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Summary info on Star Wars The Old Republic game patches.

Contents

2.8 Spoils of War

Check out the Game Update 2.8: Spoils of War Bug/Glitch List.

Patch Release date Highlights and notes
2.8b 17 June 2014
  • General
    •  Corrected an issue that was causing the Mission “[Group Finder] Story Mode Operations” to not update after finishing a Group Finder Operation
    • Story Mode Operations are now properly listed as 8-Player instead of 16-Player in the Group Finder UI

2.8a

13 June 2014
  • General
    • Group Finder’s Operation queue has been set to 8-Player (down from 16-Player) in order to decrease server load and resolve widespread connectivity and instancing issues
    • Addressed a bug that caused Legacy cooldown unlocks to not apply properly for certain Abilities
2.8 10 June 2014
  • Game Update 2.8: Spoils Of War
    • Soovada ("Spoils of War" in Huttese) is an annual celebration of total extravagance in Hutt culture, originally celebrated in the summer season of Varl after successful military campaigns. Rival clans compete to prove their superior wealth, attempting to sponsor the most parties, pit fights, bounties, gambling, and every other public display of fortune and excess imaginable
    • Popularized among outside cultures during visits to Nar Shaddaa, this exuberant holiday is now celebrated on hundreds of worlds across the galaxy, where it's simply known by its Huttese name; any connection to ancient wartime looting is largely ignored
  • Highlights
    • New Event: Spoils of War! Players can earn double Ranked Warzone Commendations, Warzone Commendations, Fleet Requisition, and Credits from PvP participation, and can try their hand at the slot machines on Nar Shaddaa for exclusive rewards during the Nar Shaddaa Nightlife celebration
      • Earn double Fleet Requisition and Credits in Galactic Starfighter battles from Game Update 2.8 to 2.8.1
      • Earn double Ranked Warzone and Warzone Commendations and Credits from 2.8.1 to 2.8.2
      • Keep an eye out for intriguing advertisements for the Club Vertica and Star Cluster casinos for more information on the Nar Shaddaa Nightlife celebration
      • Earn Golden Certificates from Smuggler's Luck and Kingpin's Bounty machines and redeem them for prizes.
      • Earn exclusive mount prizes directly from Kingpin's Bounty machines
      • Smuggler's Casino Chips can be purchased with Credits or Warzone Commendations
      • Kingpin's Casino Chips can be purchased with Credits or Cartel Market Certificates, or won from Smuggler's Luck slot machines
    • Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before! Defeat this new difficulty while Nightmare Power is active to earn a new title
    • Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 50 – 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content
    • Bounty Contract Week returns! The event runs from June 10th 12:00 GMT to June 17th 12:00 GMT
    • Progress faster with a Double XP Week! Get twice the experience from July 1st 07:00 GMT to July 8th 07:00 GMT
    • The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT
  • General
    • Added Shadow Map options to the Preferences graphics tab:
      • Shadow Map Cascades: Increases the number of shadow maps used by the shadow system. Increasing this will improve quality but reduce performance
      • Shadow Map Resolution: Increases the effective resolution of the shadows. Applies to interior and exterior shadows. **Increasing this will improve quality but reduce performance
    • Removed 6 Location and 1 Bestiary Codex entries that were erroneous and not obtainable through gameplay.
    • Corrected an error that caused /say messages to not send as expected
    • System Messages are now able to have their location moved with the Interface Editor
  • Cartel Market
    • New Nightlife Pack now available: The Star Cluster Nightlife Pack! Cost: 320 Cartel Coins
    • Hypercrates containing 24 Star Cluster Nightlife Packs are now available! Cost: 6912 Cartel Coins (Discounted 10% for a limited time)
    • The Star Cluster Nightlife Pack items can now be previewed in Collections
    • Several Pets and Emotes from the Hotshot’s Starfighter Pack are now in Collections as intended
    • Moods now have a description indicating which slash command they unlock (ex: /goofy)
    • The item “Holographic Disguise” now indicates in its tooltip that the effect will break when performing any action besides moving
  • Classes + Combat
    • General
      • Fixed an issue that would occasionally allow abilities to affect targets, even if those targets had a 100% or greater chance to defend against attacks
    • Jedi Knight
      • Sentinel
        • Watchman
          • Merciless Slash now deals more damage and costs 4 Focus
          • Dispatch and Merciless Slash now have a 25/50/75 percent chance and Slash now has a 15/30/45 percent chance to trigger Mind Sear, which finishes the active cooldown of Cauterize
          • Inexhaustible Zeal now also makes the Damager Over Time effects from Cauterize and Overload Saber uncleansable
          • Overload Saber now requires Juyo Form to be active
          • Plasma Blade now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent)
        • Guardian
          • Focused Defense now lasts a maximum of 10 seconds (down from 40)
    • Sith Warrior
      • Marauder
        • Annihilation
          • Annihilate now deals more damage and costs 4 Rage
          • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 percent chance to trigger Pulverize, which finishes the active cooldown of Rupture
          • Indefatigable Onslaught now also makes the Damager Over Time effects from Rupture and Deadly Saber uncleansable.
          • Deadly Saber now requires Juyo Form to be active
          • Hemorrhage now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent)
      • Juggernaut
        • Enraged Defense now lasts a maximum of 10 seconds (down from 40)
    • Jedi Consular
      • Sage
        • Balance (Sage)
          • Sever Force now deals slightly more damage
          • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force
          • Mental Scarring now increases the damage done by Telekinetic Throw to targets affected by the player’s Sever Force by 8.3/16.67/25 percent
          • Containment now reduces the activation time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)
      • Shadow
        • Shadow’s Training now decreases the activation time of Force Lift by 1 second in addition to its other effects
        • Mass Mind Control now taunts NPCs when Combat Technique is active, and lowers threat when Combat Technique is not active
        • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes)
        • Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead use all available Force regardless of amount
        • Force Technique’s Force Breach now deals slightly more damage
      • Balance (Shadow)
        • Sever Force now deals slightly more damage
        • Mind Warp now increases the damage of Mind Crush by 16.5/33 percent instead of extending its duration
        • Sever Force now also triggers the damage and Force regeneration of Rippling Force
        • Containment now lowers the activation time of Force Lift by 0.5/1.0 second while Force Technique is active
        • Mental Defense now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds
        • Force Strike now has a 100% chance to activate on melee attacks (up from 60%)
        • Crush Spirit now grants a 15/30 percent chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target of any health level
    • Sith Inquisitor
      • Guard damage no longer cancels the effects of Whirlwind
      • Sorcerer
        • Madness (Sorcerer)
          • Creeping Terror now deals slightly more damage
          • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns
          • Creeping Death now increases the damage done by Force Lightning to targets affected by the player’s Creeping Terror by 8.3/16.67/25 percent
          • Haunted Dreams now reduces the activation time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)
      • Assassin
        • Assassin’s Training now decreases the activation time of Whirlwind by 1 second in addition to its other effects
        • Mass Mind Control now taunts NPCs when Dark Charge is active, and lowers threat when Dark Charge is not active
        • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes)
        • Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead use all available Force regardless of amount
        • Lighting Charge’s Lightning Discharge now deals slightly more damage
      • Madness (Assassin)
        • Creeping Terror now deals slightly more damage
        • Lingering Nightmares now increases the damage of Crushing Darkness by 16.5/33 percent instead of extending its duration
        • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns
        • Haunted Dreams now lowers the activation time of Force Lift by 0.5/1.0 second while Lightning Charge is active
        • Shapeless Spirit now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds
        • Raze now has a 100% chance to activate on melee attacks (up from 60%)
        • Bloodletting now grants a 15/30 percent chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target of any health level
    • Smuggler
      • Scoundrel
        • Scrapper
          • K.O. now allows Shoot First to interrupt the target
          • Slippery Devil now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses
          • Surprise Comeback now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects
          • Fixed a bug that prevented Surprise Comeback from healing a fifth time
    • Imperial Agent
      • Operative
        • Concealment
          • Jarring Strike now allows Hidden Strike to interrupt the target
          • Shadow Operative Elite now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses
          • Revitalizers now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects
          • Fixed a bug that prevented Revitalizers from healing a fifth time
    • Trooper
      • Commando
        • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Commandos with Overclock, the immunity is triggered after the second use
      • Vanguard
        • Shield Specialist
          • Shield Cycler now also regenerates Energy Cells when an attack is defended against in addition to shielding
          • Static Shield now has a chance to finish the cooldown on Stock Strike when an attack is defended against in addition to shielding
        • Assault Specialist (Vanguard)
          • Riot Augs now increases the damage of periodic elemental damage by 35% in addition to its other effects
          • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Recharge Cells and Reserve Powercell by 15/30 seconds
    • Bounty Hunter
      • Mercenary
        • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Mercenaries with Power Overrides, the immunity is triggered after the second use
      • Pyrotech (Mercenary)
        • Superheated Rails no longer gets damage from both Primary Hand and Off-hand Rail Shot attacks
      • Powertech
        • Shield Tech
          • Shield Vents now also vents Heat when an attack is defended against in addition to shielding
          • Rapid Venting now has a chance to finish the cooldown on Rocket Punch when an attack is defended against in addition to shielding
        • Pyrotech (Powertech)
          • Power Bracer now increases the damage of periodic elemental damage by 35% in addition to its other effects
          • Rapid Venting has been replaced by Critical Venting. Critical Venting increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Vent Heat and Thermal Sensor by 15/30 seconds
  • Flashpoints + Operations
    • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the “Conqueror of the Dread Fortress” **Title can no longer be obtained. Congratulations to those who overcame this challenge
    • Nightmare Mode is now available for the Dread Palace Operation
    • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation
    • Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat
    • Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.
    • Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation
    • The Operation category of the Group Finder now rotates through a different available Operation every 2 or 3 days. The currently available Operation, the time remaining and the next available Operation can be accessed through the Group Finder panel
    • Dread Fortress and Dread Palace have been added to the Operation rotation
    • Mass Manipulator Generators no longer drop from every boss in Hard Mode Dread Fortress, and now only drop from Dread Master Brontes as intended
    • Enemies outside of boss encounters in the Dread Palace now correctly follow players when engaged in combat
    • Added additional gating to the Dread Fortress to block access to unintended areas of the map
    • The Sovereignty buff players receive after claiming a Dread Master’s throne is now properly dispelled when leaving the Dread Palace
    • Rewards for completing content via the Group Finder have been improved
      • Operations:
        • Upgraded to 30 Ultimate Commendations at Level 55
        • Upgraded to 25 Elite Commendations between Levels 50-54
      • Hard Mode Level 55 Flashpoints:
        • Upgraded to 10 Ultimate Commendations
      • Tactical 55 Flashpoints:
        • Upgraded to 10 Elite Commendations
  • Galactic Starfighter
    • General
      • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location
    • Ships + Hangar
      • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and the GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile
      • A new Bomber variant has been added! The Sledgehammer (Republic) and the B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness
    • Components + Crew
      • Interdiction Mine damage has been increased, but no longer has Shield Piercing
      • Feedback Shield’s damage has been increased and now correctly activates off of Primary Weapon attacks
      • Fortress Shield now increases shield strength by 130%
      • Mine area of effect now obeys line of sight
  • Items + Economy
    • Serendipitous Assault, Focused Retribution, and Devastating Vengeance Relics no longer activate from both dealing damage and healing within the same rate limit
    • Scrap Peddler Lockbox has been added to the PvP Items vendor on the Republic and Imperial Fleets for 600 Warzone **Commendations. This Lockbox gives a random Jawa Scrap item that can be exchanged at the Scrap Peddlers in the Cartel Bazaar
    • Master Hunter’s Headgear has been given voice modulation
    • The Imperial version of the Battlemaster Force-Mystic’s Headgear has been given a more appropriate voice modulation
    • The inventory of Fleet Commendation vendors has been updated:
      • All PvE Starship Upgrades have been moved to the Starship Upgrade vendor
      • The Pilot Suits sold by this vendor no longer have Social Level requirements
      • Reduced the cost of the Legacy Item Kits sold by this vendor
      • Merged Grade 6/7/8 crafting Lockboxes into a single “Level 50” crafting Lockbox containing 3 random types of crafting materials
      • Removed Level 50 Premium and Prototype Equipment Lockboxes
      • Reduced the cost of the Level 50 Artifact equipment Lockbox
      • Added a new Lockbox that contains a Rating 144 Prototype Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor
      • Added a new Lockbox that contains a Rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This Lockbox is weighted so that it is more likely to contain Modifications appropriate to your class
      • Added a new Level 55 Crafting Lockbox that contains 3 random types of Grade 9 or 10 crafting materials
  • Missions + NPCs
    • Slicing Missions now grant the correct grade of Lockbox
    • The Starship Upgrade vendors S-1A0 (Empire) and S-4S0 (Republic) have been changed to Fleet Commendation vendors
    • The Galactic Starfighter Daily Mission now additionally rewards 40 Fleet Commendations
    • The Galactic Starfighter Weekly Mission now additionally rewards 90 Fleet Commendations
    • The French voiceover for Darth Arkous in Assault on Tython and Korriban Incursion has been updated
  • Warzones
    • The Acid Trap Burn effect from the Toxic Sludge in Quesh Huttball Pit is now applied faster, and is no longer avoidable by using abilities that increase the player’s speed

