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SWTOR Advanced Classes

Jedi Knight Advanced Classes as of 2015, 01 (Jan) 17

Advanced Classes are the different routes you can take in each class in Star Wars: The Old Republic. Each increases your effectiveness in the roles that class is able to fill in the game.

Description

While you select a Class when you first create your character, your initial Class barely scratches the surface of the breadth of options that become available to you. As you become more powerful, complete your missions and make your way off of your Origin World, you will have the opportunity to specialize in an Advanced Class. These Class specializations open up to you once you reach level 10 and provide many ways for you to play through the game, with each Advanced Class offering multiple skill and ability paths that you can follow.[1]

Galactic Republic Advanced Classes

Jedi Guardian

Guardian
Blue Glass Arrow Main article: Jedi Guardian

Guardians are the wall between the good people of the Republic and their enemies. They stand firm in the face of overwhelming odds and dare opponents to attack.[2]

Group Role: Tank, Damage
Weapon: Lightsaber
Armor: Heavy

Jedi Sentinel

Sentinel
Blue Glass Arrow Main article: Jedi Sentinel

Control and focus are the hallmarks of Sentinels. Through years of training, Sentinels learn the art of using two lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.[2]

Group Role: Damage
Weapon: Dual Lightsabers
Armor: Medium

Jedi Shadow

Shadow
Blue Glass Arrow Main article: Jedi Shadow

Wielding double-bladed lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.[2]

Group Role: Tank, Damage
Weapon: Double-Bladed Lightsaber
Armor: Light

Jedi Sage

Sage
Blue Glass Arrow Main article: Jedi Sage

Sages are famed for their wisdom as much as for their powerful healing and defensive skills. In troubled times, Sages bring together the insight of the past with raw power to change the flow of galactic events.[2]

Group Role: Heal, Damage
Weapon: Lightsaber
Armor: Light

Scoundrel

Scoundrel
Blue Glass Arrow Main article: Scoundrel

In addition to their trusty blaster, Scoundrels pack a stealth belt, scattergun, and med pack-everything needed to get in, knock the enemy for a loop, and get out alive.[2]

Group Role: Heal, Damage
Weapon: Blaster Pistol, Scattergun
Armor: Medium

Gunslinger

Gunslinger
Blue Glass Arrow Main article: Gunslinger

Master of the trick shot and willing to take advantage of every opportunity, the Gunslinger learns how to fire two blasters at once and specializes in long-range.[2]

Group Role: Damage
Weapon: Dual Blaster Pistols
Armor: Medium

Vanguard

Vanguard
Blue Glass Arrow Main article: Vanguard

Unstoppable and utterly fearless, Vanguards are the first and best line of defense in the Republic Military.[2]

Group Role: Tank, Damage
Weapon: Blaster Rifle
Armor: Heavy

Commando

Commando1
Blue Glass Arrow Main article: Commando

Trained in advanced assault tactics and weaponry, Commandos charge into battle with massive assault cannons, overwhelming their enemies with brute firepower.[2]

Group Role: Heal, Damage
Weapon: Assault Cannon
Armor: Heavy

Sith Empire Advanced Classes

Sith Juggernaut

Juggernaut
Blue Glass Arrow Main article: Sith Juggernaut

Stalwart defenders of the Sith Empire, Juggernauts embody the teachings of Marka Ragnos, charging into enemies with heavy armor and pure rage.[3]

Group Role: Tank, Damage
Weapon: Lightsaber
Armor: Heavy

Sith Marauder

Marauder
Blue Glass Arrow Main article: Sith Marauder

Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauders embody the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.[3]

Group Role: Damage
Weapon: Dual Lightsabers
Armor: Medium

Sith Assassin

Assassin
Blue Glass Arrow Main article: Sith Assassin

Assassins leap from the shadows, channeling Force lightning through their double-bladed lightsabers to disable and drain their enemies. They are masters of subterfuge, feared by even the most terrible opponents.[3]

Group Role: Tank, Damage
Weapon: Double-Bladed Lightsaber
Armor: Light

Sith Sorcerer

Sorceror
Blue Glass Arrow Main article: Sith Sorcerer

Sith Sorcerers draw energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies, or simply wreak utter devastation.[3]

Group Role: Heal, Damage
Weapon: Lightsaber, Focus
Armor: Light

Operative

Operative
Blue Glass Arrow Main article: Operative

Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, Operatives do whatever it takes to advance the agenda of the Empire.[3]

Group Role: Heal, Damage
Weapon: Blaster Rifle, Vibroknife
Armor: Medium

Sniper

Sniper
Blue Glass Arrow Main article: Sniper

Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of battle in the Empire’s favor.[3]

Group Role: Damage
Weapon: Sniper Rifle, Vibroknife
Armor: Medium

Powertech

Powertech
Blue Glass Arrow Main article: Powertech

The best in shielding, defensive tactics, and high-powered flamethrowers combine to make Powertechs impenetrable one-man blockades, getting up close and personal to take down enemies of all sizes.[3]

Group Role: Tank, Damage
Weapon: Blaster Pistol
Armor: Heavy

Mercenary

Mercenary
Blue Glass Arrow Main article: Mercenary

Pairs of blasters, deadly heat-seeking missiles, and heavy armor make Mercenaries mobile weapons platforms. There's no problem extra firepower can't solve, and no one with any sense gets between Mercenaries and their target.[3]

Group Role: Heal, Damage
Weapon: Dual Blaster Pistols
Armor: Heavy

Mirror classes

In order for the factions to be equally strong, classes and advanced classes are mirrored for both factions.

Armor and Weapon Proficiencies

Just as characters gain proficiencies from their classes, they may gain proficiencies from their advanced class.

  • Jedi Guardians and Sith Warriors gain:
    • Armor Proficiency: Heavy
    • Offhand Proficiency: Focus
    • Offhand Proficiency: Shield Generator
  • Jedi Shadows and Sith Assassins gain:
    • Offhand Proficiency: Shield Generator
    • Weapon Proficiency: Double-bladed Lightsaber
    • Weapon Proficiency: Electrostaff
  • Scoundrels gain:
    • Weapon Proficiency: Shotgun
  • Commandos gain:
    • Weapon Proficiency: Assault Cannon
  • Vanguards and Powertechs gain:
    • Offhand Proficiency: Shield Generator
  • Snipers gain:
    • Weapon Proficiency: Sniper Rifle
  • Powertechs gain:
    • Weapon Proficiency: Blaster Rifle

Disciplines and Group Roles

Each advanced class has three Disciplines from which you can choose. Each discipline focuses on improving a different skill set. Your choices influence what skills are available and the group role you will play (tank, healer, damage).[4]

Below is a screenshot of Google Drive spreadsheet showing the roles and gear pieces that each each advanced class and each discipline matches.

SWTOR Disciplines

This spreadsheet has less technical information than the outdated Open Office spreadsheet it is based on. The screenshot of the outdated spreadsheet is kept available for this reason.

Trivia

This advanced class system is coined to be the first "specialization" system where all the starter classes' abilities can be used throughout the game, instead of some abilities just being thrown aside.

Sources

External links


The Classes
Galactic Republic
Jedi Consular · Jedi Knight · Smuggler · Trooper

Sith Empire
Bounty Hunter · Imperial Agent · Sith Inquisitor · Sith Warrior

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