The different races available for Jedi Knight include:
Start of the Game
The character starts off as a Padawan, just arriving on Tython to begin training as a Jedi. Upon arrival, the Knight is immediately thrown into conflict with attacking Flesh Raiders. Without further ado, the knight acquires his/her training lightsaber and starts defending the Jedi Order.
After killing opponents, certain ones will have a light blue, green, yellow or purple beam shooting up from their corpse. A blue light indicates that there are items that can be looted from the body. A green light means that the items on the body include items that will give higher stat bonuses than the starting equipment. A yellow light indicates that the body has an item that is required to complete the mission(s) that you are currently on.A purple light means that there is a prototype elite items dropped by the enemies.
The saga now starts. To further progress the new knight must take his/her main story missions, which can be accompanied with side missions, to level up. These side missions will provide additional gear, experience points, and credits to help the knight in his/her travels.
The easiest way to level up is by doing missions. These are indicated on the map by a yellow triangle. After accepting missions, look for green spots on the map. If they are the same yellow triangle with a green dot in the center, then that is where you want to go to complete a part of the mission. If you see a green arrow on the map, then you have to enter a building/cave/other location to continue on those missions.
A lot of missions will feature travelling to a location, doing something or killing someone, and then returning to the person who gave the mission initially. One way to speed up this process is to use the taxis that are scattered around each map. They are indicated with two yellow arrows pointing in opposite directions. Taxis cost credits, but are usually a very small amount, and can only travel to other taxi hubs that have already been discovered.
Another way to get around quickly is to quick travel. That is a special move that is located in the hot-bar on the bottom of the screen. It is blue and looks like a planet. After clicking on the quick travel button, select where to go, and the character will show up there almost immediately. Remember though, quick travel can only be used once every 30 minutes.
There is now a new free fleet pass option available. This allows you to travel back to the Republic Fleet (Carrick Station) once every 6 hours. If you have purchased or use the app for a security key you can also buy fleet passes with a shorter cool-down time.
Jedi Knights are known for being masters of the Lightsaber, so expect some close-combat fights. Force powers and other attacks become available with each level gained, so keep an eye out for trainers on the map. The icon for trainers is a small yellow arrow pointing up. If there are new attacks to train in, or new levels of previously learned attacks, then there will be a small green plus sign under the up arrow.
Initially, combat is pretty basic hack and slash. Once new attacks are learned, attacks become more varied. One to look out for is the Force Leap. The character jumps high in the air, and comes swinging down on an enemy. This is helpful because it allows for attacking from a distance, and getting a jump on the enemy.
Another attack that is very helpful, especially for fighting multiple enemies, is the Force Sweep attack. It does an impressive amount of damage to one enemy and will stun them if they are a low enough level. The attack also sends out a shockwave of energy, damaging other enemies within the attack radius.
Companions are Non-Playable Characters (or NPCs) who follow around the player's character. The first companion that the Jedi Knight gets is a small robot named T7-O1. T7-O1 is a ranged tank, and helps out during combat by shooting electric bolts at enemies. Just like the player's character, companions can also be customized and have upgraded weapons and parts.
Companions also have feelings towards the player's character. Certain actions or dialogue responses will either gain affection from the companion or lose affection. With more affection towards the player's character, the companion will have better stats in and out of combat.