Jedi Guardian
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| Faction:
| Galactic Republic
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| Starting class:
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| Role:
| Tank, Melee DPS
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| Armor:
| Heavy
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| Weapons:
| Lightsaber
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| Primary Attribute(s):
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Jedi Guardian is one of two Advanced Classes for the Jedi Knight. Before the Jedi Purge, there were three Jedi Classes. The Jedi Guardian was one of them, along with the Jedi Sentinel and the Jedi Consular. They are the republic counterpart of the Sith Juggernaut.
For information on this subject beyond The Old Republic, see: Jedi Guardian on Wookieepedia
A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor--making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.
All Jedi Guardians learn to move in heavy armor and build extra energy to perform spectacular feats. Guardians can opt to learn Vigilance, Defense, and Focus.
Primary Focus:
- Single Saber
- Melee Combat
- Maintaining Aggro Of Mobs
- Heavy armor
- Tank or heavy DPS
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Contents |
Skill Trees
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The two Guardian skill trees are Vigilance and Defense. The shared Guardian and Sentinel skill tree is Focus.
Vigilance
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Developing attacks that power through weaker opponents with ease and concentrating on fewer strikes that hit harder.
Defense
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Redirecting enemies’ attacks against the Guardian’s allies toward the Guardian’s sturdy self.
Focus
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Specializing in advanced Force techniques to increase the potency of lightsaber attacks and perform telekinetic feats to hamper opponents
Abilities
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Below is a full list of the abilites that a Jedi Guardian can learn. Please note that a Jedi Guardian is still a Jedi Knight as well, so remember to see what other abilites they will learn from their Jedi Knight ability list.
| Name | Level Learned | Cast Time | Cooldown | Focus Cost | Range | Description |
| Armor Proficiency: Shield Generator | 10 | Passive | Passive | None | Self | Able to equip a personal shield generator. |
| Armor Proficiency: Heavy | 10 | Passive | Passive | None | Self | Able to equip heavy combat armor. |
| Guardian Strike | 10 | Instant | 4.5s | None | 4m | Hits your target inflicting 110% weapon damage and generating a high amount of threat. This attack also boosts the Knight's armor rating by 5% for 15 seconds. The armor bonus can be stacked up to 3 times. Grants 2 focus. |
| Cleave | 12 | Instant | 30s | 3 | 4m | Strikes all enemies in melee range dealing moderate weapon damage to them building high threat and immobilizing them for 6 seconds. |
| Flourish | 16 | Instant | 30s | None | 30m | Forces opponent to attack the Knight for 6 seconds. |
| Hilt Strike | 19> | Instant | 20s | 3 | 4m | Stuns the target for 6 seconds and builds significant threat. |
| Challenging Call | 22 | Instant | 1m | 3 | Self | Taunts all nearby enemies forcing them to attack the Knight for 6 seconds. Also increases the Knight's chance to shield attacks by 60% for the duration. |
| Riposte | <18 | Instant | 6s | None | 4m | Makes a quick saber strike for moderate damage. Riposte can only be used after parrying, deflecting, or dodging an attack. |
| Guardian Leap | 50 | Instant | 1m | None | 5-10m | Leaps to a group member dealing low damage and high threat to nearby enemies on landing and reducing the threat that party member generates for 6 seconds. |
Gallery
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