2.7 Invasion

Patch Release date Highlights and notes
2.7.2 20 May 2014
  • General
    • Preferred players no longer have Chat restriction, as intended
  • Cartel Market
    • Jori Daragon’s Loincloth no longer causes missing textures on the wearer’s legs
  • Flashpoints + Operations
    • Corrected an issue which unintentionally granted Energy Spheres immunity to Challenging Call and Threatening Scream during the Dread Master Brontes encounter in Dread Fortress
  • Warzones
    • The Lingering Sludge affect from the Toxic Sludge Pipes in the Quesh Huttball Pit is now applied to afflicted players immediately
    • The ability “Throw The Huttball” is now granted when first entering any Huttball match instead of when first touching the Huttball
2.7.1 29 Apr 2014
  • Highlights
    • Ranked Warzone Season 2 has started! Season Two has opened for combatants! Giradda the Hutt summons you to join the Ranked Warzone Arena queue and compete for glorious rewards (to be announced later). Ratings have been reset for this occasion and, in the mighty words of Baron Deathmark, “Get in there and go berserk!”
    • Season 2 Leaderboards Now Live! The Ranked Warzone Arena Leaderboards have been updated for Season Two! Season One has been archived and is still able to be viewed
    • Ranked Warzone Missions! Ranked Warzone Arena Daily and Weekly Missions are now available from the PvP Mission Terminal. These quests offer increased Credit and Ranked Commendation rewards. Pick them up today and honor Giradda the Hutt
    • Double XP Weekend returns! From May 2nd at 18:00 GMT until May 5th at 07:00 GMT, gain twice the experience while fighting for the Sith Empire or the Galactic Republic
    • Bounty Contract Week is back! Starting May 13th at 12:00 GMT and going until May 20th at 12:00 GMT
  • Cartel Market
    • The Cavern Varactyl creature mount is now available in the Cartel Market! Cost: 2400 Cartel Coins
    • The Exterminator's Armor Set is now available for preview in Collections
    • The Humble Hero Armor Set is now available for preview in Collections
    • The Corsec Electrobaton is now available in Collections
    • Pieces of Mira's Armor Set are no longer invisible when worn
    • The tooltip for the Deep Red/Deep Yellow Dye Module now correctly identifies its colors
    • The Cartel Market version of “Title: Conscript” can now be sold on the Galactic Trade Network. The version of this title granted as an in-game Mail reward remains untradeable on the GTN
    • Corrected a typo in the description of the Deep Pink/White Dye Module which indicated the primary color was Deep Purple
    • The Marka Ragnos Armor Set now unlocks in Collections if pieces were purchased from the Interplanetary Component Exchange (I.C.E.) vendor
    • The Collections interface now navigates correctly when clicking into another category if you are above Page 10 on your current category
  • General
    • Addressed an issue that could cause a crash in certain Flashpoints, such as Esseles, Black Talon, Boarding Party, and The Foundry
    • The Bolsterizer has been added to the training area of the Ziost Shadow (Imperial Fleet) and the Gav Daragon (Republic Fleet). Using this console bolsters the character as if he or she had entered a Warzone
    • Increased the rendering quality of Lightsabers in the Preview Window
    • The Taxis on Coruscant no longer flicker while in flight
    • Fixed an issue that could result in permanent disconnection from the chat server
    • Quick Ground Target Activation of Ground Target Area of Effect abilities no longer results in improper character animations when using the ability on your character
    • Added a background image to the Nightmare Dread Fortress and Nightmare Dread Palace Achievement pages
    • The "Species: Gran" Codex Entry can now be obtained by Imperial players on Balmorra
    • The Codex Entry "The Red Engine" is now correctly restricted to Sith Inquisitor and Sith Warrior
    • The Achievement "Saleucami Fleet Action Mastery" is now obtainable by fully completing the Mission
    • Corrected an issue where the Cormium Crystal Shard, commonly known as the “blue museum crystal,” could not be picked up by players, rendering the +10 Datacron on the Imperial and Republic fleets impossible to attain
    • The ears on Male Twi'lek Body Types 2, 3, and 4 are now visibly humanoid and no longer appear smooth
    • Fixed an issue where low level characters could bypass level requirements on certain Legacy perks
  • Flashpoints + Operations
    • The French and German voiceovers in Assault on Tython and Korriban Incursion are now better timed with conversation animations
    • The Achievement for defeating the Cartel Warlords in Scum and Villainy now grants after finishing the encounter instead of on each individual boss
    • Fixed an issue where the Reprogrammed Heavy Turrets were not spawning for Republic players in the Starship Assembly scenario of Kuat Drive Yards
    • The elevator after the Lord Renning/Master Riilna encounter in the Korriban Incursion Flashpoint now has appropriate collision
    • Dread Guard Bulwarks now deal the correct amount of damage in 16-Player Nightmare Dread Fortress
    • Dread Master Tyrans no longer places Marked for Death on players affected by Simplification in the Story and Hard Modes of Dread Palace
    • On the Mission step “Speak with Sergeant Tarsten” in Korriban Incursion, the map note now correctly displays Sergeant Tarsten
    • Missing and incorrect Mission Log entries in the Korriban Incursion Flashpoint have been updated and corrected
    • Missing and incorrect Mission Log entries in the Assault on Tython Flashpoint have been updated and corrected
    • Major Imos and Major Travik in the Assault on Tython Flashpoint now correctly reset if pulled too far off of the main platform
    • Dread Master Brontes now properly destroys any Energy Spheres spawned while using the ability Supremacy
    • Increased the range and rate at which the Hands of Brontes apply their shield in the final phase of the Dread Master Brontes encounter in Dread Fortress
    • Changed the name of two of the versions of Mass Affliction that the Dread Guard Corrupters in 16-Player Nightmare Mode Dread Fortress cast to more clearly show it is three separate abilities being cast: Mass Affliction, Total Affliction, and Absolute Affliction
    • Fixed an exploit in Assault on Tython where players could avoid most of Major Travik’s/Major Imos’s abilities by standing behind a pillar
    • Fixed an exploit in Korriban Incursion where players could avoid most of Darth Saverus’s/Commander Jensyn’s abilities by standing on a computer terminal
    • Added collision to certain fences in the Dread Fortress so player cannot get to unintended areas of the map
    • Players can no longer Scavenge Dread Master Brontes’ Energy Spheres in Dread Fortress
  • Items + Economy
    • Fixed an issue that would cause certain pieces of gear (such as the Dancer gear sets) to cause texture issues on the character wearing the item
    • Rakghoul DNA Canisters are now Bound to Legacy
    • Gray Helix Components are now Bound to Legacy
    • Completed Bounty Contracts can now be traded on the Galactic Trade Network
    • Reputation rewards from the Bounty Broker’s Association are now purchased exclusively with Completed Bounty Contracts instead of Credits
    • Recovered Relics can now be traded on the Galactic Trade Network
    • The THORN Sanitization Chestguard and the THORN Containment Chestguard now render the Cathar female Body Type 2 correctly when equipped
    • The Fearless Retaliator's Saberstaff, Unconquered Defender's Saberstaff, and Indomitable Vanquisher's Saberstaff can now only be equipped in the Main Hand slot as intended
    • The knockoff protection offered by the Lucky-77 Swoop has been improved
    • A Dye Module Slot has been added to the Ancient Infernal Boots
  • Missions + NPCs
    • Addressed an issue where the Security Network Terminal could get stuck in an unusable state during the Mission “Watchtower Watchers” on Oricon
    • Talking with Lana in the Fleet cantina during the Mission “Forged Alliances: Part I” can now only be done while ungrouped, as was originally intended
    • The Voss enemies Boss Zraska and Ancient Sith Dreadnaught now respawn appropriately
    • The Rakghoul World Boss "Rakghoul Overlord" now respawns on the Republic world of Taris as intended
    • Achievements now correctly reference the name of the Assault on Tython and Korriban Incursion story Mission “Forged Alliances: Part I”
    • The access missions for Kuat Drive Yards, Korriban Incursion and Assault of Tython can now be shared from your Mission Tracker
    • Fixed a bug where a Mission giver was playing the wrong conversation
    • Treek no longer disappears into or appears from the ground in Smuggler cinematics
    • The final conversation with Lana Beniko on the Mission “Forged Alliances: Part I” (Imperial) can no longer be triggered early
    • Fixed a bug where players were able to start the conversation with Colonel Darok multiple times after completing it on the Mission “Forged Alliances Part I” (Republic)
    • Players with Treek, HK-51 or C2-N2 are now able to select Option 1 to complete the conversation with Tavus in the Trooper Class Mission "The Shadow Fist"
  • Warzones
    • Warzone Mission Turn-in Terminals have been added to every Warzone and Warzone Arena
    • Warzone Queue percentages have been reverted to their original states, with all game modes having an equal chance to occur. Original Huttball and Quesh Huttball Pit share a percentage chance
    • Adjusted the matchmaking logic of the Ranked Warzone Arena Queue to reduce the frequency of matching teams together with large gaps in average Rating when there are potentially better matches available
    • The Warzone Scoreboard now highlights teammates as intended
    • Expanded the acid cloud at the end of the Corellia Arena to cover more areas of the map. The damage now also aligns more properly with the animation
    • The Lower Acid Pits in the Quesh Huttball Pit are now more accurate with their damage
    • Players underneath the floor below an Acid Pipe are no longer hit with acid in the Quesh Huttball Pit
    • Reworked the Grapple animation in Quesh Huttball Pit
    • Added collision to the Acid Pipes in Quesh Huttball Pit
    • The Western Terminal in Novare Coast now shows the appropriate team color while it is being captured
    • The Huttball can no longer be picked up before the match begins in the Quesh Huttball Pit
    • Edited the map to prohibit players from reaching unintended areas in the Makeb Mesa Arena, Tatooine Canyon, and Corellia Arena
  • Miscellaneous
    • Corrected numerous graphical issues with shadows and shadow rendering across the galaxy
    • The “R” key is now bound to “Chat Reply” by default
2.7 08 Apr 2014
  • Highlights
    • New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar
    • New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55
    • Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment
    • Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for teams to prepare for the next season
    • Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk
    • New Galactic Starfighter Domination Map: Denon Exosphere! An ongoing space battle featuring massive capital ships is ongoing in the exosphere of the ecumenopolis Denon. Wreckage from the battle is scattered around the area as forces fight to control a strategic space station. This map features two permanent spawn points for each team, adding more strategic spawning and attack possibilities
    • Bounty Contract Week is back! The In-Game event runs from April 8th to April 15th, starting and ending at 12:00PM GMT.
  • General
    • New options are available for the Ground Target Area of Effect reticle:
      • Sticky Ground Target Reticule - When active, this option makes it so your Ground Target Reticule doesn't disappear if the target location is out of range or the ability otherwise fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule will persist and allow the player to instantly attempt to use the ability again. If this option isn't active, then the reticule will disappear and the player will have to click again
      • Quick Ground Target Activation - When active, pressing a hotkey that belongs to a GTAoE twice will use the ability at the feet of the Player's target. Example: The Player has the Pass the Huttball ability saved to Hotkey #3. The Player targets an ally and then presses 3 two times. The Huttball Pass will be activated at the feet of the targeted ally. If this option is turned off, then there are no changes to the existing behavior
    • All equippable gear pieces have their Item Rating displayed in the tooltip. Weapons and armor have not changed
    • In the equipment tooltips, mods/enhancements now display their Item Rating in parentheses instead of their Item Level
    • While unequipped, mods/enhancements display their Item Rating in their tooltip
    • The “Species: Weequay” Codex Entry can be obtained via a Lore Object on Nar Shaddaa
    • The “Species: Trandoshan” Codex Entry can be obtained by killing a Trandoshan on Belsavis
  • Cartel Market
    • New Starfighter Pack: The Hotshot's Starfighter Pack!
      • The Hotshot’s Starfighter Pack items can now be previewed in Collections
      • The Hotshot’s Starfighter Pack will be available on May 6th. Cost: 320 Cartel Coins
      • Hypercrates containing 24 Hotshot’s Starfighter Packs will be available on May 6th. Discounted by 10% for a limited amount of time! Cost: 6912 Cartel Coins
    • New bundles of Imperial and Republic Galactic Starfighter cosmetic items are available in the Cartel Market. Discounted by 30% for a limited amount of time! Cost: 2037 Cartel Coins
    • The new “Data Entry” Rest and Recharge item can now be previewed in Collections
    • Many items that were previously missing temporary bind timers have had them added
    • After an extensive summit meeting, a council of Dark Side elders has decreed that silent theatrical mediums are no longer considered “inherently not dark” and players with Dark Side alignment can now use “Emote: Mime”
    • The M8-3R Astromech Droid and Model FT-6 Pike now have entries in the Promotional Items category of Collections.
    • The Weekly Pass: Operations is now a level 15 item. This allows non-subscribing players below level 50 to use the Weekly Pass to gain access to appropriately-leveled Operations during Events that feature them. Level restrictions on Operations still apply. The description of the item in its tooltip and on the Cartel Market has been updated to reflect this change.
    • The Charcoal Dewback can now be unlocked through Collections
  • Classes +Combat
    • Jedi Knight
      • General
        • Force Sweep now requires a primary target to activate
      • Guardian
        • Focused Defense has been redesigned: It now empowers the user with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Focused Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes
        • Enure now has a 60 second cooldown (down from 90 seconds)
        • Challenging Call now immediately reduces threat by a moderated amount while not in Soresu Form
      • Vigilance
        • Commanding Awe now applies its 7%/15% damage resistance while Enure is active (instead of Focused Defense).
      • Focus (Guardian)
        • Through Peace reduces the cooldown of Focused Defense by 15/30 seconds
        • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep Non-player targets are always affected if they are inside the Force Sweep radius
      • Sentinel
        • Focus (Sentinel)
          • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius
    • Sith Warrior
      • General
        • Smash now requires a primary target to activate
      • Juggernaut
        • Enraged Defense has been redesigned: It now empowers the user with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Enraged Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes
        • Endure Pain now has a 60 second cooldown (down from 90 seconds)
        • Threatening Scream now also immediately reduces threat by a moderate amount while not in Soresu Form
      • Vengeance
        • Deafening Defense now applies its 7%/15% damage resistance while Endure Pain is active (instead of Enraged Defense)
      • Rage (Juggernaut)
        • Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds
        • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius
      • Marauder
        • Rage (Marauder)
          • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius
    • Jedi Consular
      • Sage
        • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer
        • Mental Alacrity also gives 100% pushback resistance in addition to its other effects
      • Seer
        • Healing Trance is now immune to pushback
        • Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree
      • Telekinetics
        • Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by the user's Weaken Mind. The Psychic Projection charge causes the user's next Telekinetic Throw to channel and damage twice as fast
        • The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains, and Forcequake now shares a rate limit with Disturbance and Turbulence
        • Concentration now decreases the pushback from Turbulence by 50%/100% (up from 35%/70%)
      • Balance (Sage)
        • Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is activated instantly and deals 35% more damage
        • Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack
      • Shadow
        • Spinning Kick is now a stun rather than a knockdown against players and stronger enemies
    • Sith Inquisitor
      • Sorcerer
        • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer
        • Polarity Shift also gives 100% pushback resistance in addition to its other effects
      • Corruption
        • Innervate is now immune to pushback
        • Fade Out has been moved to Tier 2 in the Corruption Tree. Empty Body has been moved to Tier 1 in the Corruption Tree. Force Suffusion has been moved to Tier 4 in the Corruption Tree
      • Lightning
        • Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by the user's Affliction. A Lightning Barrage charge causes the user's next Force Lightning to channel and damage twice as fast
        • The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains, and Force Storm now shares a rate limit with Lightning Strike and Thundering Blast
      • Madness (Sorcerer)
        • Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 3 charges, the next Lightning Strike or Crushing Darkness is activated instantly and deals 35% more damage
        • Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack
      • Assassin
        • Spike is now a stun rather than a knockdown against players and stronger enemies
      • Deception
        • Voltaic Slash no longer requires spending points in Impose Weakness
    • Smuggler
      • General
        • Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use
        • Flash Grenade now blinds a single target
      • Gunslinger
        • Hunker Down is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Hunker Down
      • Dirty Fighting (Gunslinger)
        • Hold Your Ground now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds)
      • Scoundrel
        • Street Tough now allows Flash Grenade to blind up to 5 targets within 5 meters
        • Scamper has been redesigned. Using Scamper grants a charge lasting 10 seconds that allows the player to Scamper again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Scampers a shorter distance if snared
      • Sawbones
        • Emergent Emergencies' now grants Upper Hand when Emergency Medpac is used regardless of the target’s health, but this effect can only occur once every 10 seconds
      • Scrapper
        • Slippery Devil now gives the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper's normal defense bonuses)
        • K.O. now grants a buff that makes Backblast not require being behind the target after using Shoot First for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down
      • Dirty Fighting (Scoundrel)
        • Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds)
        • Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand
    • Imperial Agent
      • General
        • Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use
        • Flashbang now only blinds a single target
      • Sniper
        • Entrench is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Entrench
      • Lethality (Sniper)
        • Hold Your Ground now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds)
      • Operative
        • Preparedness now allows Flashbang to blind up to 5 targets within 5 meters
        • Exfiltrate has been redesigned. Using Exfiltrate grants a charge lasting 10 seconds that allows the player to Exfiltrate again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Exfiltrates a shorter distance if snared
      • Medicine
        • Surgical Precision now grants Tactical Advantage when Surgical Probe is used regardless of the target’s health, but this effect can only occur once every 10 seconds
      • Concealment
        • Shadow Operative Elite now gives the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate's normal defense bonuses)
        • Jarring Strikes now grants a buff that makes Backstab not require being behind the target after using Hidden Strike for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down
      • Lethality (Operative)
        • Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds)
        • Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage
    • Trooper
      • General
        • Full Auto now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before
      • Commando
        • Tech Override now has a base cooldown of 60 seconds
      • Gunnery
        • Overclock now reduces the cooldown of Tech Override by 7.5/15
        • Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds
        • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts
        • Special Munitions now reduces the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell
      • Combat Medic
        • Combat Shields is now a Tier 2 Skill
        • Efficient Conversions is now a Tier 3 Skill
    • Bounty Hunter
      • General
        • Unload now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before
      • Mercenary
        • Power Surge now has a base cooldown of 60 seconds
      • Arsenal
        • Power Overrides now reduces the cooldown of Power Surge by 7.5/15
        • Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles
        • Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot
        • Upgraded Arsenal now reduces the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder
      • Bodyguard
        • Power Shields is now a Tier 2 Skill
        • Heat Dampening is now a Tier 3 Skill
  • Flashpoints +Operations
    • Flashpoints
      • The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55
      • Added the Outbound Missions Hangar level to the Imperial and Republic Fleets with access to the Assault on Tython and Korriban Incursion Flashpoints. These new Hangars can be accessed via the Mission Departures elevators
      • Adjusted the health and damage of the bosses of the Czerka Corporate Labs and Czerka Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses
      • Reduced the radius of Security Chief Zokar’s Rocket Launcher ability in Czerka Corporate Labs
      • Added two more Kolto Stations to the Security Chief Zokar encounter in Czerka Corporate Labs
      • The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range
    • Operations
      • Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Master equipment
        • This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while she is under the effect of Nightmare Power will be granted a new unique title
        • At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual Hard Mode values, and the title will no longer be possible to obtain
      • Hard and Nightmare mode Operations no longer share the same lockout. Completing a Hard Mode Operation does not prevent the completion of the Nightmare version of the same operation. You can check the status of your lockouts in the Lockouts tab of the Mission Log
  • Galactic Starfighter
    • General
      • The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased
      • The Power cost of Power Dive has been reduced
      • The cooldown and Power cost of Barrel Roll has been increased
      • Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes
      • Missile lock breaking effects now consistently evade Cluster Missiles with the "Double Volley" upgrade
      • Shield Projector's visual effects now show up properly on all ships in the ability's radius
      • Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets
      • Bombers can no longer drop Drones inside of structures or asteroids
    • Ships + Hangar
      • Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:
        • Combat Command – This system component increases weapon accuracy and power generation for all nearby allies (including the user)
        • Tensor Field – This system component increases the speed and turning rate of all nearby allies
        • These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)
      • Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:
        • Combat Command – Increases weapon accuracy and power generation for all nearby allies (including the user)
        • Repair Probes – Attaches a repair probe to all nearby allied ships, which slowly restores hull over 20 seconds
        • Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies
    • Component + Crew
      • The Dustmaker, Comet Breaker, and Demolisher Gunships can now equip Thermite Torpedoes
      • Missile Sentry Drone concussion missiles and Seeker Mines are no longer launched at ships that are immune to missile locks
      • EMP Field’s “Missile Lock Immunity” upgrade now cancels in-progress missile locks when it is activated.
      • Seeker Mines now have a proper in-game model
      • Seismic Mines and Hyperspace Beacon have ended their ongoing battle for dominance and no longer share an icon. Seismic Mines now has a new icon
      • The amount of weapon and engine Power drained by Ion Railgun hits is now linearly scaled by the current charge level of the Railgun. For example, a Railgun hit at minimum charge (25%) that previously drained 60 units of power, now only drains 15 units
      • EMP Missiles now have sound effects when launched
      • Scourge and Jaesa (both Light Side and Dark Side versions) no longer have their names and descriptions hidden in the Galactic Starfighter crew list
  • Items + Economy
    • Brutalizer is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece
    • Warzone & Ranked PvP gear vendors have had their items updated:
      • Ranked vendors now sell Brutalizer gear
      • Warzone vendors now sell Obroan gear
      • Warzone & Ranked Enhancement Vendors have been updated with new enhancements
    • The effect of the Obroan Relic of Shield Amplification now occurs in PvP areas
    • Many head slot items that were missing voice modulation have been given voice modulation
    • Dread Master gear now drops from Nightmare Mode bosses
    • Dreadforged gear is now craftable
    • New Legacy Offhands are now available from the Gree Enclave Galactic Reputation Vendor
    • All Czerka Weapons sold by the Ordanance Acquisition Corps (Empire) and The Adjudicators (Republic) vendors have had their costs reduced to 120 Elite Commendations
    • A new “Galactic Starfighter” category has been added to the Galactic Trade Network. All Starfighter ship unlocks and customization unlocks have been moved into this new category
  • Missions + NPCs
    • “[WEEKLY] Tactical Flashpoints” is a new Mission available on the Priority Mission Terminal which provides rewards for completing five level 55 Tactical Flashpoints each week
    • Certain Companions no longer jump into frame during the cinematic on the Mission “A Family Matter”
    • The Mission “The Heart of Darkness” in Act II of the Bounty Hunter chain now properly updates even if players choose the Dark Side option
    • The Ship Training Dummy is no longer hogging the camera and doesn't obstruct the view during the conversation with Risha in the Smuggler Mission Beryl’s Bargain
  • Warzones
    • The Leaderboards have been reset for the end of Season 1 and preparation for Season 2. Archived data for Season 1 can be found on the main Leaderboard page
    • Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected
    • Power-up icons (Healing 'plus', Speed 'run', etc.) have been added underneath power-ups in all Warzones to show which power-up respawns at that position
    • Daily and Weekly PvP Missions have been updated to include credit for the new Warzone
    • Added the Mission Terminal that begins each of the various PvP Missions to the spawning area of each Warzone
    • Corrected an issue that would cause combinations of lower level mods (such as the popular 46 Prototype mods) and higher level color crystals (including those from the Cartel Market) to result in a higher Bolster bonus than intended
    • Corrected an issue that prevented weapon damage ranges from being properly bolstered. This results in an increase in damage coming from abilities that deal weapon damage
    • Bolster has been updated to account for the new tiers of gear, and now provides additional Expertise to elder game PvE gear. Bolster still caps at a level slightly below Obroan gear
    • Characters who do not wield weapons with Expertise mods and crystals are now capped at 1936 Expertise instead of the full 2018

2.6 Galactic Starfighter

Patch Release date Highlights and notes
2.6.2 18 Mar 2014
  • General
    • Players who activated the Makeb datacrons prior to 2.6.1 will have the Codex entries retroactively granted
  • Cartel Market
    • The Charcoal Dewback can now be unlocked through the Collection
    • Corrected the appearance of the Wastelander’s Gloves so that the metal attachments appear on all body types
    • The Indomitable Vanquisher’s Saberstaff no longer has a gap between the hilt and the blade
    • The Scrublander's Gloves and Wastelander's Gloves now correctly display on all body types, and their icons have been updated to reflect the correct appearance
    • The “Emote: Chair 1” unlock available from the Rare Reputation Vendor in the Cartel Bazaar (an ICE Reputation item) now correctly unlocks the emote
    • The Infiltrator's Compact Sniper Rifle and the Vindicator's Lightsaber are no longer missing weapon proficiency requirements in their Cartel Market descriptions
    • The Korrealis Duke has returned from its spiritual journey, and is now properly found in the Vehicle category of Collections
  • Flashpoints + Operations
    • Addressed performance issues within the Kuat Drive Yards Flashpoint
    • Players are no longer able to avoid Lord Modo’s attacks at certain locations within the Command Platform scenario within Kuat Drive Yards
    • Players attempting to use droid-specific CC abilities on Support and Suppression Droids during the Station Guardian One scenario in Kuat Drive Yards no longer see an error message saying that these NPCs are not droids
    • During their encounter in the Dread Palace, the Dread Masters now properly cast Siphon Holocron every time they return to their throne
    • Resolved an issue that prevented Flashpoint group members from getting experience if grouped with someone outside of the listed level range of the Flashpoint. Now, defeating level-appropriate enemies will grant experience regardless of group
  • Galactic Starfighter
    • Sentry Drones no longer fire missiles or Railguns through geometry if the target breaks line of sight while the ability is charging up. Breaking line of sight resets the charge up time, and causes the drone to pick a different target if it has a clear shot at another enemy
    • Galactic Starfighter ship roll rates are no longer slowed at low frame rates. High-end PCs will be unaffected, but players on lower-spec PCs should see a significant increase in roll speed
    • The ION Cannon has had its volume reduced
  • Items + Economy
    • Addressed an issue that resulted in the Droid Sidecar being unsearchable on the Galactic Trade Network
    • Addressed an issue that resulted in the SR-02 Republic Scout Paint Job unsearchable on the Galactic Trade Network
  • Missions + NPCs
    • Resolved an issue where enemy levels were being incorrectly colored as green instead of grey, to indicate that no XP would be gained from killing them
    • Friend and Legend rank titles for Imperial Forward Command / Republic First Fleet Reputation are now restricted to the correct factions. “Defender of Kuat” and “Honorary Admiral” are restricted to Republic players in your Legacy. “Drive Yards Demolisher” and “Imperial Forward Commander” are restricted to Imperial players in your Legacy
2.6.1a 10 Mar 2014
  • General
    • Resolved an issue so that the Bounty Contract Week and Double XP Weekend events will begin correctly. Bounty Contract Week will run March 11th-18th, and the Double XP Weekend will run March 14th-17th
  • Missions + NPCs
    • The Bounty Hunter Class mission “Albea’s Bounty” now properly resets when the mission “My Sponsorship” is reset
2.6.1 25 Feb 2014
  • Highlights
    • New Mount! The Desert Sleen creature mount can now be obtained from the Bounty Brokers Association vendor in exchange for 50 Completed Bounty Contracts. It requires Legend rank with the B.B.A.
  • General
    • The Item Modification Stations in the VIP areas of the Republic and Empire Fleets now work correctly
    • The achievement “Galactic Beastmaster” no longer requires “Beastmaster of Ilum” to complete
    • The Starfighter Launch Decks on the Republic and Empire Fleets now grant Rested experience
    • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Ugnaught” Codex entry by interacting with the Lore Object next to Rudd in Nemro’s cantina on Hutta
    • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Evocii” Codex entry by killing any hostile Evocii on Hutta
    • The +10 Endurance Datacron on Makeb will properly grant its corresponding Codex entry
    • The +10 Presence Datacron on Makeb will properly grant its corresponding Codex entry
  • Cartel Market
    • The Space Jockey’s Starfighter Pack items can now be previewed in Collections
    • The Korrealis Duke no longer thinks it’s a weapon and has moved to the correct category in Collections
    • The “Pushups” Rest and Recharge item now ventilates Heat when used
  • Flashpoints + Operations
    • Flashpoints
      • During the Station Guardian One encounter in Kuat Drive Yards, the red ground indicator for the Hail of Bolts ability will remain in a fixed position
      • Players will no longer be pushed into the environment when Lord Modo/Master Khoris uses the “Force Shockwave” ability in Kuat Drive Yards
      • The Reprogrammed Repair Probe in Kuat Drive Yards will now properly attack and use abilities after casting Alarm
      • Master Khoris/Lord Modo in Kuat Drive Yards can no longer stun companions with Force Distortion/Force Crush. These abilities will now only deal half damage to companions
    • Operations
      • In Karagga’s Palace, Force Barrier and Entrench/Hunker Down are no longer interrupted by Bonethrasher’s Overhead Smash or Sweeping Knockback
  • Galactic Starfighter
    • General
      • Properly executed defensive maneuvers will now avoid lock-on from Missile Sentry Drones and Seeker Mines
      • Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players
      • A third spawn point has been added to Team Deathmatch battles
    • Component + Crew
      • The Railgun firing arc on Gunships is no longer dependent on the primary weapon that is assigned to the ship
  • Items + Economy
    • The D6-S7 Astromech now properly appears when summoned
  • Missions + NPCs
    • The Tactical Flashpoint daily reward now resets as intended
    • Addressed an issue with The Secret War and The Ranken Initiative where group members were not getting quest updates if the group leader was not on the same quest step
    • Smugglers will now properly be granted the Codex entry “Smuggler: Butcher’s Bane” and its corresponding title when completing “The Butcher”
    • Jedi Knights and Sith Warriors who have completed The Sand Demon/Demon’s Blood missions will be properly granted the “Bestiary: Sand Demon” Codex entry. Those currently on the missions have had them reset
    • Jedi Knights are now granted the “Persons of Note: Darth Angral (Knight)” Codex entry when completing “Race to the Ruins.” Knights who previously completed this mission will be granted it automatically
2.6a 10 Feb 2014
  • General
    • Performed systems maintenance to assure service reliability
    • Corrected a texture issue that caused skin to be colored incorrectly when wearing the Relaxed Vestments Chestwraps
  • Cartel Market
    • The Interstellar Regulator's Blaster Besh from the Galactic Ace's Starfighter Pack will now correctly match in-game and in Collections
    • The Interstellar Regulator's Blaster Cresh from the Galactic Ace's Starfighter Pack will now correctly match in-game and in Collections
2.6 02 Feb 2014
  • Highlights
    • Galactic Starfighter Now Available For All Players! - Galactic Starfighter is now available for Free-To-Play, Preferred, and Subscription players! Choose your ship role and help your fellow pilots in 12 vs.12 Battles. Click the Hangar icon next to your minimap to jump into the cockpit now
    • New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase
      • Bombers are tough support ships that drop mines and drones throughout the battlefield
      • Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes
      • Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies
      • Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies
    • New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature: Power-ups
    • Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which currently last 45 seconds. The available Power-ups are as follows:
      • Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup
      • Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup
      • Shield Overcharge– Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup
      • Damage Overcharge– Doubles damage from all primary and secondary non–drone weapons.
    • All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap
    • New Flashpoint: Kuat Drive Yards – Both factions are interested in securing a formidable space armada and fighting over one of the largest starship construction sites. This Flashpoint is designed to be modular, with each “scenario” representing a different part of the expanding plot. This is also the first “tactical” flashpoint, providing bolstered and role-neutral gameplay, and is available to players starting at level 15
    • New Reputations have been added to the Galactic Reputation page:
      • Republic First Fleet - The Republic First Fleet serves as a beacon of hope across the galaxy, protecting the Galactic Republic's member worlds and corporate partners from the dark designs of the Sith Empire
      • Imperial Forward Command - The Imperial Forward Command is focused on high-risk offensive strikes against the Galactic Republic and its allies, making it one of the Empire's deadliest fleets
    • New Starfighter Pack coming to the Cartel Market - The Galactic Ace's Starfighter Pack will be available for purchase on February 11th. Cost: 320 Cartel Coins
  • General
    • New Mount: The KDY Orbital Lifter! This personal heavy construction vehicle was specially designed by Kuat Drive Yards for orbital engineering work deemed too delicate to be automated. It requires Legend rank with the new Imperial Forward Command / Republic First Fleet reputation
    • A new category is available in Group Finder starting at level 15: Tactical Flashpoints. Tactical Flashpoints are role-neutral, meaning group finder will match the first four players it finds. The new Kuat Drive Yards Flashpoint is available in this category in two level brackets: 15-54 and 55. Czerka Corporate Labs and Czerka Core Meltdown are now included in this category at level 55
    • Dread Forces in Oricon are more distracted by the madness of the Dread Masters, reducing the range of their attention
    • Bolster now properly modifies the aggro radius of enemy NPCs and properly displays the difficulty color of enemy NPC levels
    • Group Finder now displays the level range of players it will match for Flashpoints and Operations
    • Players may now queue for Starfighter Battles at the same time as Warzones
  • Cartel Market
    • New Items
      • The Galactic Ace's Starfighter Pack will be available on February 11th. Cost: 320 Cartel Coins
      • Hypercrates containing 24 Galactic Ace's Starfighter Packs will be available on February 11th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
      • The Galactic Ace's Starfighter Pack items can now be previewed in Collections
  • Classes + Combat
    • Bounty Hunter
      • Powertech
        • Advanced Prototype
          • Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.
      • Mercenary
        • General
          • Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves
        • Arsenal
          • Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%)
        • Bodyguard
          • Kolto Shell may now be deployed on more than one target at a time, but a target still may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge
          • The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper
          • Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree
          • Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree
          • Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree
    • Trooper
      • Vanguard
        • Tactics
          • Pulse Generator now requires High Energy Cell to be active
      • Commando
        • General
          • Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves
        • Gunnery
          • Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%)
        • Combat Medic
          • Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge
          • The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic
          • Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree
          • Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree
          • Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree
    • Sith Warrior
      • Juggernaut
        • Vengeance
          • Slightly increased the damage dealt by Shatter
          • Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates
          • Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage
    • Jedi Knight
      • Jedi Guardian
        • Vigilance
          • Slightly increased the damage dealt by Plasma Brand
          • Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus
    • Sith Inquisitor
      • Sorcerer
        • Lightning
          • Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged
        • Madness
          • Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged
    • Jedi Consular
      • Sage
        • Telekinetics
          • Concentration now reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged
        • Balance
          • Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged
    • Imperial Agent
      • General
        • Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike
      • Operative
        • General
          • Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
          • Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)
        • Concealment
          • Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)
          • Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)
          • Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)
          • Waylay now increases the damage dealt by Backstab by 5% (up from 4%)
          • Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon
          • Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead
        • Lethality
          • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
          • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)
      • Sniper
        • Lethality
          • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
          • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)
    • Smuggler
      • General
        • Reduced the activation time, cooldown, energy cost and damage done by XS Freighter Flyby
      • Scoundrel
        • General
          • Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
          • Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)
      • Scrapper
        • General
          • Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)
          • Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)
          • Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)
          • Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)
          • Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast
          • Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead
        • Dirty Fighting
          • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
          • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)
    • Gunslinger
      • Dirty Fighting
        • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
        • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)
  • Galactic Starfighter
    • General
      • New Feature: Battle Record – Your personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat
      • New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on:
        • Performance - Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more!
        • Earning - A detailed breakdown of the Requisition you've earned during a battle and how it was earned.
      • Starfighter Battles no longer lower durability of player equipment
      • A new non-contributor system has been added, replacing our previous AFK system. You may now initiate a kick against non-contributing players via the Map screen
      • Addressed an issue where low population checks happened prior to initial spawn, which caused some Battles to fail to start successfully
      • The new Starfighter Launch Deck floor on the Fleet can be accessed from the Mission Departures elevator
      • Typing “/squad” will allow you to chat with players in your Squad and/or Group
      • Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement
      • Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed
      • Targeted enemies are now highlighted on the Map and Minimap screens
      • Queuing for Galactic Starfighter battles no longer blocks character changes
      • If you have an enemy selected it will now show their target’s name in the Targeting Computer
      • Debuffs can no longer be applied to targets after their death
      • A confirmation dialog has been added before travelling to the tutorial level
      • Combat HUD tutorial information on Enemy and Objective Indicators has been expanded
      • Combat Controls tutorial has been updated to feature targeted defense drones
      • Added a tutorial for Galactic Starfighter Battle Type: Team Deathmatch
      • Addressed an issue where tutorial notifications could not be properly dismissed
      • Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial
      • Several forcefields have been removed from the Abandoned Shipyards level in Domination mode
      • Team Deathmatch features new map layouts for the existing Lost Shipyards and Kuat Mesas environments
    • Ships + Hangar
      • Gunships now get an additional 5 requisition for kills and assists where a secondary weapon is used to deal damage
      • Putting power to weapons now boosts damage by 10% (down from 20%) and putting power to shields or engines now reduces weapon damage by 5% (down from 10%)
      • The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used
      • Auto Roll functionality has been added. Press “V” (by default) to rotate your Starfighter to the default orientation
      • Selected ships can now be removed from the Readied Ships menu.
    • Components + Crew
      • A new EMP Missile secondary weapon is now available on the Pike/Quell Strike Fighter
        • The EMP Missile is a counter to clustered enemies, mines and drones
        • On impact, it emits a 3000m radius pulse which damages and disables mines and drones
        • Any player ship caught in the blast will suffer minor damage, and render their system ability unusable
      • A new EMP Field System is now available on the NovaDive/Blackbolt Scouts
        • The EMP Field is a counter to clustered enemies, mines, and drones
        • It emits a 3000m radius pulse around the scout which damage and disables mines and drones
        • Any player ship caught in the blast will have their sensor range and blaster accuracy reduced, and their System Ability rendered unusable
      • Directional Shield is now available on the Comet Breaker/Dustmaker and Premium Strongarm/Demolisher Gunships
      • The “Increased Range” upgrade for Sabotage Probe, Cluster Missiles, Concussion Missiles, and Ion Missiles now features a 10% increase
      • Thermite Torpedoes have had their range increased to 10000m
      • Ion Missiles have had their range increased to 7000m
      • Upgrades purchased for an individual drone no longer improperly affect other drone types
      • Crew members now animate within the Hangar preview window
      • Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m
      • Bowdaar no longer wears a hoodie within the Hangar
      • Description for the “Rotational Thrusters” engine component has been changed to accurately show the range as 15,000m, not 150,000m
      • The "Lockdown" Crew Ability may now only be fired on enemy players and no longer drones or defense turret
      • Charged Plating now allows 40% of the damage done to it to bleed through to the hull, down from 50%. Its shield capacity has been lowered from 150% to 130%
      • Interdiction Drive has had a balance pass, and its tooltip now details its effects:
        • Boosts player speed by 20% for 6 seconds
        • Reduces speed and turning rate of all enemies within 3000m by 10% for 6 seconds
      • Shield Piercing upgrades have been reduced in power, and weapons with native Shield Piercing have had their damage reduced slightly
      • Bypass crew ability now grants 16% shield piercing to both primary and secondary weapons (down from 35%)
      • Evasion has been reduced in power:
        • Response Tuning and Lightweight Armor have had their passive evasion bonuses reduced by 1%
        • Distortion Field now grants 9% passive evasion, down from 15%, but has had its shield capacity increased from 70% to 80%
        • Distortion Field's active ability now grants only 27% evasion, but has had its duration extended to 6 seconds. The tier 1 upgrade now grants 8% evasion, down from 10%
      • Railgun weapons now require a minimum charge of 25% before firing
      • Mines and drones no longer display the name of the player who deployed them, only their type
  • Items + Economy
    • The 2-piece Field Tech's PvP set bonus now increases the range of Distraction and Takedown or Quickdraw by 5 meters
    • The 4-piece Field Tech's PvP set bonus now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds

