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- "Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech. Armstechs can also craft endurance, surge, critical, accuracy and power augments. These can be installed in any item that has an augment slot.
Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).
Recommended Mission Skills: Investigation (Researched Compounds)."
- ―In-game Codex (Crew Skills)
Although Armstech can make some useful weapons and weapon mods, it tends to be inferior compared to the other Crafting crew skills. One of the main reasons is the fact that Armstech can only create equipment for one or two item slots (weapons) and that those are only useful to the non-Force classes - while other Crafting skills can either make items for many item slots (Armormech/Synthweaving) or can make items useful to all classes (Cybertech/Biochem). Also, both players and companions tend to get strong weapon rewards from quests during leveling (especially class quests), which makes Armstech creations even less desirable.
Armstech (Crew Skills)
- Assault Cannons
- Blaster Pistols
- Blaster Rifles
- Sniper Rifles
- Blaster Barrels (Mod for ranged weapons)
- Reflex Barrels (Aim and Endurance)
- Skill Barrels (Cunning and Endurance)
- Commando Barrels (Endurance and Aim)
- Patron Barrel (Endurance and Cunning)
Reverse Engineering allows the recycling of some resources from a weapon. It also enables the ability to craft a better version of the item that was RE'd.
There are 2 different results from RE an item depending on which item is RE'd.
Barrels follow the first path and can be RE'd up to a purple version (the highest level for crafted items).
Reverse Engineering a weapon results in a different upgrade path. The Premium (green) item that you learn from the trainer can be RE'd to learn a Prototype (blue) schematic with a random Tier 1 prefix (Redoubt, Overkill and Critical).
There are then 2 types of upgrades for blue items: If the blue item is a base schematic, the item can acquire one of the Tier 1 prefixes. If the blue item has a Tier 1 prefix, then there are 5 Tier 2 prefixes for each Tier 1 prefix. This will result in an Artifact (purple) schematic with a Tier 1 and 2 prefix.
Tier 1 Prefixes
- Tier 2 Prefixes
- Redoubt (+Defense)
- General (+Defense, +Presence)
- Veracity (+Defense, +Shield)
- Anti-Armor (+Defense, +Surge)
- Exactitude (+Defense, +Accuracy)
- (Don't know this one)
- Critical (+Critical Rating)
- Leadership (+Critical, +Presence)
- Tempest (+Critical, +Shield)
- Fervor (+Critical, +Accuracy)
- Endowment (+Critical, +Surge)
- Supremacy (+Critical, +Alacrity)
- Overkill (+Power)
- Vehemence (+Power, +Alacrity)
- Rampart (+Power, +Shield)
- Commander (+Power, +Presence)
- Expert (+Power, +Surge)
- Hawkeye (+Power, +Accuracy)
(Credit to Slaign for the prefix names)
Crafted weapons are grouped into 3 levels of quality:
- Premium: Scavenged resources or common items sold by vendors; crafting completed within minutes; weapon quality similar to rewards from completing missions or defeating opponents
- Prototype: Rare gathered resources and other valuable items
- Artifact: Rare resources (gathered or otherwise) and other valuable items (possibly requiring negotiation and trade with other players)
Building more powerful weapons, requires the right materials, which puts an initial emphasis on the Scavenging crew skill. Building from lower level schematics only requires a gathered resource. This quick entry makes it possible for crafters to get started with the crafting system immediately.
Once you reach 400 skill points in armstech you may purchase moddable schematics (orange) from the armstech trainer. Armormech and Synthweaving moddable schematics (orange) are verified from Underworld Trading but not for Armstech. Orange schematics are considered equal to blue, but start with no mods and lower stats and can be modded to end game content from lvl 1 gear.
Below are the recommended skills to be taken alongside Armstech:
- Scavenging - Scavenged Metals and Compounds
- Investigation - Researched Compounds