The Bounty Hunter class focuses on tracking down and, typically,capturing or killing people for credits(whichever pays more or occasionally the said hunter has morals) . It is one of the classes aligned with the Sith Empire that is not Force-sensitive (but through the legacy system you can have force sensitive abilities).
Famous Bounty Hunters include Shae Vizla.
Throughout history, Bounty Hunters have been tracking their targets the length and breadth of the galaxy, chiefly for a price, although personal satisfaction and other reasons are also motives. Whether solo or in groups, Bounty Hunters are deadly due to the advanced weaponry at their disposal and the savvy efficiency with which they use it. These men and women won't give up a target until the quarry is dead (or captured) and the money is collected from their clients.
Bounty Hunters employ a wide range of tactics, utilizing technology, weaponry, explosives, brute force, and old fashioned hunting skills at their disposal to track down elusive prey and tip the odds in the bounty hunter's favor. Generally outnumbered, but rarely outgunned, a Bounty Hunter is usually proficient in many forms of combat and weaponry, augmenting a regular trooper-worthy plethora of weapons with others, such as wrist-mounted Flamethrowers and rockets. Most are bedecked in custom-designed battle suits which can range from the light medium and heavy armor that allows quick mobility to the heavy armored suits preferred by Mandalorian warriors.
Jetpacks are also a mainstay of a Bounty Hunter manifest, due to this equipment's ability to get them into places generally inaccessible, to escape sinking vessels as well as to control the tempo of battle by escaping from the thick of fighting, and to engage in aerial combat.
The Bounty Hunter class provides another unique mechanic in play style due to the need to "vent heat," thereby replenishing your action bar immediately and avoiding becoming "overheated" in combat. While their action points do regenerate, this buildup, if not managed, can effectively shut down combat abilities in or out of combat.
These species are available to the Bounty Hunter:
- Powertechs rely heavily on defense and advanced technology. They are able to use high-powered flame throwers to incinerate their enemies, whilst taking in tons of damage. This makes them a perfect tank in a team.
- Mercenaries rely on taking down enemies from afar in a quick and efficient manner. Mercenaries are able to use rockets to heavily damage their enemies from great distances. Along with this, Mercenaries have the unique ability to heal their teammates.
Below is a table that shows the companions available to the Bounty Hunter and what gifts they like. "XXX" denotes a favorite gift (major rewards). "XX" denotes a lovable gift (medium reward). "X" denotes a likable gift (minor rewards). "O" denotes no likability (no reward).
1. Mako: Acquired on Hutta.
2. R2-V8: Acquired on Dromund Kaas.
3. Gault: Acquired after finishing Tatooine.
4. Torian Cadera: Acquired after finishing Taris.
5. Blizz: Acquired after finishing Hoth.
6. Skadge: Acquired after finishing Belsavis.
*(Only after a point in companion story with male Bounty Hunter. Otherwise "O".)
**(Only after a point in companion story with female Bounty Hunter. Otherwise "O".)
Due to the often dangerous status of Bounty Hunters' targets, a Bounty Hunter must be prepared for anything that is thrown their way, from blaster bolts to lightsabers. A Bounty Hunters' primary weapon is their ever-present blaster, which is their main offensive. The Bounty Hunter is primarily a ranged class; doing it's best damage from far away and keeping out of range of powerful melee weapons. In addition to their blasters, Bounty Hunters also carry compact rockets, flamethrowers, explosive darts and missiles inside their armor.
Bounty Hunters unique resource system is heat. Most abilities the Bounty Hunter uses will generate heat inside their armor, with more heat being generated the stronger the ability is. When the Bounty Hunter reaches 100 Heat, they will be unable to use any abilities that generate heat until their heat level dissipates. There are several talents that reduce the heat cost of abilities, and increase the rate that heat dissipates. While heat dissipates fastest out of combat, when the Bounty Hunter is in combat, the longer they go without using heat-generating abilities, the faster their heat will dissipate.
The D5-Mantis Patrol Craft is the starship that all Bounty Hunters are awarded. This ship is gained after finishing the Dromund Kaas storyline, during which your handler for the Great Hunt tells you to steal a ship for the Hunt itself, as part of an old tradition. The Bounty Hunter is then required to break into the hangar the Mantis is housed in, defeat the deck hands around it and take off in the stolen vessel.
The Mantis is a powerful attack spacecraft, built to match the attack power and speed of larger vessels, but with less space. This would result in a cramped, uncomfortable interior for the ship's crew, however the designers have made good use of vertical space and small bulkheads to give the ship a very large and open-feeling inside. The Mantis' unique feature are the three extendable engines on "limbs" that stretch out from the bottom and both sides of the ship. These engines are folded in for landing, and are re-extended when the Mantis takes off. Two of the three primary blaster cannons are mounted on the left and right limbs of the Mantis, while the third is placed underneath the main cockpit.