2.5 Galactic Starfighter Early Access

Patch Release date Highlights and notes
2.5.2a 21 Jan 2014
  • Cartel Market
    • Premium Redeemer and Mailoc Gunships can be directly purchased with Cartel Coins in the Cartel Market or the Hangar, providing an alternate look for the Quarrel/Mangler
    • In Collections, the Firmament Tauntaun now properly states that it is found in the Dogfighter’s Starfighter Pack
2.5.2 14 Jan 2014
  • Highlights
    • Preferred status players may now access and play Galactic Starfighter
    • New Ship Variants: Gunship – The Gunship role has been expanded, with 4 new ships available for Galactic Starfighter:
      • New Comet Breaker and Dustmaker Gunships are flexible long-range fighters, able to equip heavy laser cannons and torpedoes in addition to their railgun
      • The existing Quarrel and Mangler Gunships are available for purchase in the Hangar using Fleet Requisition
      • Premium Strongarm and Demolisher Gunships can be found in Dogfighter’s packs, providing an alternate look for the Comet Breaker/Dustmaker
    • Bounty Contract Week will be returning on January 14th and will run through January 21st
  • Cartel Market
    • A new Starfighter Pack, the Wingman’s Starfighter Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
    • A new Starfighter Pack, the Dogfighter’s Starfighter Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
    • Players can now purchase Hypercrates containing 24 Dogfighter’s Starfighter Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
    • The Remote Control Starship, Gree Digitizer Cube, and Camping rest and recharge items will now properly lower heat and regenerate ammo for the Bounty Hunter and Trooper
    • The Vintage Military Headgear will no longer clip into a player’s face
    • Fur and skin will now display properly on many outfits that had revealed skin, such as the Relaxed Vestment Chestwraps
  • General
    • Lightsabers once again appear with the correct color when thrown
    • Instances where the global cooldown would activate without triggering the selected ability have been reduced
  • Classes and Combat
    • Sith Assassin
      • Darkness
        • At 3 stacks, Harnessed Darkness now grants Dark Protection while Force Lightning is being channeled, regardless of if damage is dealt by it or not
    • Jedi Shadow
      • Kinetic Combat
        • At 3 stacks, Harnessed Shadows now grants Shadow Protection while Telekinetic Throw is being channeled, regardless of if damage is dealt by it or not
  • Collections
    • The account unlock icon no longer appears blank after closing and reopening the window
  • Flashpoints and Operations
    • Operations
      • Dread Palace
        • Dread Master Tyrans' Death Mark no longer instantly kills players in 16-Player Story Mode and instead will do damage
        • In keeping with Dread Palace fire code, the platform in the Dread Master Raptus encounter once again has a ramp leading up to it
        • Dread Master Calphayus will now drop Unassembled Dread Forged Boots instead of Gloves in 16-player Hard Mode
      • Dread Fortress
        • Grob’thok, Who Feeds the Forge will now drop Unassembled Dread Forged Gloves instead of Greaves in 16-Player Hard Mode
  • Galactic Starfighter
    • General
      • Player chat zone in the /who list will now display properly when in the Kuat Mesa map
    • Ships and Hangar
      • When viewing a Premium ship in the Hangar it will now properly display the 10% Requisition bonus that is gained for flying it
      • The Ship Mastery tooltip for Premium Ships now states the percentage of the Requisition boost (10 %)
      • Premium Ships now show their correct Mastery icons in all instances
      • When a cosmetic component is moused over it will now display its Cartel Coin cost
      • Crew and Component tooltips will no longer become stuck on-screen
      • Weapon validation has been improved and is now more reliable at all ranges
    • Component and Crews
      • Fortress Shield is no longer usable while your ship is executing an engine maneuver such as the Barrel Roll
      • The Rotational Thrusters Component now has a max range of 15,000m
      • The area of effect damage from Ion Railgun Component’s tier 4B upgrade is now still applied even if the attack destroys the primary target
      • The Nullify co–pilot ability has had its description updated to more accurately reflect that it adds an additional 30% to your current damage reduction, it does not reduce all incoming damage by 30%
      • The Lingering Effect crew ability has had its description updated to include the effects duration of 30 seconds
      • The Running Interference crew ability now displays range correctly in its tooltip.
      • The In Your Sights crew ability now correctly states that evasion is reduced by 20% in its tooltip
  • Missions and NPCs
    • Alderaan
      • The Ulgo X-86 Rocket Launcher is now consumed properly when used during the Alderaan Usurper (Republic) and Regicide (Empire) missions
  • Legacy
    • Achievements
      • Solving the Ancient Pylons, defeating the Infernal Council, and defeating Soa in 8-Player Nightmare Mode Eternity Vault now properly grant their achievements
  • PvP
    • Arena
      • Players can no longer jump onto the platform outside of their spawn area in the Tatooine Canyon
      • Camera collision has been added to the awnings in the Tatooine Canyon.
      • Players can no longer jump onto the trestle or the door awnings in the Makeb Arena
  • Miscellaneous
    • Player movement will no longer cause in-game music to trigger incorrectly
    • The colors of certain pets and mounts will no longer appear distorted when moving the camera
2.5.1a 19 Dec 2013
  • General
    • Characters will now be granted Ship Requisition properly on their Gunship if it is their first time accessing the Galactic Starfighter Hangar since Game Update 2.5.1
2.5.1 17 Dec 2013
  • Highlights
    • The Relics of the Gree Event will return on December 17th! Be sure to pay a visit to Ilum’s Western Ice shelf, as The Green Enclave will only be around until January 1st
    • Celebrate Wookiee Life Day starting December 17th. This new event will have players of all species throwing “Snowball Bombs” at each other with reckless abandon. This event will run until January 1st
  • Cartel Market
    • General
      • The Ashfall Tauntaun can now be unlocked in the Collections UI.
      • Jedi Consulars and Bounty Hunters will now Flourish when using the /flourish emote
  • Classes and Combat
    • Imperial Agent
      • Sniper
        • Lethality
          • Lethal Dose now correctly affects Interrogation Probe
  • Items and Economy
    • The following items no longer require “Event Equipment Requisition Authorization”:
      • Infected Mako Customization
      • Infected Andronikos Revel Customization
      • Infected Corso Riggs Customization
      • Infected Kira Carsen Customization
      • Infected Tharan Cedrax Customization
      • Infected Vector Customization
      • Infected Malavai Quinn Customization
      • Infected Elara Dorne Customization
      • Advanced Black-Green Centurion’s Crystal
      • Advanced Black-Green Eviscerating Crystal
      • Advanced Black-Green Hawkeye Crystal
      • Advanced Black-Green Indestructible
      • Advanced Black-Green Resistance Crystal
      • Advanced Black-Green Savage Crystal
      • Advanced Black-Green Vehemence Crystal
      • Advanced Black-Green War Hero’s Crystal
      • Republic Containment Officer Armor
      • Republic Containment Officer Boots
      • Republic Containment Officer Gloves
      • Republic Containment Officer Helmet
      • Republic Containment Officer Legs
      • Republic Containment Officer Belt
      • Imperial Containment Officer Armor
      • Imperial Containment Officer Boots
      • Imperial Containment Officer Gloves
      • Imperial Containment Officer Helmet
      • Imperial Containment Officer Legs
      • Imperial Containment Officer Belt
      • Sand People Bloodguard Bodywrap
      • Sand People Bloodguard Footwraps
      • Sand People Bloodguard Handwraps
      • Sand People Bloodguard Headwrap
      • Sand People Bloodguard Legwraps
      • Sand People Bloodguard Waistwrap
      • Sand People Bloodguard Wristwraps
      • Gray Helix Lightsaber
      • Gray Helix Saberstaff
      • Gray Helix Blaster
      • Gray Helix Blaster Rifle
      • Gray Helix Autocannon
      • Gray Helix Sniper Rifle
      • Authorization: Gray Secant
  • Galactic Starfighter
    • General
      • The icon for Rocket Pods will now display correctly on IL-5 class ships
      • Player’s clients will no longer crash when dragging their mouse in Galactic Starfighter
      • Players will no longer be able to access the Galactic Starfighter tutorial:
        • While in combat
        • While falling
        • In an exhaustion zone
        • In any group instance including Warzones, Flashpoints, Operations, Galactic Starfighter matches, or Space Combat Missions
        • In any phased Mission area, including Class and Planetary Mission areas.
    • Ships and Hangar
      • When converting Ship to Fleet Requisition, the player will no longer be prompted individually for each ship
      • Hangar descriptions for the IL-5 SkyBolt, IL-5 Ocula, TZ-24 Enforcer, and TZ-24 Gladiator have been corrected to match their Cartel Market descriptions
    • Components and Crew
      • Updated the icon for the “Response Tuning” Crew Ability
      • Updated the icon for “Peripheral Vision” Crew Ability
      • Players are now able to select the “None” option for blaster and engine cosmetic modifications
  • Miscellaneous Bug Fixes
    • Corrected a text error in the “Thank you” email received from making a Cartel Coin purchase from Amazon
    • Corrected various typos in the Galactic Starfighter credits in French and German
2.5b 11 Dec 2013
  • General
    • Improved stability for players with AMD video cards
    • Players should be sure their driver is the most current video driver available from the official AMD website
2.5a 10 Dec 2013
  • General
    • Corrected an issue that could prevent players from accessing all characters on a specific server
    • Corrected several typos in the Galactic Starfighter credits in English
  • Classes and Combat
    • General
      • Upon leveling up, the player will no longer be incorrectly prompted to level up all ranks of certain skills they had previously purchased
  • Legacy
    • Achievements
      • Player progress has been restored for Achievements in the following categories:
        • Belsavis Achievements - Exploration
        • Belsavis Achievements – World Bosses
        • Dailies Achievements – Section X
        • Dailies Achievements – Section X: Exploration
        • Dailies Achievements – Section X: PVP
        • Dailies Achievements – Section X: World Bosses
        • Corellia Achievements – PvP
        • Dailies Achievements – Black Hole
        • Dailies Achievements – Black Hole: Exploration
        • Dailies Achievements – Black Hole: PvP
        • Taris Achievements – Droid
2.5 03 Dec 2013
  • Highlights
    • Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With multiple ship roles, paint jobs, blaster, and engine colors, you have plenty of options to choose from. We’ll see you in space
  • Galactic Starfighter
    • Access the Galactic Starfighter Hangar Bay by clicking the Ship Icon on the in-game minimap
    • Players can queue solo or as a group for free-flight 12 v 12 PvP Battles in the first Galactic Starfighter gameplay type: Domination!
      • During Domination, players fight to control multiple satellites. Points are awarded according to how many satellites each team controls, and the first team to reach 1000 points earns victory
    • Two Domination Maps!
      • Lost Shipyards: A critical Imperial starship construction and repair yard hidden within an uncharted asteroid field has come under attack by Republic Starfighter forces, who are eager to cut off such a critical piece of the Imperial fleet’s support network. Naturally, the Empire has been quick to deploy their own Starfighter reinforcements to defend the shipyard from this enemy incursion
      • Kuat Mesas: A massive ore mining and shipping complex located in a high-altitude region of cliffs and mesas, the Kuat Minedrome is a natural target for Imperial forces looking to interrupt production at the Kuat Drive Yards. When the ground offensive is stalled by Republic defenders, both sides call in Starfighter support to break the stalemate and achieve ultimate victory
    • Highly customizable Starfighters available:
      • The Scout – Fast, agile, and maneuverable. Scouts make up for their lack of armor and shielding with incredible elusiveness.
      • The Strike Fighter – The backbone of any squadron. Strike Fighters are versatile, capable of both great offensive and defensive abilities. Very balanced Starfighters against both enemies and objectives.
      • The Gunship – The first Galactic Starfighter support role. These long-range ships are perfect for softening up an objective’s defenses or taking out enemy Starfighters engaged with your allies
    • Spend earned Requisition to customize and upgrade Starfighters in the Hangar Bay
    • Full in-game playable tutorial! Learn the basics of Galactic Starfighter flight, combat, and objective capturing! The tutorial allows players to shed the constraints of battle, and teaches using a series of informative pop-ups during free flight. Players can access the tutorial by clicking on the "?" button near the top right of the Galactic Starfighter Hangar
  • General
    • Capital ships from the Republic and Imperial fleets have arrived in the skies of Coruscant and Dromund Kaas to provide logistical support for Galactic Starfighter pilots. Starfighter Hangar Consoles can be found on Corsucant and Dromund Kaas
    • Corrected various typos found in subtitles during the Bounty Contract Week event
    • Corrected a typo during the space mission Zosha Advance to more accurately reflect the mission objectives
    • Corrected various typos found in subtitles during the Sith Warrior, Trooper, and Smuggler story missions
    • The cinematic that plays when you exit from your ship to the Imperial or Republic fleet has been updated
  • Cartel Market
    • New Items
      • A host of new Galactic Starfighter items have been added to the Cartel Market; check the new Starfighter tab to see them all
      • The new “Hypercrate: Shipment 1 Cartel Packs” is here! This Hypercrate contains the following packs: 6 Crime Lord’s, 6 Blockade Runner’s, 6 Skip Tracer’s, and 6 Space Pirate’s. Price: 7680 Cartel Coins. (Temporarily discounted by 10% to 6912 Cartel Coins)
      • The Black Market and Crime Lord’s Cartel Packs are back in the Cartel Market for only two weeks, they will be once again embargoed on December 17th
  • Classes and Combat
    • Combat Terminology
      • Cleanse is now defined as an effect which removes a limited number of a certain type (or types) of negative effects, usually Force or Tech, from the target
      • Purge is now defined as an effect which removes all negative dispellable effects of a certain type (or types) from the target (usually self)
      • Many ability tooltips have been updated to properly indicate whether an ability cleanses or purges negative effects from a target
    • Jedi Knight
      • Guardian
        • Vigilance
          • Debilitation has been added to the Vigilance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Master Strike
      • Sentinel
        • General
          • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds)
          • Inspiration and Transcendence no longer prevent the Sentinel from becoming Centered while they are active
          • Inspiration now affects the player’s entire Operation group up to 40 meters away from the Sentinel (up from 30 meters). Additionally, Inspiration applies a debuff which lasts for five minutes on all affected group members. This debuff prevents affected players from regaining Inspiration while it is active
          • Guarded by the Force now has a 2 minute cooldown (up from 1 minute and 30 seconds)
          • The health for Guarded by the Force is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health
        • Focus
          • Enduring no longer increases damage reduction but still reduces the cooldown of Guarded by the Force by 15/30 seconds
          • Force Health no longer interacts with Guarded by the Force. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Focus when Twin Saber Throw is used
          • The stacking "Merciless" buff provided by Merciless Slash now lasts 24 seconds (up from 15)
    • Sith Warrior
      • Juggernaut
        • Vengeance
          • Overwhelm has been added to the Vengeance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Ravage
      • Marauder
        • General
          • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds)
          • Bloodthirst and Predation no longer prevent the Marauder from building Fury while they are active
          • Bloodthirst now affects the player’s entire Operation Group up to 40 meters away from the Marauder (up from 30 meters). Additionally, the ability now applies a debuff which lasts for five minutes on all affected group members and prevents affected players from regaining Bloodthirst while it is active
          • Undying Rage now has a 2 minute cooldown (up from 1 minute and 30 seconds)
          • The health for Undying Rage is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health
        • Rage
          • Undying no longer increases damage reduction but still reduces the cooldown of Undying Rage by 15/30 seconds
          • Force Vigor no longer interacts with Undying Rage. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Rage when Dual Saber Throw is used
        • Annihilation
          • The stacking "Annihilator" buff provided by Annihilate now lasts 24 seconds (up from 15)
    • Jedi Consular
      • General
        • Slightly increased the damage dealt by Double Strike
      • Sage
        • Balance
          • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Mind Crush, and Weaken Mind from being cleansed
      • Shadow
        • General
          • Combat Technique no longer heals the Shadow. The ability now increases armor rating by 130% (up from 115%) and deals additional threat when it damages an enemy target
          • Slightly increased the damage dealt by Whirling Blow
          • While Battle Readiness is active, the active Technique now heals the Shadow when it triggers its effect
          • Shadow Strike has had its cost reduced to 40 Force (down from 50)
        • Kinetic Combat
          • Three stacks of Harnessed Shadows no longer cause the Shadow to be healed when Telekinetic Throw deals damage. Instead, the skill grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to four times and lasts 12 seconds
          • Rapid Recovery has been renamed Elusiveness and has been redesigned: the skill now increases the armor rating Combat Technique grants by an additional 10%/20%
          • Elusiveness has been renamed Rapid Recovery; the skill’s effects have not changed
          • Shadow Wrap now additionally grants 2/4 stacks of Shadow Protection when the Shadow exits stealth
        • Infiltration
          • Slightly increased the damage dealt by Clairvoyant Strike
        • Balance
          • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Force Breach, and Mind Crush from being cleansed
    • Sith Inquisitor
      • General
        • Slightly increased the damage dealt by Thrash.
      • Sorcerer
        • General
          • Purge has been renamed to Expunge; the ability’s functionality has not changed
        • Madness
          • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Crushing Darkness, and Affliction from being cleansed
      • Assassin
        • General
          • Dark Charge no longer heals the Assassin. The ability now increases armor rating by 130% (up from 115%) and generates additional threat when damaging an enemy target.
          • Slightly increased the damage dealt by Lacerate
          • While Overcharge Saber is active, Lightsaber charges now heal the Assassin when they trigger their effects
          • Maul has had its cost reduced to 40 Force (down from 50)
        • Darkness
          • Three stacks of Harnessed Darkness no longer cause the Assassin to be healed when Force Lightning deals damage. Instead, the skill grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to four times and lasts 12 seconds
          • Swelling Shadows has been redesigned: the skill now increases the armor rating granted by Dark Charge by an additional 10/20%
          • Conspirator's Cloak now additionally grants 2/4 stacks of Dark Protection when the Assassin exits stealth
        • Deception
          • Slightly increased the damage dealt by Voltaic Slash
        • Madness
          • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Discharge, and Crushing Darkness from being cleansed
    • Imperial Agent
      • General
        • Increased the damage dealt by Overload Shot
      • Operative
        • Operatives are now able to be charged and pulled by other players while in Cover
    • Smuggler
      • General
        • Increased the damage dealt by Quick Shot
      • Scoundrel
        • Scoundrels are now able to be charged and pulled by other players while in Cover
    • Bounty Hunter
      • The tooltip for Railshot has been updated to indicate that the ability does more damage when the player is dual wielding. (Damage was increased in Game Update 2.4)
  • Items and Economy
    • General
      • The Life Day Orb now correctly regenerates health at the same rate as other rest and recharge items
      • Species unlocks purchased from the Cartel Market will now properly display that they are bound temporarily in their tooltip
      • Corrected various Cartel Market item typos
      • Stats have been removed from the following companion vibroknife item shells, resulting in lower stats overall:
        • Gault’s BR-36 Vibroknife
        • Mako’s BR-36 Vibroknife
        • Quinn’s BR-36 Vibroknife
        • Talos’s BR-36 Vibroknife
        • Lokin’s BR-36 Vibroknife
        • The in-game mail, tooltip, collections icon, and ability name for the mini-pet “Flashfire” have been updated to show the correct name, the “NovaDive”
      • The “S-12 Blackbolt” minipet has been updated to show the correct name, the “S-13 Sting”
      • Obroan Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 625
      • Dread Forged Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 740
    • Vendors
      • Updated icons onthe Oricon Reputation vendor to more accurately reflect their items descriptions
      • The Black Market Boltblaster MK-1 Generator has been added to the Bounty Hunter Basic Gear Vendor
      • A new rest-and-recharge item has been added to the Gree reputation vendors. The Gree Digitization Cube can be purchased for 6 Gray Helix Components. It requires Hero rank
  • Missions and NPCs
    • Oricon
      • The Bothrium Beast on Oricon will now have the correct sound effects.
      • Corrected an issue where a player was able to enter the mission phase for the Dread Engines, False Paradise, and The Tower’s Core after making it to the “return to the mission dropbox” step
    • Hoth
      • Hailstorm Survivalists on Hoth will have a greater chance of surviving as they are now correctly equipped with a melee weapon
    • Class Quests
      • The holoterminal on the player’s ship will now correctly display the “mission available” icon when a new story mission is available
    • Gree Event
      • Xenoanalyst II has enabled his vocal processing chip and now speaks throughout the encounter
      • Xenoanalyst II has been rebalanced in all difficulty modes. Story mode is now easier to tank and more forgiving overall. Holographic creature adds have had their damage and health adjusted in both modes
  • Legacy
    • General
      • Four new items have been added to the Repair Astromech vendor which you can unlock on your ship. These items modify your ship’s Operation Training Dummy and they are:
        • Training Dummy Basic Health Modulator - Gives your training dummy 500,000 health and removes the Dummy's health regeneration
        • Training Dummy Standard Health Modulator - Gives your training dummy 1,000,000 health and removes the Dummy's health regeneration
        • Training Dummy Advanced Health Modulator - Gives your training dummy 1,500,000 health and removes the Dummy's health regeneration
        • Training Dummy Armor Reduction Module - Debuffs your training dummy's armor by 20%
      • New Legacy Unlock: Raid Markers – They are available for 375,000 credits at Legacy level 20 or 300 Cartel Coins
    • Achievements
      • Achievements have been added for the Life Day event
      • Achievements have been added for the Rakghoul Resurgence event
    • Reputation
      • A new Reputation has been added to the Galactic Reputation tab. T.H.O.R.N. (The Hyland Organization for Rakghoul Neutralization) is a GSI-affiliate dedicated to studying and eradicating all traces of the Rakghoul plague from the galaxy. T.H.O.R.N. should be unnecessary as the Rakghoul outbreak was clearly eliminated from the Galaxy...
  • PvP
    • Warzones
      • Arenas
        • Makeb Mesa, a new Arena map, has been added to the Ranked and unranked Warzone queues! This additional map does not increase the probability of an Arena being selected as the game type for unranked Warzones

