The Novare Coast warzone is a PvP Warzone where two teams of eight fight each other for control over three nodes. On the war-torn planet of Denova, opposing forces vie for control of Novare Coast, a strategically vital beachhead that leads to the open oceans of Denova. Whoever controls this coastline will have a decisive advantage in taking control of the planet. To secure the beach, sides battle for control of three mortar turrets which can be used to pound the enemy with artillery fire.
The Novare Coast, a long stretch of coastline on the planet of Denova, is of strategic importance to both the Republic and the Empire. Both sides know that whoever controls the beach has the upper hand in taking control of the planet, and now the two armies battle for control of a powerful mortar battery which overlooks the coastline and can fend off enemy advances.
The player begins inside a bunker either to the east or west of the map. Neither faction is keyed to a specific bunker although when fighting cross faction Imperials tend to have the East bunker while the Republic has the West. The bunkers have two exits. One frontal exit leads to the southern node that sits on top of a hill that is an equal distance between the two bunkers. The other exit, which is to the side of the bunker that is closest to the coast, leads to a side node that is close to the bunker for easy defending. The objective of the warzone is to try and attempt to control two or more of the nodes in order to damage your opponents bunker. Each team starts off with their bunker health at 100% with Victory being rewarded to the team with the last bunker standing. Control of at least two is needed in order to progress at all as this warzone doesn't have a time limit and possessing only one node doesn't damage the enemy bunker.
The nodes are located inside of small buildings near the large turrets that damage the bunkers. However the player does not have to be inside of the small buildings in order to interact with the node. The player can stand a short to medium distance away and still interact with the node, thus allowing people to cap from varying distances.
Spawn time is small and consists of the voidstar style holo-door with a circle split into fourths. As the door gets closer to opening the circle loses one fourth in order to track its percentage with one fourth translating to 25% for a total of 100% at all four segments gone.