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Operative

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Operative
Sith Empire Icon
Operative
Sith Empire Icon
Faction:
Starting class:
Role:
Heal, Ranged DPS
Armor:
Weapons:
Primary Attribute(s):
"Operatives adapt to any environment and any circumstance to ensure the Empire’s agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly. All Operatives learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Operatives can also opt to learn the skills of Concealment, using an energy blade to deal even more damage close-up; gain Medic training, using probes that heal and protect allies in battle; and specialize in Lethality, utilizing deadly toxins to poison their enemies."
―In-game Codex (Game Rules)[src]

Operative is one of the two Imperial Agent Advanced Classes. As an Operative the Imperial Agent uses close range tactics such as a "shiv" ability to eliminate their targets. They also use stealth abilities to conceal their presence on the battlefield and position themselves for attack on foes. They are able to heal their allies utilizing advanced medical technologies, making the Agent a vital colleague on the battlefield.

Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to ensure the Empire’s agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

More specific abilities have been described, including upgrades that make the Operative less dependent on cover. These options make an Operative more effective in mid- and close-range combat, by using a stealth field generator to approach unseen for heavy burst damage from their energy blade.


Weapon : Vibro-Knife, Blaster Rifle

Armor: Light or Medium Armor

Stats: Cunning and Endurance

Roles: Mid to Close Range DPS / Healer

Special: Can use Cover System, Stealth Field Generator[1]

Skill Trees

The two Operative skill trees are Concealment and Medic. The shared Operative/Sniper skill tree is Lethality. Although Concealment and Lethality(Operative) have quite a few ranged abilities, both specs require that you are in Melee/Close range (10 meters or less) with your target in order to achieve maximum DPS. Unlike the Sniper/Gunslinger who have 35 meters of range, Operative/Scoundrel are very short range DPS.

Concealment

Blue Glass Arrow Main article: Concealment

Upgrades stealth and close-ranged attacks, allowing the Agent to strike without detection.

Medic

Blue Glass Arrow Main article: Medic

Advances the Agent's healing capabilities keeping his allies alive and effective.

Lethality

Blue Glass Arrow Main article: Lethality

Leverages the toxic power of poisons to debilitate enemies over the course of long fights.

External Videos

Creating an Imperial Agent - TOR - Star Wars The Old Republic02:38

Creating an Imperial Agent - TOR - Star Wars The Old Republic

Gallery

Sources

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