2.4 The Dread War

Patch Release date Highlights and notes
2.4.3a 19 Nov 2013
  • PvP
    • Warzones
      • Ranked
        • Players will no longer be granted inappropriate Rating gains for victory in some instances
2.4.3 12 Nov 2013
  • Highlights
    • PvP Season One! Ratings have been reset to mark the beginning of Ranked PvP Season One. Get in there and go berserk
    • Ranked PvP Leaderboards! Players can now visit the website to compare Solo and Group Rankings. Details under PvP
    • Character Name Renewal Program! Many previously held names have been released!
      • Subscribers are unaffected by the Name Renewal Program
      • Preferred Status:
        • Characters below level 10 that have not been played in the last 90 days are flagged for rename
        • Characters below level 30 that have not been played in the last 180 days are flagged for rename
        • Characters level 30 and above are unaffected
      • Free-to-Play:
        • Characters below level 10 that have not been played in the last 60 days are flagged for rename
        • Characters below level 30 that have not been played in the last 120 days are flagged for rename
        • Characters level 30 and above are unaffected
      • If a character is flagged for rename, players can choose the name originally used if no one on the same server has chosen that name yet
  • General
    • Bounty Contract Week Event! Invite your friends and help the Bounty Brokers Association clean its long list of contracts between November 12-19, 2013
    • Added Item Modification Tables to the VIP Area of the Republic and Imperial Fleet Stations
  • Cartel Market
    • General
      • Certain pack armor sets can now be contained in the new Supplementary Body Armor box. These boxes now contain belts, bracers, and headgear
    • New Items
      • New Mount! A new creature mount, the Ashfall Tauntaun will be available on the Cartel Market on November 19th! Cost: 3,000 Cartel Coins
      • New Bounty Pack: The Opportunist's Bounty Pack
        • The Opportunist's Bounty Pack items can now be viewed in Collections
        • The Opportunist's Bounty Pack will be available on November 15th! Cost: 320 Cartel Coins
        • Hypercrates containing 24 Opportunist's Bounty Packs will be available on November 15th. (Discounted by 10% for a limited time) Cost: 6,912 Cartel Coins
    • Collections
      • Added a new "Events" category to Collections:
        • The "Holidays" sub-category has been added and now contains all Holiday items
        • Some items formerly located in the "Special" category have been relocated
  • Flashpoints and Operations
    • Operations
      • Dread Fortress
        • In Hard Mode, Corruptor Zero now properly disables his "Concussion Mine" ability and he no longer uses it upon switching to his "Unified Beam" ability during the final phase of the encounter
      • Dread Palace
        • Dread Master Brontes no longer becomes untargetable by melee Classes during the final encounter
  • Items and Economy
    • Removed the erroneous Level 3 Speeder Piloting requirement from the JA-3 Speeder.
    • Removed PvP Rating requirements from following items:
      • Advanced Black-Orange War Hero's Crystal
      • Advanced Black-Purple War Hero's Crystal
      • Ubrikkian War-rider
    • Effects no longer trigger simultaneously when the following relics equipped at the same time:
      • Focused Retribution
      • Ephemeral Mending
      • Fortunate Redoubt
      • Reactive Warding
      • Shield Amplification
      • Devastating Vengeance
      • Serendipitous Assault
    • The names of several item modifications have been corrected in French and German
  • Missions and NPCs
    • Missions
      • Class Missions
        • Sith Inquisitor
          • Giant Killer: Lord Zash has been given pronoun training such that she no longer refers to male players as female when speaking German
      • Daily Area Missions
        • CZ-198
          • [WEEKLY] Czerka Takeover: This mission will now progress for completing "Manual Shutdown" in instances where players have first completed and turned in "Workforce Reduction"
      • World Missions
        • Hoth
          • Spoils to the Victor: This mission can now be completed, and Imperial players are no longer subject to death by exhaustion upon entering Lormarr Cave
        • Ilum
          • Crystal Ball (Republic)/First Strike (Imperial ): This mission now clearly indicates that players need to use their Personal Starship when traveling to Ilum
  • PvP
    • Warzones
      • Ranked
        • Ranked PvP Leaderboards! Players can now visit the website to compare Solo and Group Rankings
          • Rankings are grouped by Advanced Class/opposite Faction's mirror Advanced Class. (For example, Jedi Sage and Sith Sorcerer share a single Leaderboard)
          • The Leaderboard data is updated every 2 hours
        • Rating changes applied at the end of matches are now more balanced and accurately reflect Rating disparity between teams
  • UI
    • Dread Forged and Oberon Serendipitous Assault relics now state that their effects do not stack with other Serendipitous Assault relics
2.4.2 29 Oct 2013
  • General
    • Quick Travel terminals throughout the galaxy now display proper indication when they have not yet been discovered
    • All Oricon Quick Travel terminals remain unlocked after being discovered
  • Cartel Market
    • General
      • The description for Cartel Market Certificates has been updated to clarify where to find appropriate vendors
    • New Items
      • New Bundle: The Rising Hero Bundle! This new bundle contains the items below and is available until November 12th at an overall 40% discount. Discounted Cost: 2163 Cartel Coins
        • Authorization: Artifact Equipment
        • 3 Major Experience Boosts
        • Medical Probes
        • Unlock: Inventory Module
        • Unlock: Cargo Hold Access
        • Unlock: Additional Cargo Bay
        • Unlock: Crew Skill Slot
      • Players can now recover health and energy using the spooky TRK-R Treatment Chamber, available until November 5th in the Cartel Market! Cost: 1200 Cartel Coins
      • A new minipet, the Infected Womp Weasel, is available in the Cartel Market until November 5th. Cost: 120 Cartel Coins
      • Players can now purchase the following standard single-use Dye Modules individually on the Cartel Market in varying intervals:
        • The Black and White Dye Module will next be available for 24 hours beginning on November 1st at 11AM CDT. Cost: 1000 Cartel Coins
        • The Black and Dark Purple Dye Module will next be available for 25 hours beginning on November 2nd at 11AM CDT. Cost: 600 Cartel Coins
        • The White and Black Dye Module will next be available for 24 hours beginning on November 3rd at 11AM CST. Cost: 1000 Cartel Coins
      • A new item, Kick the Huttball, is available in the Cartel Market! This item modifies the "Throw the Huttball" ability, allowing players to kick the ball, thus breaking the number one rule in Huttball. Cost: 400 Cartel Coins
    • Bug Fixes
      • Corrected several minor text issues within the Cartel Market
  • Classes and Combat
    • Bounty Hunter
      • Mercenary
        • Pyrotech
          • Rail Shot no longer vents 16 Heat instead of 8 when the Superheated Rail skill is trained
  • Collections
    • Account unlocks now function for all weapons, minipets, and mounts in the Supreme Mogul's Contraband Pack
    • Added missing art for items in the Pursuer's and Tracker's Bounty Packs
    • The erroneous "Preview in Market" button has been removed for the "Revan's Heir" Title
    • The Ebon Hawk's engines are no longer reversed when displayed in the Collections Window
  • Flashpoints and Operations
    • Flashpoints
      • Czerka Core Meltdown
        • Players who have the "Bloom" preference turned off no longer have a psychedelic purple ceiling experience during the encounter with the Enhanced Duneclaw
    • Operations
      • Dread Fortress
        • Removed a rogue red square that just wanted to be a part of something bigger from the phase door of this Operation
        • Corruptor Zero's Concussion Mine firmware has been updated to a new dreadware version and the effects now correctly attach and detach as described
        • The magnet in the Grob'thok encounter will now display an effect on the ground to make it easier to spot its location
        • During the encounter with Draxus in 8-Player Story Mode, the damage dealt by Mass Affliction is now consistent after the Corruptor is defeated
        • Dread Master Calphayus has upgraded his Focus Crystals, and they now have immunity to crowd control effects that are equal to his own immunity
      • Eternity Vault
        • During the encounter with Gharj, players who attempt to enter the cave behind the boss while he is still alive are now defeated
  • Items and Economy
    • General
      • Removed Rating requirements from all PvP items
      • Conqueror and Obroan Focused Retribution Relics now activate properly inside Warzones
      • Arkanian and Dread Forged Relics of Reactive Warding now function as described and do not trigger inside Arena Warzones
      • Juggernaut and Guardian PvE set bonuses that increase the duration of the Bladeturning ability no longer cause Bladeturning to stop functioning
      • The Revan Holostatue has been updated such that it no longer functions as a Basic Commendations vendor, and players can now purchase Black Market gear using the item
      • Added voice modulation effects to the following gear pieces:
        • Cassus Fett's Helmet
        • Volatile Shock Trooper Tac Helmet
        • Eradicator's Mask
        • Dynamic Sleuth Mask
        • Voltaic Sleuth Mask
        • Galvanized Infantry Helmet
        • Energized Infantry Helmet
        • Series 808 Cybernetic Cerebrum
        • Mandalore The Preserver's Helmet
        • Opulent Triumvirate Helmet
        • Restored Triumvirate Helmet
    • Visual Bug Fixes
      • Marka Ragnos Chestpiece now displays the sleeves properly when equipped
      • Bastila Shan's Tunic no longer displays as incorrectly cutting into the feet of fashionable Female Human characters who choose to update to a newly-available hairstyle
      • Probe Droid minipets now display high resolution textures
      • The Tirsa Prime and Tirsa Elite speeder models no longer display engine trails after dismounting
      • Master Hunter's Headgear now changes color properly when dyed
      • Bolts on the lower chin strap of the Contractor's Helmet now display properly with facial animations
      • X-3 Techmaster Gloves no longer appear distorted on female characters using Body Type 3
      • Darth Sion's Pauldron now displays properly and does not cut into the body during movement for the following:
        • Shoulders: Male characters using Body Type 4
        • Lower body: Male characters using Body Type 2
      • Items in the Preferred Friends bundle are no longer associated with a Cartel Market rarity

