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The Levels are a numerical representation of the overall inner power and skill of someone or something. When someone gain enough Experience points, this character gains a level.

Benefits of Levels

Features of Levels

  • Each mission level is set and affects the level of the opponents that will be faced on that mission, so being too low level for a mission can make any combat involved impossible, and being too high can make any combat involved trivial.
  • Each planet has a level cap, which affects each character's effective level while on the planet and the effective level of missions on that planet.
  • The higher the level, the more experience is required to achieve it.
  • The two early flashpoints, Esseles and Black Talon, can't be queued for once their level range has been passed.

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