Mercenary
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| Faction:
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| Starting class:
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| Role:
| Heal,
Ranged Damage
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| Armor:
| Heavy
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| Weapons:
| 2 Blaster Pistols
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| Primary Attribute(s):
| Aim
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If the best defense is a good offense, the Mercenary’s got the most intimidating offense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target.
Primary Focus:
- Dual Wield Guns
- Missiles
- Ranged DPS
- Healer
Contents |
Skill Trees
The two Mercenary skill trees are Arsenal and Bodyguard. The shared Mercenary and Powertech skill tree is Pyrotech.



Added by Redvcharger
Arsenal
Uses advanced rocketry and specializes in taking down their targets quickly.
Bodyguard
Gives the Bounty Hunter skills and technology to heal and restore his allies.
Pyrotech
The Bounty Hunter utilizes elemental based attacks and range to gain the upper-hand in combat.
Abilities
Dual Wield (Passive)
Allows you to wield two one-handed weapons.
Hired Protection(Passive)
Reduces the cool down of Revive by 100%
Combat Support Cylinder (Active)
Activation 1.50 seconds
Concussion Missile (Active)
Activation: 2 seconds
Heat: 8
Cooldown: 1 Min
Range: 30
Fires a missile at the target that knocks it out for up to 60 seconds.
Non-player, non-standard, and non-weak targets regenerate health rapidly whilst knocked out.
Gallery
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