The Adno Windscorpion now animates properly for characters using Body Type 4

    • Vendors
      • Basic Gear Vendors on the Republic and Imperial Fleets now sell Makeb Galactic Reputation weapons
  • Legacy
    • The Hutt Cartel has cleared up a clerical error and now those players fortunate enough to earn the "Worm Food" Title will find it to be appropriately categorized
    • The Legacy Global Unlock for "Ship Guild Bank" can again be purchased
    • Participating group members are no longer required to be within a minimum range to be granted Achievement credit when a boss is defeated
  • Missions and NPCs
    • Missions
      • Class Missions
        • Jedi Consular
          • Chaos and Harmony: Master Syo Bakarn no longer manifests his duality with a physical copy of himself to some Consulars on the "Speak to the First Son" mission step. Note: This mission has been reset
        • Bounty Hunter
          • Hail the Conquering Hero: The Huntmaster no longer uses a body double during this mission
      • Daily Area Missions
        • Oricon
          • Pre-empted Signals: Removed the group of enemies that stand around the Launch Commander's Security Bunker in the Launch Staging Logistics area to prevent them from meddling in the encounter
      • World Missions
        • Korriban
          • The Hate Machine: Completing this mission now grants the "Imperial Scholar" Title and the appropriate Codex entry
        • Makeb
          • Recruitment Day: Added a missing conversation paraphrase for Imperial Agents on the mission step "Clear the Debris"
    • NPCs
      • The Dread Guard Dominator who used to patrol the Watchtower Lower Passage on Oricon has been laid off due to his position being unnecessary
      • The Launch Staging Logistics area of Oricon has undergone staffing changes such that groups now have more space in between them
      • The "Reaper of Life" damage increase buff applied by Commander Zaoron on Oricon no longer displays as a debuff
      • Republic camp guards on Tatooine have received additional training and are now level 55
  • PvP
    • Warzones
      • Arenas
        • Players are no longer able to reach the spawning areas in Orbital Station by climbing on nearby pipes
        • Tatooine Canyon has undergone a minor makeover to block some of the desert sun, resulting in the Arena being less "bright" and more visually consistent with other Warzones
      • Ranked
        • The Highest Earned Rating is no longer incorrectly set to 0 in rare instances
  • UI
    • Defeating the Gree's Asharl Panthar Combat Specimen on Ilum will now grant the appropriate Codex Entry
    • The Hate Machine on Korriban has reduced its hatred enough to grant those who finish the mission the "Hate Machine" Codex entry
  • Miscellaneous Bug Fixes
    • Players are no longer able to stand in places in the Launch Staging Logistics area of Oricon that allow them to kill enemies without taking damage
    • Updated the Exhaustion Zone in certain places on Hoth and Tatooine to prevent players from accidentally leaving the game world
    • Added missing text to several places in the French and German versions.
    • The mysterious floating box on the Imperial Fleet is no longer mysterious, because it is no longer floating
    • Made several art fixes across CZ-198, Belsavis (Macrobinoculars missions) and Makeb, such as adding textures, grounding floating buildings and correcting distorted scenery
2.4.1b 22 Oct 2013
  • General
    • All objects now update properly and become clickable when they are part of a mission step
2.4.1a 17 Oct 2013
  • General
    • Clickable mission objects throughout the galaxy now function as intended
2.4.1 15 Oct 2013
  • General
    • Priority Transport Terminals on the Republic Fleet have been adjusted and no longer fail to transport players in some instances
    • The "Area Loot" Preference now functions as intended when looting mission items while in a group
    • Made adjustments to improve the user experience for Email Validation:
      • Players can now play to level 20 before email address validation is required for the account
      • Players are now able to validate an email address from within the game client
  • Bounty Contract Week
    • New Vehicle! The Praxon Aether has been added to the Bounty Brokers Association Galactic Reputation vendor and can be purchased in exchange for 50 completed Bounty Contracts (Requires Champion rank with BBA)
    • New Minipet! The Frosted Raptor can be obtained from the Bounty Brokers Association Galactic Reputation vendor in exchange for 25 completed Bounty Contracts (Requires Champion rank with BBA)
    • Bounty Kingpin Contract Authorizations are no longer consumed if the associated Kingpin Contract has been unlocked; players can refund the Authorization item back to the Bounty Contract Broker and use the completed contracts on a different Authorization
    • Bounty Kingpin missions are now properly designated as [WEEKLY] instead of [GROUP], though a group is still recommended when attempting the missions
  • Cartel Market
    • New Items
      • New Bounty Pack: The Tracker's Bounty Pack!
        • The Tracker's Bounty Pack items can now be previewed in Collections.
        • The Tracker's Bounty Pack will be available on October 21st! Cost: 320 Cartel Coins
        • Hypercrates containing 24 Tracker's Bounty Packs will be available on October 21st. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
    • Upcoming Embargos
      • The following Contraband Packs will no longer be available on the Cartel Market as of the dates listed:
        • Regulator's and Enforcer's Contraband Packs: October 21st, 2013
        • Vice Commandant's Contraband Pack: November 15th, 2013
        • Archon's Contraband Pack: December 17th, 2013
        • Supreme Mogul's Contraband Pack: January 14th, 2014
    • Bug Fixes
      • The description for "Rename: Character Name" has been updated to clarify the item's use and behavior
      • The Cartel Rarity is no longer incorrect for several Shipment 1 weapons
      • The channel duration of the Life Day Orb is now 15 seconds, bringing it in line with other Rest & Recharge items
  • Collections
    • Added "Found in Pursuer's Bounty Pack" to the description for the Bounty Collector Title
    • Several items have had their descriptions updated in Collections to correctly reflect their rarity:
      • Advanced Blue Core Eviscerating Crystal: Super Rare
      • Advanced Blue Core Indestructible Crystal: Rare
      • Poison Lobel: Rare
      • Savanna Nekarr Cat: Rare
      • Greenback Exoboar: Super Rare
      • Flamecrest Exoboar: Super Rare
      • Hoarfrost Exoboar: Super Rare
      • Model Harrower Battle Cruiser: Super Rare
      • Emote: Whatup: Rare
  • Companion Characters
    • Companion Characters are no longer defeated when using Quick Travel to go to the Republic or Imperial Landing Zone from certain areas of CZ-198
    • Treek will now unlock at the end of the initial conversation in all cases, rather than when the mission reward is accepted
  • Flashpoints and Operations
    • Group Finder
      • Group leaders are now be able to queue for an additional replacement if a second member is lost while the group is already in the queue to backfill a slot
      • Groups containing 8 members will now be put into the same Operation instance when traveling
      • Traveling to an Operation now functions properly while in a group where any members have lockouts for the bosses:
        • Players are no longer taken to their previous location rather than being taken into the Operation in some instances
        • Players no longer incorrectly see an error indicating their progress is farther along than the instance progress in some instances
      • Mission rewards, travel, and queuing now function properly for players who use Group Finder actions while in a group with a disconnected member
    • Flashpoints
      • Maelstrom Prison
        • Using the spacebar to skip the opening cinematic no longer causes players to become stuck in place and unable to move or use any UI elements
      • Czerka Corporate Labs
        • The Kolto Tank now shows the proper texture during the encounter with Rasmus Blys
    • Operations
      • Dread Fortress
        • Corruptor Zero
          • In Hard Mode, Corruptor Zero's "Concussion Mine" ability now fires at the proper intervals, and there is less of an increase in damage dealt by additional stacks of the ability
        • Gate Commander Draxus
          • The "Corrosive Grenade" debuff applied by Gate Commander Draxus can now be removed by any ability that removes negative effects
          • Gate Commander Draxus' "Emergency Shield" is now be visible in Hard Mode
          • Guardians of the Fortress will now deal the correct damage and have the correct amount of health in 8-Person Story Mode
          • Maintaining crowd control abilities on enemies while Gate Commander Draxus has Escaped no longer causes him to become invulnerable for a short time upon returning
        • Dread Master Brontes
          • Dread Master Brontes no longer fails to properly transition into her Overcharge Beam phase in some instances
          • Players are no longer able to taunt Dread Master Brontes during the transition to her Overcharge Beam phase
          • The damage dealt and amount of health for The Fingers of Brontes are now correct in 8-Player Hard Mode and 16-Player Story Mode
          • Added a description to the "Enraged" buff
          • Names and descriptions throughout the encounter are now present in French or German
      • Dread Palace
        • Dread Master Raptus
          • Players are no longer able to get to an area and avoid Dread Master Raptus' Spinning Attack phase
          • Cursed Captive now deals the correct amount of damage when only a single player is present for the Tank Challenge in 8-Player and 16-Player Hard Mode
        • Dread Master Calphayus
          • The encounter with Dread Master Calphayus will now progress properly after a failed attempt
        • Final Encounter
          • During the final encounter, all bosses will remain on the platform for the duration of the battle and they will always return to their thrones as intended
          • Dread Master Calphayus' crystals now respawn after a group fails the final encounter
  • Items and Economy
    • All Relics of Reactive Warding now absorb the correct amount of damage on use
    • Players can now use Alt + Right Click to equip gear to a summoned Companion Character
    • Added a level 10 requirement to use a Mercenary Contract, preventing accidental consumption by ineligible characters
    • Firebrand PvP gear now displays proper textures
    • Items obtained from Jumpstart and Preferred Friends bundles are now bind on pickup
    • The Recovered Hero Armor set pieces now have the proper item type in their description instead of all being labeled as Chestpiece
    • Mira's Headband now displays properly when worn by female characters with Body Type 1
  • Legacy
    • Players are now able to complete the "Gearhead" and "Praxon Collector" Achievements upon obtaining the new Proaxon Aether from the Bounty Brokers Association Galactic Reputation Vendor
    • The Achievement "Loremaster of Quesh" is now able to be completed upon gaining "The Three Families" Lore Codex entry
    • The Achievement "Loremaster of Taris" is now able to be completed by Imperial players upon gaining the "Rakghoul Disease" Lore Codex entry
    • The Achievement "Loremaster of Tatooine" is now able to be completed upon gaining the "History of Tatooine" Lore Codex entry
  • Missions and NPCs
    • Missions
      • General
        • Mission objects no longer become unusable in rare cases after players enter the phase of a group member who is on a different mission step
      • Class Missions
        • Jedi Consular
          • Marked: The conversation with Orin Va on Voss no longer ends prematurely when Treek, HK-51 or C2-N2 are summoned
        • Sith Warrior
          • Request an Audience: Players in Magada Ru's cave on Voss are no longer caught in a cunning trap if they log out while in the cave
          • Set The Table: Players who log out while inside of the Republic Safe House phase are no longer trapped and can continue on this mission
        • Imperial Agent
          • Chaos on a Broken World: The conversation with Lieutenant Needa on Taris no longer ends prematurely when selecting certain dialogue options with Treek, HK-51 or 2V-R8 summoned
        • Trooper
          • A Little R&R: Troopers are now held to their commitments to Sgt. Jaxo on their honor as an officer, and this mission is no longer listed as Optional
        • Bounty Hunter
          • Some People Need Killing: Darth Tormen no longer displays incorrectly after interacting with him on The Tyrant. Note: This mission has been reset
      • Daily Area Missions
        • CZ-198
          • Destroying ZX-10 Droids now provides group members credit only if they are in the area of the kill
        • Oricon
          • Clipping Wings (Republic)/The Darkening Stars (Imperial)/[DAILY] Preemptive Strike: Players no longer fall through shuttles when they respawn
          • Dread Roots (Republic/Imperial): Group members now receive the proper number of Dread Roots when another member digs up the final root. Note: This mission has been reset
      • World Missions
        • Makeb
          • The Observer: Players will no long hover in front of the Observer battle ship when jumping off the front
          • The Monstrous Mesa of Solida Hesk (Imperial): Players are no longer able use unintended entrances into the mission phase
    • NPCs
      • PvP Guards throughout the galaxy have received additional training and are now level 55
      • Repaired a glitch in NR-02's programming to help him remember which ship he's on when contacting players in the Black Talon Flashpoint
      • Added music to accompany the encounter with the Bothrium Beast on Oricon
      • Imperial players who dare to encounter Dread Commander Selgh Kap'gohe on Oricon are no longer able to prevent themselves from taking damage while defeating him
      • Cartel Combat Specialists on Makeb no longer disguise themselves as friendly rather than enemies in some cases
  • PvP
    • Warzones
      • General
        • Players are no longer able to initiate a vote to kick teammates before the Warzone match has begun
      • Arenas
        • Medals are no longer granted for healing players before the match begins
          • Corellia Square
            • Removed an improper cover point that could prevent Smugglers and Imperial Agents from being damaged by melee Classes
            • Players are no longer able to climb the fountain and give themselves an advantage in combat
          • Orbital Station
            • Players are no longer able to climb on top of one of the overhead pipes to give themselves an advantage in combat
  • UI
    • General
      • The Interface Editor has been updated to add the following options for the Focus Target Window:
        • Show information text
        • Flip the display horizontally
        • Adjust buff and debuff icon sizes
      • Increased the default size of the Focus Target Window. The window remains scalable via the Interface Editor
      • The Galaxy Map description for CZ-198 now correctly lists it as a moon
      • The chat window now displays a message when players use the "Flourish" emote, and it is now available from the Emote pull down menu
    • Codex
      • The scrollbar for lengthy Codex entries will now be sized correctly such that all information is able to be read
      • Information corruption to the Galactic Codex system caused by Hutt Cartel slicers has been corrected, and certain Empire-only or Republic-only Codex entries regarding the planet of Makeb are no longer displayed as available to everyone
      • Guests (or invaders) of the Three Families Palace may now earn the Lore Codex entry for "The Three Families" which tells of their history and role on Quesh's mining operations
      • Citizens of the Empire have discovered new information on Taris that will allow players to earn the "Rakghoul Disease" Lore Codex entry
      • After a generous donation, the Tourism Cartel of Tatooine is able to provide visitors to Mos Ila Spaceport and Anchorhead Spaceport with information that will allow players to earn the "History of Tatooine" Lore Codex entry
  • Miscellaneous Bug Fixes
    • General
      • Ships now function correctly for players who board by any means other than directly entering their Class hangar (i.e. Priority Transport Terminal or Legacy Perk) after traveling on a groupmate's ship
      • Completed genetic modification treatment on all Varactyl Mounts such that their footsteps now sound like creatures rather than humanoids
      • Added additional security features to the Imperial Dorn Base on Hoth to prevent Republic infiltration
      • Made several corrections to art across CZ-198, including the Flashpoints
      • Players validating their email address on the Character Select screen can now use the "Enter" key to submit
      • Updated various taxi paths on Voss to reduce display issues while players are riding a taxi
    • Oricon
      • Made updates to the Supply Yard Railways and Launch Staging Logistics areas to ensure that all enemies can reach players who are attacking them
      • Players are no longer able to be killed by lava that they do not touch while in the Starship Wastes area
2.4.0b 08 Oct 2013
  • Companion Characters
    • Qyzen Fess is no longer overly excited by combat and will stop growling after the action has ended
  • Items and Economy
    • Bounty Reputation Trophies now stack in the Inventory Window
    • Bounty Reputation Trophies are now able to be sold to vendors
    • Basic Commendations Vendors have received their shipment of Isotope-5, and it is again available for sale
    • Twist, the Republic PvP Warzone Vendor for Smugglers, now carries a Conqueror's Professional Blaster Pistol and Offhand Blaster rather than a Sniper Rifle and Vibroknife
  • PvP
    • Warzone Arenas
      • Assassins and Shadows will no longer be able to place their Phase Walk inside the starting spawn areas
      • Ranked Solo Arena Warzones no longer allow for a 5th team member in some instances
2.4.0a 03 Oct 2013
  • Operations
    • Dread Palace
      • The final encounter can now be completed, and all Dread Master now lose the “Unreachable” buff as intended
  • Items and Economy
    • Preview now works as intended for items on the Galactic Trade Network
    • Removed the erroneous Level 3 Speeder Piloting requirement from the following vehicles:
      • Rark Vaulter
      • Rark Marathon
      • Rark Sprinter
      • Morlinger Raptor
    • Twist, the Republic PvP Warzone Vendor for Smugglers, has restocked Conqueror’s Professional gear
    • Several items (such as the War Hero Robe) now display properly when the preference for “Item Level of Detail” is set to Low
  • Missions
    • The Bastion of Fear (Republic)/Descent into the Dark Fortress (Imperial): This mission now updates properly for all members of the Operations Group upon completing Dread Fortress
  • PvP
    • Players now receive the correct amount of Warzone Commendations when completing a match
2.4 01 Oct 2013
  • Highlights
    • New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! Begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F2 on the Imperial Fleet. Details under General
    • Warzone Arenas! 4v4 Warzone Arenas are now active for Unranked, Ranked Solo, and Ranked Team play! Details under PvP
    • New Level 55 Daily Missions! Explore the ship-strewn, mysterious landscape of Oricon as you battle the deadly Dread Guard and their minions. The Dread Masters are bent on destroying both the Empire and Republic and they’re using their every resource to do so! Details under Missions and NPCs
    • New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. Details under Flashpoints and Operations
    • New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters and battle towards the final confrontation with the galaxy’s greatest threat. Details under Flashpoints and Operations
    • New Galactic Reputation Organization! A new organization has been added: Strike Team Oricon (Republic) (Republic)/Dread Executioners (Imperial). Details under Legacy
    • New Gear Sets! Three new sets of gear have been added: Dread Forged (new tier), Oriconian (new PvE Commendation gear) and Obroan (new PvP tier). Details under Items and Economy
    • New Vehicles and Mount! The Praxon Pyroclast, Gurian Volcano, and Strike Force Tauntaun have been added! Details under Items and Economy
  • General
    • New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! The area includes two new Operations, two new Galactic Reputation Organizations, and completing a series of level 55 missions will unlock access to a [DAILY] mission series. Players can begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F2 on the Imperial Fleet
    • Oricon has been added to Priority Transport Terminals
    • The Cartel Bazaar is now a Rest Area
    • A Cargo Bay is now available to players in the Cartel Bazaar
    • Speeders on the Western Ice Shelf of Ilum no longer dismount players and prevent travel from Imperial Firebase 3 or Republic Recon Post
    • The Thranta that takes players to the Elysium base on Alderaan is no longer on a killing spree; it will not dump players to their death, thus preventing completion of the [HEROIC 4] Shock Doctrine mission
    • The in-game mail confirming access to the Digital Expansion: Rise of the Hutt Cartel has been updated to no longer refer to the player purchasing the expansion
    • The Rakata Transporters on Belsavis are now connected to one another once they have been discovered
  • Cartel Market
    • New Items
      • A new bundle is available on the Cartel Market. The PVP Consumables Bundle offers players 10 Medpacks and 10 Adrenals that can be used in all Warzones. Cost: 200 Cartel Coins
      • A new bundle is available on the Cartel Market. The Major Warzone XP Boost Bundle offers Major Warzone Experience Boosts that can help the player level up quickly while in Warzones. Cost: 180 Cartel Coins
  • Classes and Combat
    • Jedi Knight
      • Guardian
        • Defense
          • A single stack of Courage now appropriately reduces the focus cost of your next Blade Storm or Force Sweep
    • Sith Warrior
      • Juggernaut
        • Immortal
          • A single stack of Revenge now appropriately reduces the rage cost of your next Force Scream or Smash
    • Jedi Consular
      • Shadow
        • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation
        • Phase Walk now only goes on cooldown when the character successfully teleports
    • Sith Inquisitor
      • Assassin
        • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation
        • Phase Walk now only goes on cooldown when the character successfully teleports
    • Bounty Hunter
      • General
        • Reduced the cost of Flame Thrower to 24 heat (down from 25) and slightly reduced the damage dealt
        • Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%)
        • Rail Shot now deals slightly more damage
      • Mercenary
        • General
          • Mercenaries now receive the proper dual-wielding damage bonus for Rail Shot
        • Pyrotech
          • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time
          • Reduced the cost of Incendiary Missile to 16 heat (down from 22) and slightly reduced the damage it deals
          • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds
      • Powertech
        • Shield Tech
          • Coolant now allows Kolto Overload to heal beyond 35% health (up from 30%)
        • Advanced Prototype
          • Increased the cost of Immolate to 10 heat (up from 8) and increased the damage it deals
          • Slightly reduced the damage done by Retractable Blade
          • Prototype Cylinder Ventilation has been redesigned: While High Energy Gas Cylinder is active, players will vent 1/2 heat every 1.5 seconds
          • Prototype Flame Thrower has been redesigned: Flame Burst, Flame Sweep, and Immolate have a 50/100% chance to grant Prototype Flame Thrower, which affects the next Flame Thrower by increasing the damage dealt by 20%, reducing the heat generated by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times
          • Prototype Weapon Systems now additionally increases the critical strike damage bonus for Flame Thrower by 10/20/30%
          • Power Loaders now additionally increases the critical hit chance of Rocket Punch by 2/4/6%
        • Pyrotech
          • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time
          • Reduced the cost of Incendiary Missile to 16 heat (down from 22), and slightly reduced the damage it deals
          • In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active
          • Bursting Flame has been redesigned: Rocket Punch has a 33/66/100% chance and Flame Burst has a 20/40/60% chance to trigger your Combustible Gas Cylinder if active
          • Sweltering Heat has been redesigned: While Combustible Gas Cylinder is active, Flame Burst and Flame Sweep have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds
          • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds
    • Trooper
      • General
        • Reduced the cost of Pulse Cannon to 24 energy cells (down from 25) and slightly reduced the damage it deals
        • Adrenaline Rush now triggers at 35% health and may heal up to 35% of max health (both up from 30%)
        • High Impact Bolt now deals slightly more damage
      • Commando
        • Assault Specialist
          • Increased Assault Plastique explosion damage, but reduced the damage it deals over time
          • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals
          • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds
      • Vanguard
        • Shield Specialist
          • Soldier's Grit now allows Adrenaline Rush to heal you beyond 35% health (up from 30%)
        • Tactics
          • Increased the cost of Fire Pulse to 10 energy cells (up from 8) and increased the damage it deals
          • Slightly reduced the damage done by Gut
          • Cell Generator has been redesigned: While High Energy Cell is active, players regenerate 1/2 energy cells every 1.5 seconds
          • Havoc Training now additionally also increases the critical strike damage bonus for Pulse Cannon by 10/20/30%
          • Charged Loaders now additionally increases the critical hit chance of Stockstrike by 2/4/6%
          • Pulse Generator has been redesigned: Ion Pulse, Explosive Surge, and Fire Pulse have a 50/100% chance to grant Pulse Generator, which affects the next Pulse Cannon by increasing the damage dealt 20%, reducing the energy cell cost by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times
        • Assault Specialist
          • Increased Assault Plastique explosion damage, but reduced the damage it deals over time
          • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals
          • In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active
          • Ionized Ignition has been redesigned: Stockstrike has a 33/66/100% chance and Ion Pulse has a 20/40/60% chance to trigger your Plasma Cell if active
          • Sweltering Heat has been redesigned: While Plasma Cell is active, Ion Pulse and Explosive Surge have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds
          • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds
  • Collections
    • Items from the Pursuer's Bounty Pack now have the correct icon for the account-wide unlock button in the Collections Window
    • The account-wide unlock now works correctly for Emote: Whatup
    • The account-wide unlock now works correctly for the Poison Lobel Pet
    • The Collections entry for Cassus Fett's Armor Set now has the belt
  • Companion Characters
    • Treek
      • Characters created before Game Update 2.3 can now progress beyond the first affection conversation with Treek
  • Crew Skills
    • Crafting Skills
      • General
        • Removed Isotope-5 as a material requirement for crafting Rating 156 [Artifact] gear
      • Cybertech
        • All Cybertech grenades now bestow a new effect called Bastion on the target, in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes)
    • Gathering Skills
      • Archaeology nodes with a "0" rating that cannot be harvested no longer spawn on CZ-198
  • Flashpoints and Operations
    • Operations
      • New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts
      • New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters --and battle towards the final confrontation with the galaxy’s greatest threat. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts
  • Items and Economy
    • New Additions
      • Dread Forged is a new tier of gear obtained from the Dread Fortress and Dread Palace Operations in Hard Mode
      • Obroan is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. Itrequires Ranked Warzone Commendations as well as the associated Conqueror piece
      • Oriconian is a new set of PvE Commendation gear obtained Ultimate Gear Vendors on the Republic and Imperial Fleets
      • The Praxon Pyroclast is a new vehicle obtained as a rare drop via Dread Palace and Dread Fortress Operations boss encounters in Hard Mode
      • The Gurian Volcano is a new vehicle obtained as a Galactic Reputation reward via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon
      • The Strike Force Tauntaun is a new mount obtained as a mission reward upon completing the Oricon story missions. It requires "Legendary" rank with Strike Team Oricon (Republic)/Dread Executioners (Imperial)
    • General
      • Dye modules can now be added to most Adaptable (Orange) Gear, including Lore-based pieces and crafted items below level 15
      • Primary Black/Secondary Deep Red dye module is now available via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon.
      • Centurion and Mercenary Commendations have been removed. These Commendation types have been converted into Warzone Commendations at 1:1 ratio, are no longer displayed in the Currency Tab of the Inventory Window, and Warzone Vendors no longer trade items for them
      • Players can now can use either Shift + Left Click or Shift + Right Click to split a stack of items, which will allow the function to be used while the GTN Window is open
      • The JA-3 Speeder’s engines now have sound
      • Movement sounds no longer persist after dismounting the Adno Mantis, Adno Locust, and Adno Saberwasp speeders
    • GTN
      • Players can now use Shift + Left Click an item while the GTN is open to populate the search box with the name of that item
      • Added a sortable "Unit Price" column to the GTN Window, which will display the listed item's price-per-unit
      • The GTN now auto completes with the price and duration of a player's last posted auction. In addition, the last price will be remembered on a per-unit basis. i.e. If a player puts 1 med pack up for 10 credits, and their next auction is a stack of 20 med packs (the same type as before) it will auto complete 200 credits (10 credits for 1 x 20 = 200). The remembered price and duration are reset upon area transition or log out
      • All Galactic Trade Network kiosks are now appropriately named
    • Vendors
      • New Vendor: Operations Gear Vendor! Players can now exchange Arkanian, Underworld, and Dread Forged gear tokens for the appropriate armor piece via the new Operations Gear Vendor on the Republic and Imperial Fleets
      • Basic Gear Vendors now sell Arkanian Relics and Black Market gear
      • Elite Gear Vendors now sell Verpine gear
      • Ultimate Gear Vendors now sell the new Oriconian gear
      • Ranked Gear Vendors now sell the new Obroan gear
      • Warzone Gear Vendors now sell Conqueror Gear
      • Warzone Gear Vendors now sell new Conqueror Relics
      • Partisan gear is no longer available for sale
      • Warzone Enhancement Vendors now sell Conqueror level Enhancements
      • Ranked Enhancement Vendors now sell Obroan level Enhancements
      • Warzone Enhancement Vendors no longer sell Partisan level Enhancements
      • Reduced the cost of Schematics sold by the Basic Commendations Schematic Vendor:
        • Bracers and Belt Schematics now cost 15 Basic Commendations
        • Implants, Earpieces, and Offhands now cost 60 Basic Commendations
  • Legacy
    • New Galactic Reputation Organizations! Complete missions on Oricon to earn Galactic Reputation with Strike Team Oricon (Republic) and Dread Executioners (Imperial) and purchase special rewards including the new Strike Force Tauntaun
    • Players can now purchase Priority Transport: Oricon under the Travel section of Legacy Character Perks
    • Added a new category called "Dailies" to the Achievement Window which tracks Achievements for the following Daily Mission Areas:
      • New: CZ-198
      • New: Oricon
      • Moved: Black Hole (previously located under Location > Corellia)
      • Moved: Section X (previously located under Location > Belsavis)
    • The Achievement "Down with the Corporate Elite" no longer incorrectly completes by defeating 15 rather than 30 enemies
  • Missions and NPCs
    • General
      • New Level 55 Daily Missions! After advancing through the Oricon story mission series, players can further explore the ship-strewn, mysterious landscape of Oricon and battle the deadly Dread Guard and their minions via a new set of [DAILY] missions. Players must stop the Dread Masters, who are bent on destroying both the Empire and Republic and are using their every resource to do so
      • Players can now obtain [WEEKLY] The Dread Palace and [WEEKLY] The Dread Fortress from the Operations Terminal on the Republic and Imperial Fleets
      • PvP missions have been updated:
        • [WEEKLY] missions no longer require wins and now advance with one point for a loss and two points for a win in an Unranked Warzone
        • Ranked Warzones no longer count towards [DAILY] or [WEEKLY] mission progress
        • Mission requirements are now as follows:
          • Under level 55 [DAILY] PvP missions: 2 completed Unranked Warzones
          • Under level 55 [WEEKLY] PvP missions: 5 completed Unranked Warzones
          • Level 55 [DAILY] PvP missions: 4 completed Unranked Warzones
          • Level 55 [WEEKLY] PvP missions: 15 completed Unranked Warzones
    • World Missions
      • Balmorra
        • Attempting to abandon the following missions now clearly indicates that they may not be able to be obtained again; the listed missions are now reset due to this change
          • Operation Breaking Point
          • Big Guns
          • Despair
          • Disguises
          • Breaking the Resistance
      • Makeb
        • Trouble in Paradise: Now that Navigator Uptin has learned to speak Basic, he wants to talk more and the conversation with him has been extended
  • Space Combat
    • The Grade 7 Improved Power Converter now enhances and reduces damage appropriately
  • PvP
    • Warzones
      • General
        • 8v8 Ranked Warzones have been removed from the Ranked Warzone queue
        • To ensure proper matchmaking, players are no longer able to change Skill Tree points while in a Warzone queue or match
        • Bolster has been adjusted to account for the addition of the new Obroan and Dread Forged gear
      • Arenas
        • 4v4 Warzone Arenas are now active! These small scale PvP maps reward victory to last team standing in the best of three rounds. Missions and rewards are provided in the same manner as current Warzones
        • The following Arena maps are currently active:
          • Orbital Station Arena
          • Tatooine Canyon Arena
          • Corellia Square Arena
        • Arenas count as a single Warzone in the Unranked Warzone queue rotation. (Each map is not weighed individually)
        • Players can queue for Arenas in Ranked Solo or Ranked Group modes via the PvP queue button on the UI minimap
        • Czerka VX-736 Injector can no longer be used in Warzones
  • UI
    • Using the "Ready" emote now shows up appropriately in the Chat Window

