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Faction: | Sith Empire | |||
Starting planet: | Hutta | |||
Base class: | Imperial Agent | |||
Advanced classes: | Operative Sniper | |||
Republic Counterpart: | Scoundrel |
Operative is an Imperial Agent advanced class. Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.
- Blaster Rifle / Vibroknives
- Stealth
- Burst Ranged damage
- Healing
Codex entry[]
Operatives adapt to any environment and any circumstance to ensure the Empire's agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.
All Operatives learn how to move stealthily-sneaking past or surprising enemies-and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Operatives can also opt to learn the skills of Concealment, using an energy blade to deal even more damage close-up; gain Meric training, using probes that heal and protect allies in battle; and specialize in Lethality, utilizing deadly toxins to poison their enemies.
Skill trees[]
- Medicine (Heal - Melee/Ranged) - Advances the Agent's healing technologies, keeping his allies both alive and effective.
- Concealment (Direct Damage - Melee) - Upgrades stealth and close-range attacks, allowing the Agent to strike without detection.
- Lethality (Damage Over Time - Melee) - Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.