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Armor are items that a character can equip in order to increase his defense in a number of ways. The most common way is by increasing his Armor Rating.
In order to equip a given piece of armor, the character must possess an armor proficiency of the right type. The item will list what type of proficiency it requires in order to be equipped. It can be one of:
- Light Armor
- Medium Armor
- Heavy Armor
- Adaptive Armor
- Droid Armor
- Shield Generator
- Power Generator
Adaptive Armor, also called Custom Armor, is a special version of Light, Medium, Heavy or Droid Armor. It may initially have no stats other than a base Armor value. Instead, it has slots that can have Item Modifications applied to provide the stats. These modifications can be:
Rating and numeric Armor value of the Armor item will be determined by the Armoring modification applied, or the base Armor if no Armoring has been applied. Each modification can apply a number of other attributes to the item, depending on the type and rating of the Item Modification.
The main Armor proficiencies of Light, Medium, Heavy (and the Adaptive version of these) can be equipped in a specific slot on the character. The Armor item will identify where it can be slotted. These can be:
There is only one slot of each type. For Droid Armor the slots are:
- Core (2)
- Parts (2)
- Motor (2)
Note that there are 2 slots for each, except the Sensor type.
The Shield Generator proficiency allows the character to hold a Shield Generator in their Offhand slot. A Shield Generator is armor in the classical sense, but otherwise not always considered armor in general discussion. As opposed to increasing the characters Armor Rating when equipped, this type of item contributes to shielding. In particular, when viewing the Defense stat panel on a character, the equipped Shield Generator will set the base Shield Chance and Shield Absorption values for the character. Shielding impacts the effects of Melee Attacks and Ranged Attacks, two of the four Attack Types.
Power Generator and Focus
Some characters can use their Offhand slot to equip items that require Power Generator or Focus proficiency. These provide alternatives to using the Offhand slot for defense. These types of items provide no inherent defense value. You could choose to use items with attributes that contribute to defense, or if your character role dictates, choose items that contribute toward dealing damage or healing.
In addition to the Armor Proficiency, any of these Armor items can have additional requirements of level, class, or even specific companion.