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Diplomacy (Crew Skills)


Rewards · Mission Discoveries · Trainers

"Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Affection rating.

Recommended Crafting Skills: Biochem.
"
―In-game Codex (Crew Skills)[src]

Diplomacy is one of the four Mission Skills. It involves the art of conducting and managing negotiations.

Diplomacy missions can be used to gain either Medical Supplies or Companion Gifts, they also come with additional dark-side or light-side points depending upon the mission.

Missions

Below are the missions grouped by level at which they are available. Missions in blue give lightside points and missions in red given darkside points.

Level 10 to 16

Name Yield Type of Yield Time Cost Description Difficulty
An Old Man's Treasure Rank 1 Companion Gifts Moderate 3m00s Credits 95 An eccentric old noble plans to leave his antiques-including a valuable hyperspace map-to the enemy. Your companion must blackmail him into changing his mind. 1-30-?-?
Collusion Rank 1 Companion Gifts Moderate 3m00s Credits 95 Several conspirators are plotting to supplant the governor of an enemy-controlled world;send your companion to collaborate with this coup. 1-30-?-?
A Cure for What Ails You Grade 1 Medical Supplies Moderate 6m00s Credits 115 A corporation has discovered the cure to the deadly C5H4 virus, but refuses to release it to the public. Have your companion negotiate the purchase of the cure and release it. 1-35-?-?
Double Dare Grade 1 Medical Supplies Bountiful 8m00s Credits 275 The Dug are a notoriously surly species who place a high value on pride and bravado, this makes them easy to provoke and manipulate. Help the Diplomatic Service take advantage of this. 35-?-?-?
First Impressions Rank 1 Companion Gifts Abundant 3m00s Credits 120 Your factions diplomatic service has spotted a candidate for recruitment into the service, and wishes for the planetary leaders to feel the same way. Have your companion deliver an incentive. 1-45-?-?
Know Too Much Grade 1 Medical Supplies Moderate 6m00s Credits 115 A thief possessing military secrets has been captured by the Hutts. Have your companion convince the Hutts to execute him rather than risk his information leaking. 1-35-?-?
Lost in the Mist Grade 1 Medical Supplies Moderate 6m00s Credits 115 A distress call is coming from within the Orixon Nebula, declared off-limits by the Hutts. Send your companion to negotiate passage for a rescue ship. 1-45-?-?
A Night on the Town Rank 1 Companion Gifts Moderate 3m00s Credits 95 The galaxy's elite are heading to the Ambassador's Ball...bringing all their old grudges and rivalries. Your companions could keep everyone's mind on the party. 1-30-?-?
Strange Bedfellows Grade 1 Medical Supplies Moderate 6m00s Credits 115 An enemy spy recently revealed himself to extend an offer of cooperation, provided the right terms are met. Send a companion to strong-arm the spy to your cause. 1-35-?-?
Thrill Seekers Rank 1 Companion Gifts Moderate 3m00s Credits 95 The wealth of Eleo Duboir recently passed to his twin sons, both daredevils in the extreme, and the executor of Eleo's estate needs help reigning in their dangerous behavior. 1-30-?-?
Without a Fight Rank 1 Companion Gifts Abundant 3m00s Credits 120 Primitive Nelvaan is the only world in the Koobi system not under your factions control. Nelvaan isn't worth an army; have your companion arrange Nelvaan's surrender. 1-45-?-?



Crew Skills
Gathering Skills
ArchaeologyBioanalysisScavengingSlicing
Crafting Skills
ArmormechArmstechArtificeBiochemCybertechSynthweaving
Mission Skills
DiplomacyInvestigationTreasure HuntingUnderworld Trading

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