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Crafting Skills

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The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear.

The Crafting Skills are:

Armormech Icon1 Armormech
Armstech Icon1 Armstech
Artifice Icon1 Artifice
Biochem Icon1 Biochem
Cybertech Icon1 Cybertech
Synthweaving Icon1 Synthweaving
Youtube video of a brief explanation of a few skills + basics of crafting

SWTOR Crafting System

One of the benefits of the crafting system in Star Wars: The Old Republic is the ability to let companions craft for you, as well as specialize them into certain crafting skills. Crafting is done "offstage" by companions. After assigning crafting orders to companions, the player has no further involvement in the process. A player can give simultaneous crafting orders to up to five companions. Each companion can store a queue of up to five crafting tasks. Companion crafting queues will continue even if you go offline.

Companions who have a high affection for the player character will have improved ability to perform their tasks (ex: craft items faster). During a companion's process of crafting, you can contact your crew and cancel a project, regardless of your location within the game. The resources that would have been used are returned to your inventory or mailed to you if you have no inventory space.[1]

Developers have claimed that player involvement will be required when learning rare schematics for the most powerful items[1], but this currently is not necessary.

The Crafting skills are specialized, so each character can only master one of these six professions.

It is possible to "crit" on crafting items. This can result in crafting an item that is as good as you can get in a raid.[2]

Another important aspect of crafting is the connection to the game community. The SWTOR systems design team felt that having players craft exclusively for their own use would be less entertaining. While the details are not clear, they have invested a good deal of time ensuring that truly dedicated crafters can make a name for themselves and play an important role in the game community.[3]

Reverse engineering will destroy the object but refund some of the resources used to create the object. Upon reversing engineering an item, there is a chance that the the player will learn an upgraded pattern of the reverse engineered object. A crafter can only reverse engineer an item whose recipe they already know. If a green quality item is reverse engineered, there is a chance to learn a blue quality version of it. Reverse engineering a blue quality item gives a chance to learn a purple quality version of that item. More details of the progression may be detailed on a crafting skill's page.

The game's UI shows a difficulty level for each recipe according to the character's level. As the character levels, recipes become easier. Completing a recipe generally results in a crafting skill increase. The skill increase awarded is based on the difficulty of the recipe. Difficulties and the skill award for completing a recipe of that difficulty are shown in the table below.

Difficulty Skill award
Orange (most difficult)2 or 1
Yellow1 or 2
Green1 or 0
Gray (easiest)0

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  1. 1.0 1.1 Developer Blog: Closer Look at Crew Skills
  2. . (2011). PAX East 2011: A Conversation With James Ohlen. Retrieved August 22, 2011, from Ask a Jedi.
  3. Developer Blog: Community: The Third Element


Crew Skills
Gathering Skills
ArchaeologyBioanalysisScavengingSlicing
Crafting Skills
ArmormechArmstechArtificeBiochemCybertechSynthweaving
Mission Skills
DiplomacyInvestigationTreasure HuntingUnderworld Trading

Sources

External Links

Crew Skills page on SWTOR.com

Dev Clarification about Missions and Crafting (6th post)

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