2.3 Titans of Industry

Patch Release date Highlights and notes
2.3.3a 20 Sep 2013
  • General
    • Improved performance issues on CZ-198
  • Space Combat
    • Taspan Ambush (Imperial)/ Syvris Evacuation (Rep): Player starships will no longer be smashed by an asteroid preventing the completion of these missions
2.3.3 17 Sep 2013
  • General
    • Players can now use mounts and vehicles inside all Republic and Imperial bases on Hoth
    • Varactyl voices no longer carry such that their volume is the same regardless of their distance
  • Cartel Market
    • New Items
      • The new Bounty Pack, the Pursuer's Bounty Pack items can now be previewed in Collections
      • The Pursuer's Bounty Pack will be available in the Cartel Market on September 26th. Cost: 320 Cartel Coins
      • Players can purchase Hypercrates containing 24 Pursuer's Bounty Packs on September 26th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
    • Bug Fixes
      • The icon for the Contractor's Bounty Pack no longer displays the Morlinger Aggressor as it is not included; the Meirm Bullfrog is now displayed instead
  • Collections
    • Shipment 3 Bounty Packs now update to Collections as intended
    • Account unlocks now function as intended for Emote: Sing and Emote: Possessed
    • The CorSec Electrobaton has been removed from the Collections Window to be included again when the weapon is added
  • Companion Characters
    • Treek no longer has incorrect animation in several Class mission cinematics
  • Flashpoints and Operations
    • Explosive Conflict
      • Removed or relocated several enemy encounters to improve player experience
  • Macrobinoculars and Seeker Droid
    • Galactic Solutions Industries has performed a code upgrade on the Seeker Droid to improve its seeking abilities with the following features:
      • Improved sorting algorithm to disregard junk items and leave them buried in the ground
      • Crafting database update to only provide useful crafting materials from Secure Crates
      • Improved digging algorithm to unearth new Special Treasures
    • Triangulation Enhancers for the Seeker Droid have been improved through advanced GSI research, and the Mark I and Mark II Enhancers now last for 30 minutes
  • Items and Economy
    • The Galactic Trade Network has had an inventory audit and now accepts GSI Speeder parts. (The Pleasure Speeder Visual Amplification Device remains exclusively in GSI's control)
    • The CD-33 Blaster Rifle now displays the proper animation when fired
    • Updated the Preceptor's Vestments to prevent graphical distortion on the back side
    • Mira's Headband no longer becomes graphically distorted when riding a mount/vehicle or when dead
    • Darth Sion's Chestpiece now sits properly on top of the shoulder rather than seeming to cut through during movement
    • The Dynamic Vandal Duster and Voltaic Vandal Duster gear no longer display incorrectly when equipped by some female characters and Companions
  • Legacy
    • Achievements
      • Weak and Standard enemies now count properly towards the following Coruscant Achievements to defeat Black Sun members:
        • Bloody the Black Suns
        • Beating the Black Suns
        • Black Suns Asunder
        • Black Supernova
        • Made several text corrections to Achievement descriptions
  • Missions and NPCs
    • General Missions
      • The Fate of Theoretika (Imperial): While completing [HEROIC 2+] Directive: Activate Assassination Protocols, players who are not the phase owner will no longer see "Not eligible for this conversation" when attempting to collect the Datalogs required to complete this bonus mission
    • Class Missions
      • Bounty Hunter
        • A Dangerous Auction: This mission now indicates that players must use their Starship when returning to Dromund Kaas
        • Hail the Conquering Hero: This mission now indicates that players must use their Starship to travel to Dromund Kaas
      • Trooper
        • Operation Talon: The Mission Log no longer incorrectly indicates that there is a mission item available for use during this mission
        • Return to Duty: This mission now indicates that players must use their Starship when returning to Coruscant
    • World Missions
      • Makeb
        • Stealing Thunder: Treek and Blizz will no longer attempt to be even shorter by sinking into the floor while on the mission step to "Access the Isotope-5 Storage Tanks"
    • NPCs
      • Regulator Unit Technicians, Regulator Gearheads, and Regulator Gonk Droids on the Frinn Mesa of Makeb no longer evade combat and reset when they are not defeated quickly enough
      • Operations Courier YD-33 on Vaiken Spacedock no longer attempts to impersonate Human voices and again sounds like a Droid
      • The Militia Extraction unit at the Ark Construction site on Makeb no longer holds an invisible weapon
  • PvP
    • Players who are dead and accept a Warzone queue invite with a pending revive request are no longer able to accept the revive once inside the Warzone
  • UI
    • General
      • The non-available Mood "Indignant" has been removed from the Mood sub-category of the Emotes drop-down menu on the Chat Window
    • Codex
      • Republic players are now able to obtain the Codex entry for "The Invasion of Balmorra" inside of the Balmorran Arms Factory
      • The Species Codex entry for Advozsec now uses the correct image
      • The "Worm Food" Codex entry now has an image
      • Added appropriate subcategories to the Planets > Makeb section of the Codex Window
2.3.2b 11 Sep 2013
  • General
    • Corrected an issue that could cause players to be kicked back to Character Select when attempting to log into certain characters
2.3.2a 06 Sep 2013
  • Cartel Market
    • The in-game Cartel Coin purchasing feature has been fully disabled and the Cartel Market no longer contains a banner referencing it. Please note: Cartel Coins are still available for purchase via www.swtor.com/buy
    • Clicking the "Add Coins" button in the Cartel Market now properly directs players to www.swtor.com/buy
  • UI
    • The Advanced Class Selection Window no longer displays incorrect text
2.3.2 04 Sep 2013
  • Highlights
    • New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints
    • Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank
  • Cartel Market
    • General
      • The MR-36 Sniper Rifle is now a Super Rare item
    • New Items
      • Players can now purchase standard single-use White and White Dye Modules individually on the Cartel Market! (Available only on September 7th) Cost: 1000 Cartel Coins
      • Players can now purchase standard single-use Black and Black Dye Modules individually on the Cartel Market! (Available only on September 7th) Cost: 2000 Cartel Coins
      • A new Emote is now available on the Cartel Market! Complete your musical group with the Emote: Sing unlock. Cost: 400 Cartel Coins
      • A new Emote is now available on the Cartel Market! Watch as a strange force possesses your mind with the Emote: Possessed unlock. Cost: 400 Cartel Coins
    • Bug Fixes
      • The Chocolate and Skull-Faced Lobel pets can now be placed on the GTN
  • General
    • The GTN terminal that is unlocked via Global Legacy Perk has been moved to be closer to the Cargo Hold and Guild Bank on the Defender (Jedi Knight and Jedi Consular ship)
    • Resolved an instance where players could experience a twitchy or swinging camera when moving the mouse
    • There is now a Warning Dialogue Box when attempting to send in-game mail to an "Unsafe Recipient". An "Unsafe Recipient" is any character name that is not in the sender's Guild, Friend List, or Legacy. This warning can be toggled via Preferences
    • Experience and Valor penalties for Free to Play players now apply beginning at level 20 instead of level 10
  • Bounty Contract Week
    • Made adjustments to Kingpin Bounty Contracts:
      • These contracts now grant a Bounty Brokers Association Official Token of Exemplary Achievement (Purple Reputation Token) as opposed to a Bounty Brokers Association Official Certificate of Accomplishment (Blue Reputation Token)
      • Individual Kingpin Bounty Contracts can be completed only one time during each Bounty Contract Week
    • Characters above level 27 are no longer able to accept Hutta and Ord Mantell Bounty Contracts
    • Music now fades to the background properly for Republic players during Bounty Contract Week conversations
  • Companion Characters
    • Treek
      • Treek now summons as intended in all instances
      • Treek's dialogue outside of cinematics has been corrected. She now has more than one thing to say and no longer requests conversations on the ship when one is not available
  • Collections
    • Collections now refers to the "Bounty Supply Company" instead of "Bounty Supply Corp." to match the proper Galactic Reputation Faction name listed in the Legacy Menu
    • Several items have been updated to correctly indicate rarity
    • The Frogdog Practice Jersey can now be previewed in Collections
    • The Mercenary Contract (that grants the mission to obtain Treek) has been removed from the Toys section and now only appears in the Special section of the Collections Window
    • Once the account-wide unlock for Emote: Flourish is purchased, the reclaim button locks as intended and no longer allows an additional purchase
    • The Emergency Medical Table updated in Collections to display under the Toys and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide
    • Mood: Outraged has been updated to display in Collections under the Emotes and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide
  • Flashpoints and Operations
    • Flashpoints
      • Athiss
        • Republic players are now granted the appropriate alignment points in Hard Mode
      • Black Talon
        • Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14
      • Esseles
        • Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14
  • Items and Economy
    • General
      • New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints
    • Vendors
      • Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank
  • Legacy
    • General
      • All levels of the Global Legacy Unlock: Fleet Pass have been adjusted:
        • The base cooldown for the Fleet Pass ability is now 9 hours for subscribers
        • The base cooldown for the Fleet Pass ability is now 12 hours for non-subscribers
        • Legacy Fleet Pass I, II, and III now reduce the ability cooldown by 3 hours each
      • All levels of the Global Legacy Unlock: Legacy Travel and the Quick Travel ability have been adjusted:
        • The base cooldown for subscribers is now 25 minutes
        • The base cooldown for non-subscribers is now 45 minutes
        • Legacy Travel I, II, and III now reduce the ability cooldown by 5 minutes each
      • New Legacy Unlock! Players can now purchase a Guild Bank for their personal starship under Global Unlocks: Other
    • Achievements
      • Some Achievements no longer display in the Achievement Window as though they are complete, when all requirements have not been met. These Achievements will no longer appear as stuck in the Achievement Tracker in some cases
      • The Hoth Achievement "Whiteout" now correctly refers to the Pantran Whitefang World Boss as "Snowblind"
      • The Hoth Achievement "Hell Hoth No Fury" now correctly refers to the Pantran Whitefang World Boss as "Snowblind" and no longer claims to have a 30 minute time limit
      • Players will receive the correct Achievement for completing these Explosive Conflict Operations encounters:
        • Firebrand and Stormcaller on 8-Person Hard Mode
        • Firebrand and Stormcaller on 16-Person Story Mode
        • Colonel Vorgath on 16-Person Story Mode
  • Missions and NPCs
    • Missions
      • General
        • Updated the mission text for several missions to indicate that players must use their personal starship on steps that require travel to Coruscant or Dromund Kaas
        • [DAILY] Galactic Conflicts and [VEHICLE] Aratech Ice: These missions now update properly upon completing the Esseles Flashpoint on Hard Mode
      • Daily Area Missions
        • CZ-198
          • [WEEKLY] Czerka Takeover (Republic)/[WEEKLY] Czerka Dissolution: The mission text now refers to the faction-appropriate Anti-Toxin mission
          • Anti-Toxin Recovery (Republic)/Anti-Toxin Acquisition (Imperial): Updated the Mission Log and Tracker text to properly point players to the Mission Dropbox upon completion
      • Class Missions
        • Bounty Hunter
          • Joy Ride: Players are now informed that Mako is required for the step "Slice the Ship's Door" if a different Companion Character is active
        • Trooper
          • Public Relations: The bonus mission "The Price of Betrayal" no longer advances by defeating enemies other than the intended Treacherous Republic Troops
    • NPCs
      • General
        • The Republic Soldier on Hoth's Clabburn Base now understands that gravity should affect him and is no longer floating
        • Tauntaun Handlers see the diverse value of their product and no longer refer to their Tauntauns as military "hardware" or "arsenals"
        • PvP Vendors in the Outlaw's Den now have voices and move their lips
      • Bounty Contract Week
        • Kreegan Ramar, the Tatooine Kingpin Bounty, now uses voice modulation when speaking
  • PvP
    • Players who log out or are disconnected while in a Warzone queue no longer become stuck in the queue on all characters
    • Upon initially entering a Warzone, ability tooltips now display the correct amount of damage dealt
  • UI
    • Codex
      • All Imperial players can now reach the lore object to obtain the "Invasion of Balmorra" Codex entry, as it has been moved just inside the Balmorran Arms Factory
      • Players who manage to suffer the horrid fate of death by Sarlacc digestion are now granted the Codex entry and Title "Worm Food"
      • Defeating the Unleashed Maelstrom Terentatek within the Maelstrom Prison Flashpoint now grants Republic players a Species Codex entry
      • Terentatek have been removed from the Tython Bestiary requirements
      • Players are now able to unlock the "Ithorian" Species Codex entry
      • The tourism board of Makeb has corrected an error in their system, and the Planetary Codex entry is now available to visitors
      • The following Codex entries have been moved to a new "Lost Knowledge" category and no longer count towards planet totals:
        • Champion of House Thul (Alderaan)
        • Conqueror of Balmorra
        • Master of the Burning Way (Belsavis)
        • Conqueror of Corellia
        • Liberator of Corellia
        • Ice Wars Veteran (Hoth)
        • Of the Bane Brigade (Hoth)
        • Shadow Hunter (Nar Shaddaa)
        • Scourge of the Underworld (Nar Shaddaa)
        • Venom Drinker (Quesh)
        • Venomous (Quesh)
        • SIS Operative (Tatooine)
        • Primeval Explorer (Tatooine)
        • Mandalorian Bane (Taris)
        • Scorcher of Worlds (Taris)
        • Ambassador of the Republic (Voss)
        • Ambassador of the Empire (Voss)
    • Maps
      • Updated the Belsavis World Map to include additional roads in the Tomb area
  • Miscellaneous Bug Fixes
    • Imperial players can now access the Quick Travel Bind Point for Tarisian Dawn on Taris
    • Corrected a rare issue that would prevent characters who had not logged in for a time from loading into the game
    • Class names will now display the proper feminine form in most instances in French and German
2.3.1a 22 Aug 2013
  • Items
    • The alignment requirement has been removed from the following gear:
      • Section X Guardian Armor
      • Scalene Armor (Red, Blue, White, Gold)
      • Voss Ambassador Armor
      • Hyperspace Hotshot Armor
      • Deep Space Starfighter Helmet
2.3.1 21 Aug 2013
  • Highlights
    • The first Packs of Shipment Three are now available for sale on the Cartel Market! Most items in the Contractor’s and Freelancer’s Bounty Packs are not found in the Shipment One Cartel Packs or Shipment Two Contraband Packs
    • New Galactic Reputation Organization! Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Details under Legacy
    • Implemented changes to improve the overall experience for Free-to-Play players at early levels! Details under General
  • Cartel Market
    • General
      • Authorization: Event Equipment Requisition has been removed from the Cartel Market. All players now have access to Event equipment
    • New Items
      • A new Bounty Pack, the Contractor’s Bounty Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
      • A new Bounty Pack, the Freelancer’s Bounty Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Freelancer’s Bounty Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
    • Bug Fixes
      • Armor sets from the Cartel Market now have updated icons that are uniform in design
      • The art for the Grade 7 Starship Tactical Bundle now includes the Improved Power Conversion Module
  • General
    • Implemented changes to improve the overall experience for Free-To-Play players at early levels:
      • Free-To-Play players can now train Sprint at level 10
      • Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10
    • The Appearance Designer Kiosk and lore object have been removed from the GTN area of the Fleets and are now exclusive to the Cartel Bazaar hangar
  • Bounty Contract Week
    • While in a group, players who have used different methods to complete the same Bounty Contract are now provided with the appropriate conversation when turning in bounties to clients on single-faction planets
    • The appropriate error message will now display when a Friendly Drink is offered to a Shady Character who has already declined to provide information after one is offered
    • Players are no longer able to remove the "Bounty Engaged" buff from themselves
    • Aja Novar's "Explosive Surge" ability no longer displays as a buff while being cast
    • All Henchmen have broken their vow of silence during combat and will speak when fighting
    • Interrogation Probes and Kingpin Authorization items no longer incorrectly display a debuff icon upon use
    • The Carbonite Grenade no longer functions while players are dead
    • The "Bounty Target Region" buff is no longer applied twice while completing Bounty Contracts on Nar Shaddaa
  • Classes and Combat
    • Jedi Consular
      • Sage
        • Telekinetics
          • The immobilize from Force Wake is now properly classified as a negative Force effect and can be dispelled by the appropriate abilities (such as Evasion or Force Shroud)
    • Sith Inquisitor
      • Sorcerer
        • Lightning
          • The immobilize from Electric Bindings is now properly classified as a negative Force effect, and can be dispelled by the appropriate abilities (such as Dodge or Resilience)
  • Collections
    • The Diplomat's Meditation Hoverchair now displays a level requirement icon in the Collections Window
    • The description of Mood: Angered has been updated to correctly reflect its rarity
    • The image for the Republic Hutball Away Uniform in the Collections Window has been updated to match the gear's appearance in-game
  • Companion Characters
    • General
      • Unsummoning the target companion while in the process of giving them a gift no longer consumes the gift without providing affection
    • Lt. Pierce
      • Affection conversations now show Lt. Pierce's custom appearances and use correct camera settings
    • Risha
      • Risha no longer appears to be in two places at once on the Smuggler starship
    • Skadge
      • Skadge has given up his ventriloquism hobby and will move his lips when saying the line "You got somethin' to kill, or what?"
    • Treek
      • Treek's lips now sync properly with her words outside of conversations
      • Players will now address Treek properly when speaking to her in French
  • Crew Skills
    • General
      • Players now retain all Advanced Training for Crew Skills that are deactivated due to a change in subscription status
    • Crafting Skills
      • General
        • Players are now presented with a warning when Reverse Engineering gear that contains mods
      • Artifice
        • Crafted Dread Guard Relics now have a uniform material cost
      • Synthweaving
        • Synthweavers are no longer prevented from Reverse Engineering Willpower gear from Makeb
    • Gathering Skills
      • Biochem
        • Buff icons for Biochem consumables now properly match the item icon
  • Flashpoints and Operations
    • Flashpoints
      • Czerka Corporate Labs
        • Sith Warriors and Jedi Guardians will notice that Saber Reflect now appropriately reflects damage from CZ-2X Infiltrator Droids
        • Once the CZ-8X Eradicator Droid is activated, there is no longer a rope present to cause line of sight errors
        • Rasmus Blys has brought in experts to fix his floor and Kolto tank, and their textures now display properly
      • Czerka Core Meltdown
        • The Vigilant now attacks his target in all circumstances when starting the second phase of the encounter
        • Grounded the chairs that were floating around in the Jungle Habitat Room
        • Experimental Berserkers now spawn more reliably during the encounter with The Vigilant if Data Integration Points are destroyed quickly
      • Taral V
        • Players are now able to complete the Flashpoint if they exit the phase while on the step to defeat General Edikar
    • Operations
      • Scum and Villainy
        • Decreased the damage dealt by the Wealthy Buyer's "Wrist Laser" ability in 16-Player Nightmare Mode
        • Players who are caught Dash'Roode's "Updraft" ability are no longer able to be knocked back by his other abilities
        • Updated the Operations Chief's "Terminate" ability to make the damage dealt through player shields more consistent
        • The enrage timer has been increased by 30 seconds for the encounter with The Cartel Warlords in both Hard and Nightmare Modes
        • The encounter with The Cartel Warlords has been updated in Nightmare Mode. When two Warlords are left alive, if both are brought below 50% health, they will enrage and gain increased movement speed and damage
        • Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:
          • Thrasher's health has been increased by from 5.15 million to 5.33 million
          • Thrasher's enrage timer has been increased from 5 minutes to 5 minutes 35 seconds
          • Thrasher's "Roar" has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers
          • Snipers now pause for three seconds after entering Cover before using their "Snipe" ability
          • Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds
          • Turrets now target and attack immediately after spawning
          • Turrets now deal increased damage
        • Nightmare Mode players can no longer be knocked out of Thrasher's arena by his "Stomp" ability
  • Items and Economy
    • Commendations that are not gained because a player has reached the maximum quantity no longer count towards that Commendation's Weekly Progress
    • Item icons now visually indicate when they are unusable due to the target being out of range
    • Regardless of where it was purchased, a Mercenary Contract will now consume on use rather than upon mission completion
    • Descriptions for the following vehicles have been updated to indicate that only their initial purchase from the Cartel Market includes the Legacy Perk: Speeder Piloting I and that the perk is not included when retrieving the vehicle from Collections:
      • Aratech Rose
      • Czerka CR-17 Incendia
      • Czerka LD-1 Celebrator
      • Gree Solus Secant
      • Longspur Sportster
    • Toy animations now display correctly for players who lack the Galactic Reputation to buy the same item through the Bounty Supply Company
    • The 2-piece set bonus from the Field Medic’s gear no longer stacks with the 2-piece set bonus from the Battlemaster Field Medic’s gear
  • Legacy
    • General
      • Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Bounty Packs, and a new vendor has been added to the Cartel Bazaar area to allow players to capitalize on this reputation
    • Achievements
      • Increased the reward to 20 Cartel Coins for the "Big Time" Achievement gained by earning Social 10
      • The Sand People Flayer is no longer required to obtain the "Champion of Tatooine" Achievement
      • Increased the reward to 20 Cartel Coins for the "Big Time" Achievement gained by earning Social 10
      • The SIS Watchman is no longer required to obtain the "Tyrant of Ilum!" Achievement
      • The icons for Jaesa Willisaam's affection Achievements now properly represent their associated alignment
  • Missions
    • General
      • Ancient Allies (Republic)/New Frontiers (Imperial): These missions can no longer be accepted once the non-repeatable Terror From Beyond story mission has been accepted or completed
      • Players who log out in a mission phase that will eject group members are now prompted with the standard "Unsafe Logout" dialogue box
      • Intercept Course (Republic)/Best Foot Forward (Imperial): These leading missions are no longer available after players have accepted or completed the "Hutt Hospitality" mission
    • Daily Areas
      • CZ-198
        • Anti-toxin Recovery (Republic)/Anti-toxin Acquisition (Imperial): Mutated and Escaped Specimens no longer apply the "Womp Rat Fever" debuff
        • Give and Take (Republic)/What’s Yours Is Mine (Imperial): Decreased the required number of Biotoxin and Kolto Containers from 8 to 6 and added additional containers in the faction-specific areas leading up to the Supply Yard. Additionally, the spawn times on these containers have been decreased
        • Players who find themselves outside of the intended game world are now properly transported to the Medcenter
    • Class Missions
      • Jedi Consular
        • The Forge: Qyzen Fess is now required to be present when confronting Nalen Raloch and upon returning to the Jedi Council during this mission
        • The Vivicar Awaits: Treek now animates properly when approaching Lord Vivicar
      • Sith Warrior
        • Declaration of War: Treek will now animate properly during the conversation with Captain Treyyen
        • General Minst: This mission now progresses as intended while interacting with the Reactor Vault Interface if players choose to ask HK-51 or Treek for any last requests.
        • Set the Table: If players select to kneel when introduced to Darth Vengean, Treek no longer attempts to accentuate her humble by sinking into the ground
      • Smuggler
        • Race the Devil: Treek no longer moves around erratically while players are talking to Fabizan during this mission
        • The Endless Abyss: Companion Characters now follow properly while inside the Hi-Tech Lab
      • Trooper
        • Battle of the Gauntlet: Speaking to Aric Jorgan while aboard The Gauntlet no longer triggers a vivid premonition of future events in the form of the mission's final cutscene
        • Battle of the Gauntlet: Tanno Vik is now a required assistant when attempting to plant explosives at the railgun barrel during this mission
        • Battle of the Gauntlet: Yuun is now a required assistant when attempting to override the Primary and Tertiary Security Systems during this mission
        • Public Relations: Electing to rescue the senator during this mission will no longer present Troopers with an unlocked door that cannot be opened
      • Bounty Hunter
        • My Sponsorship: Mako now always provides her thoughts when speaking to Albea during this mission, even if another companion is active before the conversation begins
    • World Missions
      • Hoth
        • Exploding Mines (Republic): While in a group, Troopers no longer cause the conversation to end abruptly if they elect to surrender while speaking to Korl Torin
      • Makeb
        • Players can no longer begin the first conversation of the Makeb storyline from the holoterminal on their groupmate's personal starship
      • Old Feuds (Republic): Players no longer incorrectly receive line of sight errors during the encounter with the Isotope-5 Prototype Walker Droid
        • Stealing Thunder (Makeb): Lord Cytharat's second personality has been quelled and his voice no longer undergoes transformation for only a single conversation line
      • Nar Shaddaa
        • Chemical Agent (Republic): Ganuk now understands that his random comments never lead to actual discussion, so his ambient dialogue no longer triggers a conversation
  • UI
    • General
      • The mapnotes for Czerka Corporate Labs and Czerka Core Meltdown no longer refer to Hammer Station
      • CZ-198 is now labeled as a Level 55 area on the Galaxy Map
      • Mission rewards in the Mission Log no longer overlap or cut off when more than five rewards are listed
      • The elevator to Cartel Bazaar is now properly labeled in French and German
      • The area map for the Cartel Bazaar has been updated in French and German
      • The Guild Window now updates properly for players who purchased a Guild Rename before being promoted to Guildmaster
      • Updated a misspelled word in the Cargo Hold tutorial
    • Chat
      • The Chat Window font size can now be increased to 30-point
      • If players receive a whisper while in the process of replying to another whisper, the reply no longer displays the correct name while incorrectly delivering the message to the name who whispered most recently
    • Codex
      • New discoveries have been made about several species in the galaxy, and those seek knowledge will now be granted with a Species Codex entry:
        • Advozse
        • Anomids
        • Kaleesh
  • Miscellaneous Bug Fixes
    • The Group Finder Deserter Status is now applied appropriately in all instances after players log out of the character and back in
    • The Jedi Consular's starship navicomp has been repaired and now takes players to Hoth as soon as it is selected on the Galaxy Map rather than stalling until players click on the ship's door to exit
    • Tauntaun voices no longer carry such that their volume is the same regardless of their distance
    • Several reward mailings that had the wrong information in their subject or body fields have been corrected
2.3.0c 16 Aug 2013
  • General
    • An issue affecting the spawn rate of Shady Characters has been corrected. The respawn rate of Shady Characters has been increased significantly.
    • The "information" count required to advance Bounty Contract missions has been reduced to 4 (from 5)
2.3.0b 09 Aug 2013
  • General
    • Implemented a fix for a client crash that was occurring in the lobby of Czerka Flashpoints, as well as other locations in the game
2.3.0a 08 Aug 2013
  • Flashpoints
    • Completing either Czerka Corporate Labs or Czerka Core Meltdown in Story Mode will now update [WEEKLY] Czerka Takeover (Republic)/[WEEKLY] Czerka Dissolution (Imperial) in all instances
2.3 06 Aug 2013
  • Highlights
    • CZ-198, a new Level 55 Daily mission area, is now available! CZ-198 is a small, private moon where Czerka Corporation's most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control. Details under Missions
    • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka's corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company's most dangerous weaponry. Details under Flashpoints
    • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as "The Vigilant!" Details under Flashpoints
    • New Galactic Reputation Organizations! Three new Organizations have been added: The Adjudicators (Republic), Ordnance Acquisition Corps (Empire) and Bounty Brokers Association. Details under Legacy
    • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases
    • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!
    • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Details under General
    • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors
  • Cartel Market
    • New Items
      • Players can now purchase a Mercenary Contract to obtain the new Companion Character, Treek. Cost: 2,100 Cartel Coins
      • The Treek Customization Bundle is now available on the Cartel Market! This bundle contains three Companion Character customization items that will allow players to modify Treek's appearance in a variety of ways. Cost: 300 Cartel Coins
      • A new weapon is available in the Cartel Market! The custom-made Collapsible Bowcaster Grek requires Blaster Rifle weapon proficiency. Cost: 400 Cartel Coins
    • Bug Fixes
      • The Pocket Sarlacc has acquired a taste for male characters with Body Type 1 and will now display the eating animation properly when used
      • Calo Nord's Jacket now displays properly when equipped
      • The icon for the Unlimited Content Bundle no longer displays Medical Probes, as they are not contained in the bundle
      • Corrected a spelling error in the details for The Unlimited Content Bundle
      • Covert Energy Boots now display the proper icon in the Collections Window
  • General
    • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a "friend" encased in Carbonite. The first Bounty Contract Week begins on August 14th and will continue for seven days
    • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases
    • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors
    • The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar
    • Added a sign to the Appearance Designer entrance on Coruscant
  • Classes and Combat
    • Jedi Consular
      • Sage
        • Telekinetics
          • Using Telekinetic Wave quickly before the proc for Tidal Force is triggered no longer prevents abilities from being cast for several seconds
    • Sith Inquisitor
      • Sorcerer
        • Lightning
          • Using Chain Lightning quickly before the proc for Lightning Storm is triggered no longer prevents abilities from being cast for several seconds
    • Jedi Knight
      • Sentinel
        • Combat
          • The visual effect for Centering can no longer be continually stacked such that it causes performance issues
    • Sith Warrior
      • Marauder
        • Carnage
          • The visual effect for Fury can no longer be continually stacked such that it causes performance issues
    • Smuggler
      • Gunslinger
        • Saboteur
          • Hot Pursuit has been redesigned to improve how it interacts with Hightail It. The skill now has a 50/100% chance to gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. Each use of Quick Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover
    • Imperial Agent
      • Sniper
        • Engineering
          • Calculated Pursuit has been redesigned to improve how it works with Covered Escape: The skill now has a 50/100% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover
  • Companion Characters
    • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet
  • Crew Skills
    • Crafting Skills
      • Biochem
        • Crafted level 401+ Prototype (blue) quality Stims, Adrenals, and Medpacs now yield stacks of 3 or 4 rather than 1 or 2, depending on success type
    • Gathering Skills
      • Archaeology
        • Added level 401+ missions that reward color crystals.
  • Flashpoints and Operations
    • Flashpoints
      • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka's corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company's most dangerous weaponry
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times
        • Level 55 Hard Mode is also available
      • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as "The Vigilant!"
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times
        • Level 55 Hard Mode is also available
    • Operations
      • Scum and Villainy
        • Cartel Warlord Sunder's voice will now be properly modulated by his mask in the French and German versions
  • Items and Economy
    • General
      • New Weapons! The CZR-9001 weapons are available on the CZ-198 Reputation vendor. These Rating 162 weapons cost 350 Elite Commendations and require Friend rank with Adjudicators / Ordnance Acquisition Corps
      • Arkanian, Underworld and Kell Dragon proc relics will no longer prevent other Arkanian, Underworld and Kell Dragon procs of a different type from activating. For example, a Power proc relic and a damage proc relic will both activate correctly when equipped together
      • Bind on Use items that have a cast time now become bound when casting is complete rather than at the beginning of the cast
    • Vendors
      • New Reputation vendors are available in the CZ-198 Daily mission area:
        • Primary Black Secondary Blue Dye module schematic is available for players with Champion Rank with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic)
        • New Droid armor is purchasable for Companion Characters via these vendors
      • Added a new Bounty Broker's Association Reputation Vendor to the Cartel Bazaar on the Republic and Imperial Fleets
      • PvP vendors inside of Warzones now trade Ranked Warzone Commendations for Warzone Commendations instead of the other way around
  • Legacy
    • New Galactic Reputation Organizations!
      • Complete CZ-198 missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids
      • Complete Bounty Contracts Earn Galactic Reputation with the Bounty Brokers Association by completing bounty contracts during Bounty Contract Week
  • Missions and NPCs
    • Missions
      • General
        • [WEEKLY] Galactic Conflicts can now be advanced by completing [HARD] Czerka Corporate Labs and [HARD] Czerka Core Meltdown in addition to existing level 55 Hard Mode Flashpoints
        • The Curse of Conversation Craziness has been lifted from afflicted Companion Character hands, and when they equip certain gloves, it no longer prevents mission conversations from progressing properly
        • Using a mission item from the Mission Tracker during or after the mission updates to the next step no longer prevents players from interacting with objects in the world
      • CZ-198
        • CZ-198, a new Level 55 Daily mission area, is now available! CZ-198 is a small, private moon where Czerka Corporation's most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control
          • Complete missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids
          • CZ-198 is now available as a destination on the Priority Transport Terminal
      • NPCs
        • NPCs following players during escort missions and other special situations are no longer able to be attacked by members of the opposing Faction when the player is not PvP flagged
        • Heads have been restored to Weequay NPCs throughout the galaxy, who requested better protection for their vulnerable floating eyeballs
  • PvP
    • Warzones
      • Alderaan Civil War
        • This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret
  • UI
    • The buff icon for the Dr. Oggurobb Hutt Holostatue now displays Dr. Oggurobb's head instead of a Taun Fawn
    • Updated Tutorial text for "Fulfill Your Destiny" to account for prior changes in level cap and legacy unlock level
    • The Guild Window will no longer display level 0 characters with blank names in some circumstances

