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Force Might

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Force Might
Force Might
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 Minutes. If the target is a group member, all other group members are also affected.
Type: Activation
Role: Supporting
Range: 30m
Activation: Instant
Cooldown: 6s
Cost: (None) 0

Force Might is an active ability that fills the Supporting role.

Description

Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 Minutes. If the target is a group member, all other group members are also affected.

See Also

Abilities

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