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Advanced Class:Sith Sorcerer

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Advanced Class Sith Sorcerer

Sith Sorcerer is an Advanced Class.

Description

The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.

Disciplines

Madness
Madness
Delving ever deeper into the dark side of the Force can lead to madness, but it can also lead to immense power. Attacking multiple enemies simultaneously and instilling terror into their hearts, all the while sapping their very life essence from afar, the Madness Sorcerer is a dark threat unlike any other.
Role: Damage
Abilities
Death Field Death Field
Level 10
Creeping Terror Creeping Terror
Level 26
Force Leech Force Leech
Level 41
Demolish Demolish
Level 57
Madness
Madness
Delving ever deeper into the dark side of the Force can lead to madness, but it can also lead to immense power. Attacking multiple enemies simultaneously and instilling terror into their hearts, all the while sapping their very life essence from afar, the Madness Sorcerer is a dark threat unlike any other.
Role: Damage
Abilities
Death Field Death Field
Level 10
Creeping Terror Creeping Terror
Level 26
Force Leech Force Leech
Level 41
Demolish Demolish
Level 57
Madness
Madness
Delving ever deeper into the dark side of the Force can lead to madness, but it can also lead to immense power. Attacking multiple enemies simultaneously and instilling terror into their hearts, all the while sapping their very life essence from afar, the Madness Sorcerer is a dark threat unlike any other.
Role: Damage
Abilities
Death Field Death Field
Level 10
Creeping Terror Creeping Terror
Level 26
Force Leech Force Leech
Level 41
Demolish Demolish
Level 57

Utilities

Skillful Tier Utilities

Force Suffusion
Force Suffusion
Overload heals you and up to 7 allies for 775-1336.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Chain Shock
Ability Chain Shock
Increases the damage dealt by Shock by 5%. In addition, Shock gains a 50% chance to produce a second Shock that deals 50% less damage.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Sith Defiance
Ability Sith Defiance
Increases damage reduction by 3%.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Tempest Mastery
Ability Tempest Mastery
Increases the damage dealt by Force Storm by 25%.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Empty Body
Ability Empty Body
Increases all healing received by 10%. Does not affect stolen life.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Sap Strength
Ability Sap Strength
Targets stunned by your Electrocute suffer Sapped Strength when Electrocute wears off, which reduces all damage dealt by 25% for 10 seconds.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Oppressing Force
Ability Oppressing Force
Lowers the cooldown of Electrocute by 10 seconds. In addition, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()

Masterful Tier Utilities

Suppression
Ability Suppression
Activating Cloud Mind grants Suppression, which increases damage reduction by 25% for 6 seconds.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Corrupted Flesh
Ability Corrupted Flesh
Reduces the damage taken from all periodic effects by 15%.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Emersion
Ability Emersion
Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Dark Resilience
Ability Dark Resilience
Reduces the health spent by Consumption by 25%, and increases the healing done by Unnatural Preservation by 30%.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Backlash
Ability Backlash
Static Barriers you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Electric Bindings
Ability Electric Bindings
Overload binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Lightning Barrier
Ability Lightning Barrier
Increases the amount absorbed by your Static Barrier by 10%.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()

Heroic Tier Utilities

Surging Speed
Ability Surging Speed
Polarity Shift increases your movement speed by 50% while active. In addition, Force Speed lasts 0.5 seconds longer, and when Force Barrier ends, the active cooldown of Force Speed is finished.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Shapeless Spirit
Ability Shapeless Spirit
Reduces all damage taken while stunned by 30%.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Force Haste
Ability Force Haste
Reduces the cooldown of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Force Mobility
Ability Force Mobility
Thundering Blast, Innervate, and Force Leech may be activated while moving.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Conspiring Force
Ability Conspiring Force
Targets affected by your Affliction are slowed by 30% for its duration.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Corrupted Barrier
Ability Corrupted Barrier
Your Static Barrier, Force Barrier, and Enduring Bastion heal you for 2% of your total health every second for as long as they last. This healing scales up to 8% with the charges for Enduring Bastion.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()
Haunted Dreams
Ability Haunted Dreams
If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly.
Type: Passive
Role: Utility
Range: m
Cooldown:
Cost: ()

See Also

Advanced Class

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