2.2 Operation Nightmare

Patch Release date Highlights and notes
2.2.3 23 July 2013
  • Cartel Market
    • New Items
      • A new bundle is available on the Cartel Market. The Unlimited Content Bundle offers players the ability to participate in all extended content. Note: this bundle contains items that require level 50. Cost: 2650 Cartel Coins (Discounted by 50% for a limited time!)
    • Bug Fixes
      • The Primordial Blaster Besh is no longer Main Hand only and can now be equipped as an Offhand weapon
  • General
    • In-game Customer Support tickets are now limited to 1610 characters
    • Jumping without a weapon drawn will now animate properly after using a vehicle
  • Classes and Combat
    • Jedi Knight
      • Sentinel
        • Quickly using an ability that does not respect the Global Cooldown (such as Saber Ward) after using Force Camouflage no longer causes the player to become invisible
    • Sith Warrior
      • Marauder
        • Quickly using an ability that does not respect the Global Cooldown (such as Saber Ward) after using Force Camouflage no longer causes the player to become invisible
  • Companion Characters
    • Ashara Zavros no longer displays incorrect skin texture when Customization 3 is equipped
  • Collections
    • The Pocket Sarlacc and Portable Relaxation Unit now include the bullet text "This item is not consumed on use" when viewed in Collections
    • The "Revan's Heir" Title has been added to Collections
    • The following items are no longer missing art in the Collections Window:
      • Reusable Jawagram: Awesome
      • Reusable Jawagram: May The Force Be With You
      • Reusable Jawagram: Party On
      • Ebon-wing Flutterplume
  • Crew Skills
    • Crafting Skills
      • Biochem
        • Crafting Underworld Implants now requires the correct amount of materials
  • Flashpoints and Operations
    • Flashpoints
      • Mandalorian Raiders
        • To prevent instances where Gil could not be looted if he is killed mid-air, his corpse is now teleported to the center of the room
    • Operations
      • Terror From Beyond
        • Dread Guards now deal slightly less damage and have decreased health in Nightmare Mode
      • Scum and Villainy
        • During the encounter with Dread Master Styrak, all players standing in the "Nightmarish Discharge" will be damaged, rather than just one
        • During the encounter with Dread Master Styrak, healers who have obtained their 36-point Skill Tree ability (such as Salvation) are now far less likely to be pulled into Nightmare Manifestation and be forced to face their Companion Character
        • During the encounter with Thrasher, damage from the Demolitionist's "Rocket Launcher" ability now applies when the rocket collides, rather than slightly before
        • Thrasher's "Massive Stomp" no longer affects players standing on the upper level of the encounter area
        • When a player is killed by Titan 6's "Huge Grenade", the combat log will no longer incorrectly indicate that the player was defeated by Grapple
  • Items and Economy
    • General
      • New Vehicle! The Red Sphere vehicle can now be obtained as a rare drop from Xenoanalyst in Hard Mode
      • The "Unify to Chestpiece" option now functions properly for Dye Modules with only one color (Primary or Secondary)
      • Using a non-stackable item while there is another item of the same type in the Inventory Window no longer causes the additional item to become bound to the player
    • Vendors
      • The Imperial Collector's Edition Vendor once again sells Customization 3 for Ashara Zavros
  • Legacy
    • New Achievements are available for the Relics of the Gree Event!
    • Imperial Agents are now properly granted the Achievement for completing Chapter 1 Players who have already completed Chapter 1 will be retroactively granted the Achievement and its rewards
    • Defeating the final encounter in The Foundry Flashpoint in Normal or Hard Mode now grants the appropriate Achievement
    • While on Makeb, players no longer need to complete the mission step "Regulators Diverted Troops from Gravity Hook Four Docking Ring to the Cartel Mining Mesa" in order to be granted the "Making the Connection" Achievement
  • Macrobinoculars and Seeker Droid
    • When a buried treasure is found with the Seeker Droid, there is now a higher chance to find deployment boosts, reputation trophies, secure crates, or speeder parts
    • The Seeker Droid no longer has a random chance to dig up items when the player is not near a buried treasure
    • Junk items dug up by the Seeker Droid are now level 10 or below
    • Gear can no longer be dug up by the Seeker Droid, with the exception of Dreadseed and Star Forager armor
    • Special buried treasure (one per Seeker Droid digsite) now has a greater chance of being a rare speeder part
  • Missions and NPCs
    • Missions
      • General
        • Relics of the Gree missions now provide Basic Commendations instead of Classic Commendations
      • Macrobinoculars and Seeker Droid Missions
        • The Alchemy of Evil (Republic): Removed some enemy barks during the "Defeat the Corrupted Sithspawn Experiment" mission step
        • [HEROIC 4] Dark Design: This mission now displays all tasks properly in the Mission Log
        • Hidden Perils: This mission no longer provides a reward option between two items with identical stats
        • Where Madness Takes Root: This mission no longer provides a reward option between two items with identical stats
      • World Missions
        • Alderaan
          • Stage 2 - Demoralize and Demolish (Imperial): Players on this bonus mission are now able to click on the Jedi Monuments to destroy them, rather than needing to defeat a droid over the statue's head
        • Hoth
          • Disgusting Native Life (Imperial): This mission is now available for players who have completed either of the "Forcing Their Hand" missions
    • NPCs
      • Relics of the Gree Event
        • Enemies in the Western Ice Shelf during the Relics of the Gree event are now level 55
        • Xenoanalyst is now level 55 and drops improved loot in all difficulty modes:
          • Elite Commendations and Ultimate Commendations
          • Arkanian Tokens in Story Mode
          • Underworld Tokens in Hard Mode
          • The new Red Sphere vehicle as a rare drop in Hard Mode
        • Gravak'k is now level 55 and drops improved loot
        • Surgok'k is now level 55 and drops improved loot
        • Gravak'k and Surgok'k now drop both Black Market and Hazmat gear
  • PvP
    • Warzones
      • Players who queue for a Warzone while in a group can no longer become "stuck" in the queue without the ability to leave
    • World PvP
      • During the Relics of the Gree Event, Bolster is enabled in the Western Ice Shelf of Ilum for level 50-55 players
  • UI
    • General
      • Players are no longer given an incorrect error message in some cases when purchasing a character unlock that also has an account wide unlock
      • Global experience modifiers (such as Double XP Weekend bonuses and guild experience bonuses) are now taken into account when previewing rewards for current missions in the Mission Log
    • Codex
      • Codex entries no longer contain text that is cut off, allowing for information to be properly displayed
      • Imperial Agents who complete or have completed the mission "The Fall of House Cortess" on Alderaan are now granted the "Operation: Silverplate" Codex entry
      • Imperial Agents who complete or have completed the "Armageddon" mission on Corellia are now granted the "Black Codex: The Star Cabal's Endgame (Agent)" Codex entry
      • Players who complete or have completed either the "Regicide" or "Usurper" missions on Alderaan are now granted the Persons of Note Codex entry for Bouris Ulgo
      • Troopers who complete or have completed the "Prisoner of War" mission on Alderaan are now granted the Persons of Note Codex entry for Markus Thul
      • Sith Inquisitors who complete or have completed the "A Woman Scorned" mission on Alderaan are now granted the Persons of Note Codex entry for Rehanna Rist
      • Unlocking HK-51 now grants the Faction-appropriate Persons of Note Codex entry
      • The HK-51 Codex entry no longer counts towards or is required to complete entries on Belsavis
      • Players are now able to unlock the "Devaronian" Species Codex entry
    • Guilds
      • Semi-colons no longer prevent Guild Member Notes or Officer Notes from being edited
      • Guild Experience Bonus will now be applied to the amount of experience displayed in the Mission Reward Window upon completing a mission
  • Miscellaneous Bug Fixes
    • Corrected several instances of missing text in the French and German versions
    • Human Male characters with head option 22 no longer feel pretty and now wear the male versions of all equipped gear. Additionally, when equipping some of the more revealing outfits, their legs will display the proper texture
    • Corrected rare instances where players were not charged properly when using a Paid Character Transfer
2.2.2a 16 July 2013
  • Cartel Market
    • Using a Character Rename Item no longer consumes the item without granting a rename in some circumstances
  • UI
    • The Chat Window now fades as intended due to inactivity and retains settings upon area transition
2.2.2 10 July 2013
  • Highlights
    • New Content! Nightmare Mode is now available for the Scum and Villainy Operation
    • New Vehicles!Two new vehicles are now available:
      • The Titan 6 Containment Vehicle
      • The Tirsa Champion Landspeeder
    • New Title! To celebrate the 10 year anniversary of Knights of the Old Republic™, the "Revan's Heir" Title will be available on the Cartel Market for 24 hours only beginning on July 15th at 12AM PDT/7AM UTC
  • Cartel Market
    • General
      • The tooltips for all Encrypted Datacubes have been updated to clearly indicate that the items grant a mission which can only be completed once per character
    • New Items
      • New Title! To celebrate the 10 year anniversary of Knights of the Old Republic, the "Revan's Heir" Title will be purchasable on the Cartel Market for 24 hours only beginning on July 15th at 12AM PDT/7AM UTC. Cost: 10 Cartel Coins.
      • The final Contraband Pack for Shipment Two, the Supreme Mogul's Contraband Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins.
      • Players can now purchase Hypercrates containing 24 Supreme Mogul's Contraband Packs and a bonus Fortuitous Dye Module Kit. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
    • Bug Fixes
      • Cathar Fur Color 1 has been restored to its correct colorization
  • Companion Characters
    • General
      • The following Companion Characters will now have their skin/fur appear consistent when not wearing armor:
        • Akaavi Spar
        • Aric Jorgan
        • Ashara Zavros
        • Gault
        • Guss Tuno
        • Kaliyo
        • Lord Scourge
        • Sergeant Rusk
        • Skadge
        • Tanno Vik
        • Vette
        • Xalek
        • Yuun
        • Zenith
    • Aric Jorgan
      • Aric Jorgan has been cured and will no longer appear sickly white
    • Dr. Lokin
      • Dr. Lokin can no longer enter Transformation Stance while he is in stealth
    • Xalek
      • Xalek is no longer missing his head and hands on the Character Window and during cut scenes
  • Crew Skills
    • General
      • Mass Manipulators can now be purchased from Crew Skill Vendors for 20 Exotic Element Equalizers and 350 Elite Commendations
      • If an active Companion Character is on a Crew Skill mission, dismounting a vehicle or summoning the companion no longer cancels the mission
  • Flashpoints and Operations
    • Operations
      • Scum and Villainy
        • New Content! Nightmare Mode is now available, rewarding all new pieces of Kell Dragon gear
        • Olok the Shadow now uses stealth less frequently in all difficulty modes
        • During the encounter with The Sandstorm Juggernaut, players are no longer able to reach an area that causes them to fall through the map
  • Items and Economy
    • General
      • New Vehicles! Two new vehicles are now available:
        • The Titan 6 Containment Vehicle is now dropped in Nightmare Mode Scum and Villainy
        • The Tirsa Champion Landspeeder can be obtained via the Imperial First Mobile Fleet / Republic Hyperspace Armada Reputation Vendors for players who have earned Legend rank
      • Galactic Solutions Industries (GSI) and Makeb Reputation Trophies can now be sold to vendors
      • Aratech and Sphere vehicles now tilt correctly when turning
      • The Arkanian Combat Tech's Body Armor now displays jets firing from its backpack
      • The Mythra Battle Headgear now uses voice modulation
      • Kira's Focus Skirt has been renamed to Kira's Focus Pants to properly reflect the gear type
  • Legacy
    • General
      • Legacy Titles that were erroneously removed upon character transfer have been restored.
    • Achievements
      • The "Junior Research Project" Achievement is now retained upon log out.
      • Completing "Solving the Ancient Pylons" and "Defeating the Infernal Council" in Eternity Vault 8-Player Hard Mode no longer grants the Achievements for 16-Player Story Mode.
      • Space Combat Mastery Achievements can now be obtained for the following missions:
        • Fondor Escort
        • Javaal Fleet Action
        • Saleucami Fleet Action
        • Sullust Interception
        • Drexel Sweep
  • Missions and NPCs
    • Missions
      • General
        • [WEEKLY] Terror From Beyond: This mission now directs Republic players to the correct hangar on the Gav Daragon
        • Level 50 Hard Mode Flashpoints no longer incorrectly count towards [WEEKLY] Galactic Conflicts
      • Macrobinoculars and Seeker Droid Missions
        • Defending the Arcanum (Imperial): The Escaped Terentatek in The Arcanum no longer appears to be on fire when he stops being burned by surrounding Droids
        • The Alchemy of Evil (Imperial)/Uprooting the Last Seed (Republic): Items granting the "Dreadseed" and "Star Forager" Titles can now be dug up at ambient dig sites for players who have completed this mission
        • The Alchemy of Evil (Imperial) / Uprooting the Last Seed (Republic): The reward for this mission has been updated and now provides a choice between a Dreadseed or Star Forager storage case
      • World Missions
        • Makeb
          • Stealing Thunder (Imperial): The Automated Defense Control Consoles are no longer useable after defeating the Prototype Isotope-5 Droid
        • Nar Shaddaa
          • Captive (Republic): The elevator to exit Camp 27 Lockdown is now fully accessible
      • Class Missions
        • Imperial Agent
          • The Cult of Ki Sazen: The step "Scan the First Triangulation Point" now displays the proper mapnote on the Taris World Map
    • NPCs
      • General
        • Cartel Dead-Eye Mercenaries on Makeb now display an icon when casting their "Call Reinforcement" ability
        • Young and Elder Bormu on Balmorra are far less friendly for Republic players, who will now be able to attack them
        • Several NPCs found on Makeb have learned to sit correctly and are no longer floating above their chairs
        • Colonel Jadick on The Ziost Shadow has acquired a neck, and his head no longer appears to be distorted
  • PvP
    • Warzones
      • Warzones now backfill more consistently, allowing for fewer uneven matches (such as 7 vs 8)
      • The UI no longer incorrectly informs qualifying players that they are under level 10 and prevent them from queuing for a Warzone
  • UI
    • General
      • Vehicle icons on quickbars are now greyed out if players are in an area that does not allow vehicles
      • Quick bars no longer reset after players are assisted by a Customer Service Representative
      • If a player selects "x" to cancel after choosing "Set Comment" on the Friends Tab, the button for "Set Comment" no longer becomes unusable
      • Deleting the credit field in the Trade Window will now correctly sets the offered credits to 0
    • Chat
      • Adding a player to an Operations Group now adds them to all appropriate chat channels
      • Custom chat channels are no longer removed when logging out and logging back in.
    • Codex
      • The unobtainable Ilum Persons of Note Codex entry for Master Jaric Kaeden has been removed for Republic players
      • Republic players are now able to find a Lore Object granting the Codex entry "Caught Between Two Foes"
      • Imperial players are now able to find a Lore Object granting the Codex entry "Corellian Engineering Corporation"
      • Defeating a Killik on Alderaan now appropriately grants a Species Codex entry
      • The Datacron Codex entry "Galactic History 88: The Unlikely Champion" is now properly listed under Makeb rather than Alderaan
      • The unobtainable Locations Alderaan Codex entry "The Elysium" has been removed for Republic players
      • The BT-7 Thunderclap Codex entry now correctly displays an image of the Trooper ship
    • Collections
      • Items now preview and display all details properly within the Collections Window
      • The Cathar Warstaff now has the correct icon in the Collections Window
    • Guilds
      • The tooltips for Guild Experience and Reputation Bonuses now indicate that they are capped at 10%
      • Removed the Respec option from the Manage Tab of the Guild Bank Window, as it no longer serves a purpose
  • Miscellaneous Bug Fixes
    • Human, Zabrak, Chiss, Rattataki, and Mirialan male characters with specific creation combinations no longer appear with floating heads, missing eyes, or other exceptionally distorted features
    • Sounds now properly follow players when riding a mounted vehicle
    • Multiple environmental art changes have been made across the galaxy
    • Removed various broken cover points in Toborro's Estate on Makeb
2.2.1 25 June 2013
  • Cartel Market
    • General
      • Revan's Armor has been modified to consistently match the NPC in-game appearance
    • New Items
      • A new vehicle is available in the Cartel Market! The Aratech Rose is an adaptive speeder that requires level 10. A consumable granting Speeder Piloting I is included with purchase. Cost: 1,500 Cartel Coins
      • A new weapon is available in the Cartel Market! The Cathar Warstaff, designed by Cathar bladesmiths, requires Electrostaff weapon proficiency. Cost: 400 Cartel Coins
      • A new bundle is available in the Cartel Market! The Starter Bundle offers items to assist players who are just beginning to explore the universe. The bundle contains items for increased inventory space, increased XP gain, and quick travel. (Discounted by 60% for a limited time!) Cost: 250 Cartel Coins
    • New Discounts
      • Permanent Reductions
        • The Turncoat Armor Set is now permanently discounted. Cost: 600 Cartel Coins
        • The Huttsbane Garments are now permanently discounted. Cost: 600 Cartel Coins
      • Temporary Reductions
        • Appearance Options: Chiss Customization 1 is now discounted by 50%. Cost: 120 Cartel Coins
        • Appearance Options: Human Hair Styles 1 is now discounted by 20%. Cost: 192 Cartel Coins
        • The Experimental Pilot Suit is now discounted by 50%. Cost: 400 Cartel Coins
        • The Sand People Pillager Armor Set is now discounted by 50%. Cost: 720 Cartel Coins
        • The Turncoat Armor Set is now discounted by 75% (off of the new permanently reduced price). Cost: 150 Cartel Coins
    • Bug Fixes
      • The Life Day Tinsel Bomb will now preview with full animation for all Classes
      • The Primordial Blaster is no longer Main Hand only and can now be equipped as an Offhand weapon
  • General
    • Paid Character Transfers are now available! Players can visit their Account Page on swtor.com to transfer their characters to a new server. Cost: 1,800 Cartel Coins
    • Made client-side optimizations to improve performance in areas containing large numbers of animated players or NPCs
  • Companion Characters
    • General
      • Dismounting a vehicle will summon Companion Characters as intended for players who are in a group
      • Players will now properly receive Companion affection when entering a conversation while riding a vehicle
    • Companions
      • Khem Val
        • Khem Is Watching: This mission will now provide proper affection gains
  • Crew Skills
    • Crafting Skills
      • Artifice
        • Crafted Underworld and Arkanian relics are no longer bind on pickup and are now bind on equip
      • Cybertech
        • Droid parts over level 400 no longer state that they require Advanced Armormech and can now be Reverse Engineered
      • Synthweaving
        • Augments now conform to a uniform crafting material cost
    • Mission Skills
      • Treasure Hunting
        • Lockboxes granted by level 401+ missions no longer have a player level requirement to be opened
  • Flashpoints and Operations
    • Flashpoints
      • Kaon Under Siege
        • Players are now appropriately granted the Organizations Codex entry for Modern Tion Hegemony during this Flashpoint
    • Operations
      • Explosive Conflict
        • Defeating Warlord Kephess now grants the appropriate Persons of Note Codex entry
      • Karagga's Palace
        • Defeating Karagga the Unyielding now grants the appropriate Lore Codex entry
        • Defeating Bonethrasher now grants the appropriate Lore Codex entry
      • Terror From Beyond
        • The enrage timer for The Dread Guard has been increased by 30 seconds in Hard and Nightmare Modes
        • The Terror from Beyond will no longer heal itself if it goes below 15% health when a tentacle is killed
        • Killing a Tentacle inside the Hypergate will now correctly remove 5% health from the Terror from Beyond
        • The Writhing Horror's Corrosive Slime can now be removed by Gunslinger's Dodge and Sniper's Evasion abilities in Hard and Nightmare Modes
      • Scum and Villainy
        • Adjusted the Exhaustion Zone boundaries in The Sandstorm Juggernaut area to prevent players from exiting the intended game area
        • Defeating Dread Master Styrak now grants the appropriate Persons of Note Codex entry
        • Made several art corrections throughout the Operation to fix issues such as map holes and incorrect textures
  • Items and Economy
    • General
      • Datacrons can now be retrieved if a player's Mission Log is full
      • The MCR-100 Droid is now visible for players who have acquired the pet
      • Warzone Training Dummies on personal starships once again scale to the player's level
    • Vendors
      • The Commendations Vendor has become less curt and now provides players with a reason when denying a transaction
  • Legacy
    • Achievements which require a task to be completed a certain number of times (such as "Kill 100 Flesh Raiders") will now transfer as intended when players switch servers
    • Titles that are earned by completing Achievements will now transfer as intended when players switch servers
    • The "Surviving Foreman Crusher (Nightmare Mode)" Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit
    • The "Hasty Hutt (Nightmare Mode)" Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit
  • Missions and NPCs
    • Missions
      • Macrobinoculars and Seeker Droid Missions
        • Players who have completed Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial) can now dig up both the Star Forager and Dreadseed armor pieces from the treasure dig sites, regardless of the Light or Dark Side choice made during the mission
        • A Secret Revealed (Republic): Being defeated on the electrified floor trap in the Sewer Hideout on Quesh will no longer occasionally place players into a state that prevents them from moving or taking damage normally
        • The Shroud's Last Stand (Imperial)/The Shroud Revealed (Republic): The stun effect from The Shroud's Electrostatic Mine ability can no longer be dispelled by the player
      • World Missions
        • Ilum
          • Ilum Under Siege: Female players can now complete the final conversation with Supreme Commander Rans
        • Makeb
          • The Lurker (Imperial): Captain Hanthor now recognizes fellow Cathar when speaking to them for the first time
          • The Observer (Imperial): Players on the step "Travel to the Third Eye" are now able to take the shuttle and advance this mission
          • To Pierce the Heavens (Imperial): The Mission Log no longer lists the step "Defeat J'Ruush's Regulators" twice
        • Nar Shaddaa
          • [HEROIC 2+] Terminal Injuries (Imperial): Players who are fighting against the wall can no longer be ejected from the instance with an incorrect error message
        • Quesh
          • Cartel Crushing (Republic): The mission step "Return to Major Treeg" will now provide Light or Dark Side points as intended
        • Tatooine
          • The Thing Czerka Found (Republic): Companions now give the proper amount of affection gain or loss during conversations
    • NPCs
      • General
        • Female Togruta characters have been cured of their plague and now have the proper skin color and texture
        • Some Droids on Corellia now have "CEC" correctly capitalized in their names
  • PvP
    • Warzones
      • General
        • Players who use /stuck in a Warzone while in combat will have a 20 second delay before they are able to release to a Medcenter
        • Assigning Skill Points into multiple Skill Trees now bolsters players as intended
        • Expertise again caps appropriately at 2018 instead of 2013. This correction to a rounding error will result in a slight reduction in PvP Damage Boost, PvP Damage Reduction, and PvP Healing Boost for expertise values below 2018
        • Crafted Prototype (blue) and Artifact (purple) quality items are now identified properly and are no longer bolstered more than intended
      • Voidstar
        • Players are no longer able to fire abilities under the shield doors in the final room, as the gap has been removed and the doors now reach the floor
  • UI
    • General
      • The quickbar lock button will now display the correct lock status and will no longer unlock without being toggled
      • Items can again be removed from the Trade Window by either right-clicking the item or dragging and dropping it into the Inventory Window or the world
      • Typing a name into the Ignore Tab of the Social Window and pressing "Enter" now adds players to the Ignore List appropriately
      • Global Cooldowns will now display properly for Force users who exit the game while in combat
    • Codex
      • The Selkath Codex entry now correctly displays an image of the Selkath species
      • The Bounty Hunter Codex entry "Akure, the Ghost in the Darkness" now displays the correct creature's image
  • Miscellaneous Bug Fixes
    • The Ziost Shadow Mission Deck has been cleaned and footsteps no longer sound as though players are moving through dirt
    • Made many art corrections on Makeb, fixing issues like floating rocks and trees, map holes, and incorrect textures
2.2.0a 18 June 2013
  • Items and Economy
    • The Advanced Black-Yellow Fortitude Crystal and SE Black-Green Color Crystal no longer have a vendor value.
    • Encrypted Datacubes will no longer provide a Credit Boom reward option.
    • The Major Experience Boost reward option from Encrypted Datacubes is now the Bind on Pickup version.
2.2 12 June 2013
  • Highlights
    • Nightmare Mode is now available for Terror from Beyond!
    • New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond
    • New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations (Additional Details under Operations)
    • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild (Additional details under General)
    • New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55
  • Cartel Market
    • General
      • The Solus Secant vehicle can now be unlocked account wide via Collections
      • The Turncoat Armor set can now be unlocked account wide via Collections
    • New Items
      • A new Contraband Pack, the Archon's Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Archon's Contraband Packs and a bonus Fortuitous Dye Module Kit that contains an increased chance to receive the rarest dyes (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
    • New Discounts
      • Appearance Options: Mirialan Tattoos 1 is now discounted by 50%. Cost: 45 Cartel Coins
      • Appearance Options: Human Hair Colors 1 is now discounted by 25%. Cost: 135 Cartel Coins
      • The Valiant Jedi Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
      • The Sith Raider Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
      • The Noble Commander's Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
      • Unlock: Inventory Module is now discounted by 40%. Cost: 105 Cartel Coins
      • Unlock: Inventory Module (Account) is now discounted by 40%. Cost: 234 Cartel Coins
    • Items Removed
      • An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:
        • Black Market Cartel Pack
        • Crime Lord's Cartel Pack
        • Blockade Runner's Cartel Pack
        • Skip Tracer's Cartel Pack
        • Space Pirate's Cartel Pack
      • The Gree Solus Secant vehicle is no longer available
      • The Gold Scalene Armor Set is no longer available
  • General
    • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:
      • For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%
      • For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%
      • An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild's member count
      • The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update
    • All instances of the Republic and Imperial Fleets now share a common chat channel to make it easier to find others who are looking for a group
  • Classes and Combat
    • Jedi Knight
      • General
        • Introspection's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed
      • Guardian
        • Vigilance
          • Shien Form now increases movement speed by 15%, in addition to its other effects
    • Sith Warrior
      • General
        • Channel Hatred's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed
      • Juggernaut
        • Vengeance
          • Shien Form now increases movement speed by 15%, in addition to its other effects
    • Jedi Consular
      • General
        • Meditation's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed
      • Shadow
        • Infiltration
          • Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active
    • Sith Inquisitor
      • General
        • Seethe's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed
      • Assassin
        • Darkness
          • Dark Ward has a new visual effect that persists while active
        • Deception
          • Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active
    • Smuggler
      • Gunslinger
        • Hightail It's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize)
        • Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover
    • Imperial Agent
      • Sniper
        • Covered Escape's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize)
        • Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover
    • Trooper
      • General
        • Hold the Line now properly grants immunity to follow-up movement-impairing effects (Example: Leg Shot in combination with the Debilitating Shots skill)
        • Recharge and Reload's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.
      • Commando/Vanguard
        • Assault Specialist
          • Sweltering Heat now slows properly when Plasma Cell is refreshed on a target
    • Bounty Hunter
      • General
        • Made visual improvements to Flamethrower.
        • Hydraulic Overrides now properly grant immunity to follow-up movement-impairing effects (Example: Leg Shot in combination with the Debilitating Shots skill)
        • Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target's location
      • Mercenary/Powertech
        • Pyrotech
          • Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target
  • Companion Characters
    • Jaesa Willsaam's Leap ability now displays the correct animation
  • Crew Skills
    • General
      • Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.
    • Crafting Skills
      • General
        • Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.
      • Biochem
        • The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.
  • Flashpoints and Operations
    • Operations
      • Terror From Beyond
        • Nightmare Mode is now available!
        • Story Mode drops have been updated to include the following in addition to current rewards:
          • The Writhing Horror now drops the Arkanian Bracer Token
          • The Dread Guard now drops an additional random Black Market Item
        • [WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions
      • Scum and Villainy
        • Story Mode drops have been updated to include the following in addition to current rewards:
          • Dash'Roode now drops the Arkanian Waist Token
          • Titan 6 now drops the Arkanian Implant Token
          • Thrasher now drops the Arkanian Earpiece Token
        • [WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions
  • Items and Economy
    • General
      • A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55
      • New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond
      • The Weaponmaster and Vindicator set bonuses are no longer incorrectly named
      • The Dr. Oggurobb Holostatue once again laughs when used
      • The Nano-Infused Absorb Adrenal now increases Absorb and Shield by 525 for 15 seconds
    • Vendors
      • The Collector's Edition vendor has been updated:
        • Added two new Bind on Pickup Dye Modules, Black/Medium Yellow and Deep Purple/Medium Green
        • Deep Green/Medium Yellow and Deep Orange/Deep Red Dye Modules are once again Bind on Equip
      • New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear
      • New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400
      • Twist, the Republic PvP Warzone Gear vendor, has been granted legs
      • The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed
  • Legacy
    • The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person
    • Alderaan Achievements for "Organa Forces Defeated" and "Thul Forces Defeated" no longer have inconsistencies between the titles and descriptions
    • Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances
  • Missions and NPCs
    • Missions
      • Macrobinoculars and Seeker Droid Missions
        • Seeker Droid: Dig sites are no longer deplete when players find Dreadseed or Star Forager armor pieces
        • Macrobinoculars: IR-77 will now properly draw his weapon when attacking
      • Class Missions
        • Jedi Consular
          • Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward
        • Imperial Agent
          • The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward
        • Smuggler
          • A Brother's Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward
          • Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward
        • Trooper
          • A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward
          • Target the Problem: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward
      • World Missions
        • Alderaan
          • Alderaan Bonus Series: "A Spy in House Organa" and "Shipment of Weapons" now progress as intended if players log off while completing one of the two missions
        • Belsavis - Section X
          • Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave
        • Corellia
          • Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective "Restore the Statues" now display their holograms
        • Makeb
          • Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window
  • PvP
    • Warzones
      • General
        • Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match
        • Crit rating, accuracy rating, absorb rating, defense rating, and surge rating now respect diminishing returns for low level Bolstered characters
        • The base damage and armor value granted by Bolster have been slightly increased to account to the most recent item power available to players
      • Alderaan
        • Turrets (Objective Control Points) are no longer interactable while changing ownership
        • Players are no longer backfilled into Alderaan Civil War Warzone when one team has twice as many points as the enemy team
      • Ancient Hypergates
        • Players are no longer backfilled into Ancient Hypergates after the 4th explosion
      • Huttball
        • Players are no longer backfilled into Huttball Warzone after 10 minutes have elapsed in the match
      • Novare Coast
        • Players are no longer backfilled into Novare Coast when one team has less than 25% remaining on their shields and the other team has 75% or greater remaining on theirs
        • Characters with body type 1 can no longer hide in the corners of bunkers to prevent others from seeing their nameplates
  • Miscellaneous Bug Fixes
    • Female Bounty Hunters and Smugglers with Body Type 2 will no longer have incorrect leg animation when near other players or NPCs
  • Operation NightmareGo to Patches#2.2 Operation Nightmare
  • Operation NightmareGo to Patches#2.2 Operation Nightmare
  • Operation NightmareGo to Patches#2.2 Operation Nightmare
  • Operation NightmareGo to Patches#2.2 Operation Nightmare
  • Operation NightmareGo to Patches#2.2 Operation Nightmare
  • Operation NightmareGo to Patches#2.2 Operation Nightmare


