Heal, Ranged Damage
2 Blaster Pistols
If the best defense is a good offense, the Mercenary’s got the most intimidating offense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target.
- Dual Wield Guns
- Ranged DPS
The two Mercenary skill trees are Arsenal and Bodyguard. The shared Mercenary and Powertech skill tree is Pyrotech.
Uses advanced rocketry and specializes in taking down their targets quickly.
Gives the Bounty Hunter skills and technology to heal and restore his allies.
The Bounty Hunter utilizes elemental based attacks and range to gain the upper-hand in combat.
Dual Wield (Passive)
Allows you to wield two one-handed weapons.
Reduces the cool down of Revive by 100%
Combat Support Cylinder (Active)
Activation 1.50 seconds
Concussion Missile (Active)
Activation: 2 seconds
Cooldown: 1 Min
Fires a missile at the target that knocks it out for up to 60 seconds.
Non-player, non-standard, and non-weak targets regenerate health rapidly whilst knocked out.