|Taral V||Colicoid War Games|
| X-37 Oppressor Droid|
Ancient Maelstrom Flayer (optional)
Grand Moff Rycus Kilran
- "Located along the Relgim Run, the vast Maelstrom Nebula has hampered navigators and explorers for centuries; the nebula’s unpredictable electromagnetic radiation means the safe routes through the Maelstrom change every few minutes. When the Empire came into possession of an ancient Gree computer capable of calculating safe passage through the Maelstrom, however, Imperial strategists decided the nebula would be the perfect location to house high-risk prisoners. The Maelstrom Prison is a massive space station that uses both modern and ancient methods of containment. Intelligence recovered by the Republic SIS suggests some chambers were built according to specifications provided by the Emperor himself. The exact number of prisoners held is unknown, but tentative projections put the number at less than thirty; this, in turn, suggests that freeing any of the inmates would be a significant blow to the Empire."
- ―In-game Codex (Locations)
After a vicious battle on and above Taral V, the Republic now holds the coordinates of the secret Imperial prison, as well as valuable star charts that are needed to navigate the dangerous nebula that surrounds it. With this information, ships led by the Jedi Master Oteg make their way to the Maelstrom Nebula and rescue the captured Jedi. But they are not alone; an Imperial fleet under the command of a vicious Grand Moff pursues them, determined to make the Republic pay for their attack on an Imperial world
As Republic and Imperial fleets battle, a small group of elite heroes make their way into the prison. Now they must work together to fight their way through elite Imperial soldiers, deadly war droids and powerful Sith to find and free the Jedi prisoner.
Maelstrom Prison is available to Republic players, and is designed to be experienced around level 37.
BackgroundThe Maelstrom is a huge green cloud of charged space dust and raw energy which altered navigation coordinates and fuddled navigation computers.
This is the first boss.
This is the second boss.
3. Lord Kancras
This is the third boss.
Optional boss at the end of the Maelstrom Prison bonus quest line.
This is the fourth boss.
This is the final boss.