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Bounty Hunter abilities

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Starting Abilities

Name Cast Time Cooldown Heat Generated Range Description
Rapid Shots Instant None None 30m Fires a quick stream of bolts, causing X weapon damage.
Missile Blast Instant None 25 30m Deals X kinetic damage to the target and X additional kinetic damage to up to 3 nearby enemies in a 5-meter radius. If the primary target is a weak or standard enemy, it is knocked to the ground.
Vent Heat Instant 2m None Self Rapidly vents 50 heat over 3 seconds.
Recharge & Reload 15s (channeled) None None Self Regenerates health and vents heat while channeling. Not usable in combat.
Hunter's Boon Instant 6s None 30m Increases the target's Endurance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Weapon Proficiency: Blaster PIstol Passive Passive None Self Able to equip blaster pistols, and similar sidearm weapons.
Armor Proficiency: Heavy Passive Passive None Self Able to equip heavy combat armor.

Trainable Abilities

Name Level Learnt Cast Time Cooldown Heat Generated Range Description
Rocket Punch 2 Instant 9s 16 4m
Engages the jetpack, allowing you to strike the target with a heavy punch that deals X kinetic damage.
Unload 3 3s (Channeled) 15s 16 30m Unloads your blaster into the target, dealing X weapon damage every second. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding.
Combustible Gas Cylinder 4 1.5s None None Self Loads your blaster with combustible gas, giving all of your blaster attacks a 10% chance to deal Y additional elemental damage over 6 seconds. Only one cylinder can be active at a time.
Explosive Dart 5 Instant 15s 16 30m Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals X kinetic damage to up to 3 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast.
Rail Shot 6 Instant 15s 16 30m Fires a very powerful shot at the target that deals X weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
Flame Thrower 8 3s (Channeled) 18s 25 10m Torches everything in a 10-meter cone with a flamethrower, dealing Y elemental damage over the duration.
Determination 9 Instant 2m None Self
Removes all incapacitating and movement-impairing effects.
Death from Above 10 3s (Channeled) 1m 25 30m Rains death from above, firing a volley of missiles at the target area, dealing X kinetic damage over the duration. Standard and weak targets are knocked down by the blasts.
Electro Dart 12 Instant 1m 8 30m Fires an electro dart that stuns the target for 4 seconds.
Energy Shield 14 Instant 2m None Self Reduces all damage taken by 25% for 12 seconds.
Heroic Moment: On the Trail 15 Instant 20m None Self
Finishes the cooldown on Electro Dart and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Kolto Overload 32 Instant 3m None Self Restores 15% of maximum health over 10 seconds.
Shoulder Slam 34 Instant 45s None 4m
Slams into the target with a rocket-propelled shoulder charge, dealing X kinetic damage to weak and standard targets or X kinetic damage to strong targets. Only usable on incapacitated targets.
Stealth Scan 36 Instant 20s None 30m Fires off probes that scan the area for stealthed opponents. Probes last for 10 seconds.
Thermal Sensor Override 42 Instant 2m None Self Your next ability generates no heat. Effect lasts 15 seconds.

Other abilities seen on live play videos include Hunter's Boon, an instant-cast party buff. [1]

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