2.1 Customization

Patch Release date Highlights and notes
2.1.1 30 May 2013
  • Highlights
    • New Feature! Mission rewards for experience points, credits, and items can now be viewed in the Mission Log
    • Many Flashpoint and Operations missions have had their rewards adjusted and improved
    • The following missions now provide significantly improved item rewards:
      • Call to Arms
      • The Jedi Prisoner
      • Ilum Under Siege
      • An Empire Betrayed
      • Trouble in the Tion Hegemony
      • Outbreak in the Tion Hegemony
      • Endless Horrors
      • Journey to the Belsavis Depths
      • Hutt Hospitality
      • Explosive Conflict
      • Ancient Allies
      • New Frontiers
      • The Legions of Scum and Villainy
  • Cartel Market
    • General
      • Dye Modules can now be applied to the Gold Scalene Armor Set
    • New Items
      • The Galactic Diversity Bundle has been added to the Cartel Market. This bundle contains 10 Legacy Unlock consumable items: one for each of the 10 available species! Cost: 3,300 Cartel Coins
      • A new vehicle is available on the Cartel Market for a limited time! The Solus Secant is an adaptive speeder based on Gree technology. The Collections unlock for this item will be available in Game Update 2.2. Cost: 1,500 Cartel Coins
      • The Turncoat's Armor Set is now available! This collection of adaptive gear with no modifications is available to any Class at level 1. The Collections unlock for this item will be available in Game Update 2.2. Cost: 900 Cartel Coins
    • Returning Items
      • The Gold Scalene Armor has returned to the Cartel Market for a limited time. Cost: 1,440 Cartel Coins
    • Discounts
      • The Huttsbane Armor Set is now discounted by 50%. Cost: 450 Cartel Coins
      • The Black Market Cartel Pack is now discounted by 20%. Cost: 144 Cartel Coins
      • The following Cartel Packs are now discounted by 20%. Cost: 288 Cartel Coins
        • Crime Lord's Cartel Pack
        • Blockade Runner's Cartel Pack
        • Skip Tracer's Cartel Pack
        • Space Pirate's Cartel Pack
      • The following Hypercrates are now discounted by 40%. Cost: 5184 Cartel Coins
        • Hypercrate: Crime Lord's Cartel Packs
        • Hypercrate: Blockade Runner's Cartel Packs
        • Hypercrate: Skip Tracer's Cartel Packs
        • Hypercrate: Space Pirate's Cartel Packs
    • Bug Fixes
      • The French version of the tooltip for White Glowing Eyes now correctly indicates that the unlock applies only to the Human Species
  • General
    • Characters that have changed their name are now able to receive a whisper or invite without first logging out to Character Select
    • The welcome mail for Rise of the Hutt Cartel now includes a note about potential spoilers if players begin the Makeb storyline prior to completing the Chapter 3 story arc
    • Appearance Designer
      • Jedi Consulars, Sith Inquisitors, and Sith Warriors who change their body type will no longer have their idle stance temporarily changed to the Jedi Knight stance
      • The duplicate scar option for female Ratattaki Sith Inquisitors has been restored to prevent issues with the Appearance Designer
  • Classes and Combat
    • Jedi Knight
      • General
        • Dispatch now deals damage at the appropriate time, coinciding with the Lightsaber's appearance
      • Sentinel
        • Combat
          • Certain rest items (such as Carbonite Chamber) no longer allow Contemplation to continue to build Centering after the rest channel is interrupted
    • Sith Warrior
      • Marauder
        • Carnage
          • Certain rest items (such as Carbonite Chamber) no longer allow Brooding to continue to build Fury after the rest channel is interrupted
      • Juggernaut
        • Immortal
          • Dark Blood now increases internal and elemental damage reduction by 2.5% per point (up from 2%)
    • Jedi Consular
      • Sage
        • Telekinetics
          • Concentration now properly increases Force regeneration on the first charge
        • Balance (Sage)
          • Telekinetic Focal Point now grants stacks appropriately when only one skill point is applied
    • Sith Inquisitor
      • Sorcerer
        • Lightning
          • Lightning Effusion now correctly reduces the cost of Force attacks instead of reducing the cost of all Force abilities
          • Subversion now properly increases Force regeneration on the first charge
        • Madness (Sorcerer)
          • Focal Lightning now grants stacks appropriately when only one skill point is applied
    • Imperial Agent
      • General
        • Orbital Strike now causes significantly less knockback on Standard and Weak enemies, and the duration of the knock down stun has been increased such that enemies will not be able to attack in between blasts
    • Bounty Hunter
      • General
        • Death from Above now knocks enemies down in their current position, making it easier to keep targets inside the blast radius
      • Mercenary
        • Bodyguard
          • Emergency Scan no longer improperly consumes Thermal Sensor Override
    • Trooper
      • General
        • Mortar Volley now knocks enemies down in their current position, making it easier to keep targets inside the blast radius
      • Vanguard
        • Assault Specialist (Vanguard)
          • Assault Trooper now properly grants bonus critical damage to Ion Pulse, as the tooltip for the skill claims
  • Companion Characters
    • 2V-R8
      • There no longer two instances of 2V-R8 visible in the ship introduction conversations for Sith Inquisitors and Sith Warriors
    • Vector
      • Players no longer receive mail from Vector that alludes to a companion which has not yet joined the Imperial Agent story
  • Crew Skills
    • Crafting Skills
      • Artifice
        • Tooltips for Crafted Dye Modules now correctly indicate that they can be removed but will be destroyed upon extraction
        • Tooltips for Crafted Dye Modules now display color details
      • Biochem
        • Reusable Nano-Infused Absorb Adrenals now increases Absorb and Shield rating by 500
    • Mission Skills
      • General
        • Tier 10 Wealthy Mission Items no longer have duplicate icons within the same Crew Skill
      • Underworld Trading
        • Wealthy Yield missions now return the proper number of Beryllius for normal successes
  • Collections
    • The Turncoat Armor Set has been added to Collections tracking
    • The Gree Solus Mount has been added to Collections tracking
    • Color Crystals that are equipped in items no longer need to be removed to be tracked in Collections
    • Re-usable items that are already bound to a player (such as Holostatues and Founder's Medal) are now be tracked properly in Collections
  • Flashpoints and Operations
    • General
      • Many Flashpoint and Operations missions have had their rewards adjusted and improved
    • Flashpoints
      • Mandalorian Raiders
        • Players are no longer able to defeat Gil without being attacked by jumping onto the shuttle docked near the encounter.
    • Operations
      • Explosive Conflict
        • Players are now appropriately granted the "Warstalker" Title upon completing Nightmare Mode in less than 2 hours. Players who earned the Achievement without being given the Title will need to complete the Operation again to be given the Title.
      • Karagga's Palace
        • Players are now appropriately granted the "Unyielding" Title upon completing Nightmare Mode in less than 2 hours. Players who earned the Achievement without being given the Title will need to complete the Operation again to be given the Title.
      • Scum & Villainy
        • Turrets no longer spawn after Thrasher has been defeated
        • Players are no longer able to select Nightmare Mode for this Operation. Previously, selecting Nightmare Mode would place players into an incorrectly-designated Hard Mode
  • Galactic Solutions Industries
    • Seeker Droid Deployment Boosts now properly removes the activation time from the Seeker Droid
    • Players no longer receive an incorrect error message when attempting to use a Seeker Droid while in Cover
  • Items and Economy
    • General
      • Black Market and Verpine offhand weapons are now designated as MK-1 or MK-2 where appropriate
      • The color tooltip for the Dark Green and White Dye Module now displays the correct shade of green
      • Pre-Game Update 2.0 gear that had the same set bonuses (or affected the same abilities) as Post-2.0 gear no longer stacks the bonus effects. The first set bonus placed on the character will take affect but the second one will not
      • Tooltips for single color Dye Modules now display color details
      • Increased the stats for the Verpine Targeter's Tech's Offhand Blaster to the appropriate level
      • All Dreadguard Relic stats and abilities now match the power level they had prior to Game Update 2.0
      • Players who have completed all requirements to obtain the MCR-99 Droid minipet will now have the pet properly attached to the reward email
      • The MCR-100 Droid is no longer invisible when summoned
      • The chests in the Outlaw's Den on Tatooine no longer have a chance of granting Recruit Gear
      • Jawagrams now display the correct error message when attempting to use them in Warzones
      • Players now receive a warning when extracting a modification that will bind the item to the player
      • Purchasing Commendations while over the currency cap no longer takes away the cost without providing the purchased Commendations
    • Vendors
      • Added The Praxon Trackmaster vehicle to the Voss reputation vendor. This new vehicle can be purchased by players who have obtained the rank "Legend" with The Voss
      • Dye Modules purchased from the Security Key vendor and the Collector's Edition vendor are now Bind on Pickup
      • The PvP Commendation Vendor no longer displays "Undefined" prices for Conqueror Shields
  • Legacy
    • General Achievements
      • Invalid bonus objectives have been removed from the following Space Combat missions, allowing for their associated Space Combat Mastery Achievements to be obtained:
        • Archenar Interception
        • Makem Te Assault
        • Impossible Sector
        • Syvris Evacuation
        • Pakuuni Defense
        • Llanic Station Strike
        • Drexel Sweep
        • Zosha Advance
        • Kalee Fortification
      • The "Praxon Collector" Achievement can now be completed
      • The "Loyalty to the Sith Warrior" Achievement no longer requires Sith Warriors to gain maximum affection with Jaesa Willsaam; the Achievement is now granted for maximizing affection with Vette, Broonmark, Lt. Pierce, and Malavai Quinn
      • Sith Warriors are no longer required to maximize affection with both Light side and Dark side Jaesa Willsaam to complete her section under the “Companions” category
    • Enemy Achievements
      • The Achievement for defeating Elite Republic enemies on Ilum is now titled "Tyrant of Ilum"
      • The "Tyrant of Ilum" Achievement can now be completed, as the Kaleesh Overseer, Republic Field Officer and Talz Strategist enemies are no longer required
      • The Achievement for defeating Elite Imperial enemies on Ilum is now correctly titled "Liberator of Ilum"
      • The "Liberator of Ilum" Achievement can now be completed, as the Imperial Field Officer enemy is no longer required
      • The "Taris Lizard Hunter (Imperial)" Achievement now grants as intended when players defeat 100 lizard-based beasts
      • The "Tyrant of Balmorra" Achievement can now be completed, as it now updates as intended when players defeat the Ferocious Swoopstalker
      • The "Dewback Domination" Achievement can now be completed. The Siltroamer Dewback is no longer required, and players now need to defeat Aggressive Dewbacks on Tattooine to complete the Achievement
      • Removed the "Defeating Acidstalker" Achievement from the Taris "World Bosses" category
      • The "Big Game Hunter" Achievement can now be completed, as it no longer lists "Defeating Acidstalker" as a requirement
    • Exploration and Lore Achievements
      • Planet Exploration Achievements now display the Macrobinoculars requirements, which were previously hidden
      • The "Imperial Explorer of Balmorra" Achievement can now be completed
      • The "Loremaster of Nar Shaddaa" Achievement can now be completed, as it no longer requires lore objects which cannot be found. Players who have already met all requirements will automatically be granted the Achievement
      • Players who have started or completed the Makeb mission "The Monstrous Mesa of Solida Hesk" now receive the proper Codex entry entitled "Operational Briefing: Makeb Strike Team" which counts towards the completion of the "Loremaster of Makeb" Achievement
      • The "Explorer of Ilum" Achievement can now be completed.
    • Flashpoint and Operation Achievements
      • Players who defeat the Rakghoul Behemoth in Story Mode for the Kaon Under Siege Flashpoint will no longer receive both the Hard Mode and Story Mode Achievements
      • The Achievement to defeat Annihilator 6K-A2 in the Colicoid Wargames Flashpoint will now be correctly granted
      • The "Surviving Karagga (Nightmare Mode)" Achievement is now correctly granted only after players have completed the entire Operation
      • Players are now granted the proper Achievements upon defeating the Ancient Pylons and the Infernal Council in all 16-Player Hard and Nightmare Modes of Eternity Vault
      • Players now granted the proper Achievement upon defeating the Firebrand and Stormcaller Tanks in all difficulty modes of Explosive Conflict
  • Missions and NPCs
    • Missions
      • General
        • New Feature! Mission rewards for experience points, credits, and items can now be viewed in the Mission Log! Alignment points, social points, and companion affection will continue to be displayed only upon mission completion.
        • The following missions now provide significantly improved item rewards:
          • Call to Arms
          • The Jedi Prisoner
          • Ilum Under Siege
          • An Empire Betrayed
          • Trouble in the Tion Hegemony
          • Outbreak in the Tion Hegemony
          • Endless Horrors
          • Journey to the Belsavis Depths
          • Hutt Hospitality
          • Explosive Conflict
          • Ancient Allies
          • New Frontiers
          • The Legions of Scum and Villainy
      • Macrobinoculars/Seeker Droid Missions
        • All the Pieces: The IR-52 Airborne Assault Droids now attack players as intended and no longer require provocation
        • No Place Left to Hide: The conversation for the mission step "Trace Lord Tagriss's Holocall" no longer starts until all group members have indicated they are ready
        • Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial): Players can no longer use abilities while carrying the Power Cell on the mission step “Survive the Corrupted Onslaught.” The Pcell's tooltip has been updated to inform players that it will explode if an ability is used
        • Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial): Updated the Light Side and Dark Side options to be made when recovering the final seed on Ilum
        • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): If players are in a group, the mission step “Defeat the Shroud's Replicator Droids” will now progress if Replicator Droids are defeated by a group member who is not currently on this mission
        • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players are no longer able to be pulled beneath the floor during the final encounter
        • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players who are hit with the GT-33 Repair Drone's self-destruct ability will no longer be killed by fall damage
        • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players no longer able to get stuck inside of The Shroud's shield bubble after being hit by his knockback
      • Galactic Solutions Industries Missions
        • Warped to the Core: Players who are wearing the Anti Tox Respiration Helmet while outside of the mission phase will no longer experience Death by Irradiation
      • World Missions
        • Ilum
          • Operation Shatterstorm (Imperial): The Bonus Mission objective to "Enter Talz Command Center" will now update properly when players enter the mission phase
        • Makeb
          • A World Aflame (Imperial): Updated the journal entry to add information on the step "Defeat the Defense Droids"
          • Countdown to Doomsday (Imperial): The voice for Darth Marr's Bodyguard is no longer distorted as though he is wearing a helmet
          • Counterstrike (Republic): Updated journal entries to add information on two mission steps
          • The Observer: While on the step "Take the Shuttle to the Third Eye,” Imperial players will now need to click on the terminal instead of the shuttle itself to travel
          • Operation: Overwatch (Republic): Scanning the Drilling Beams now displays proper UI elements and data text
          • Probes of Perekta: The cinematic for Quake Shelter B has been updated to prevent Companion Characters from obstructing the player's view
          • Taking on Toborro (Republic): Toborro can no longer be affected by Glittering Fury's Megaton Annihilation Heat Laser
        • Voss
          • A Long Forgotten Evil (Imperial): The encounter with Sel Makor has been reduced in difficulty
      • Class Missions
        • Jedi Knight
          • Doomsday: Players now receive the correct Commendation reward for completing this mission
        • Sith Warrior
          • Contact Made: The Galaxy Map now properly directs players who are on the step "Travel to Balmorra"
        • Trooper
          • The Final Piece: Companions can now be summoned and behave properly while in the Star of Coruscant
    • NPCs
      • Added name plates to NPCs who are standing with General Wendin in the Senate Tower on Coruscant
      • Players should no longer see invisible NPCs on Balmorra named "MAES Master Controller"
      • Enemies on Makeb who are idling with accessories like toolboxes, spades, communicators etc will no longer keep them in their hand when attacked
      • Makeb NPCs will now display the appropriate mission symbols for Republic players
  • PvP
    • General
      • PvP Relics will no longer stack procs if a character is wearing both the Partisan and Conqueror versions
      • Players guarded during PvP encounters no longer remain in combat longer than intended when the guarding player continues to engage in combat while the guarded player retreats and disengages from combat
    • Warzones
      • General
        • The Overcharge Power buff no longer states that it increases defense
  • UI
    • General
      • Abilities from the Class, Advanced Class, and Legacy sections of the Abilities Window will no longer be duplicated in the General section
      • Expiring buffs and debuffs on the Operations Frame will be replaced by another buff or debuff if the character currently has more than the four being shown
      • Added missing mapnotes for NPCs in the Loading Ring area of Makeb
      • Player portraits now update properly when the player changes their force alignment tier or toggles the "Show Dark Side Corruption" option
      • Players who exceed currency limits now receive appropriate warning messages
      • All Class Stories are now visible at Character Creation in the French and German versions
      • The Codex Entry for Darth Acina now correctly refers to her predecessor as Darth Karrid
      • The PvP Queue Window now provides Warzone Information in French and German versions
    • Tutorials and Tooltips
      • Tooltips no longer persist after the associated icon is hidden
      • Commendations Tutorials now display updated screenshots in the French and German versions
  • Miscellaneous Bug Fixes
    • Corrected typos and grammar in the Dye Modules Tutorial
    • Fixed a rare case where players would be asked to activate a character multiple times if that character had been renamed due to server merges
2.1.0b 15 May 2013
  • General
    • White Color Crystals can no longer be Reverse Engineered
    • The vendor value of Color Crystals that are tracked via the Collections UI has been reduced
2.1.0a 15 May 2013
  • General
    • Corrected an issue that prevented many players with Windows XP from launching the game
2.1 05 May 2013
  • New Features:
    • The new Appearance Designer by AestheTech has been added to Dromund Kaas, Coruscant, and the Republic and Imperial Fleets. This kiosk will allow players to modify any feature of their physical appearance, except gender, including taking on a whole new Species. Players can also use the kiosk to access and unlock brand new character customization options. Subscribers get a substantial discount on all Appearance Designer changes.
    • Dye Modules are now available via Artifice Crafting, some vendors, and the Cartel Market. They function similar to other item modifications. More details under Items and Economy.
    • Collections provides a one–stop interface which is accessible from the Inventory Window or Cartel Market and tracks many items available from the Cartel Market, Packs (Cartel and Contraband alike), Cartel Reputation, and even Friends of Star Wars™: The Old Republic™, Pre–order, Collectors Edition, live fan events and more. More details under General.
  • New Species: Players of any Faction, Class, or gender can now play as the Cathar Species! Cathar can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk on the Republic and Imperial Fleets and Capital Worlds.
  • Renames Available: Players now have the ability to purchase a Name Change for Character, Legacy, and Guild from the Cartel Market.
  • Various Bug Fixes
Game Update 201:02

Game Update 2.1 Customization Trailer

2.1 Customization


2.0 RotHC - Rise of the Hutt Cartel and Scum and Villainy

Patch Release date Highlights and notes
2.0.1 24 Apr 2013
  • Cartel Market
    • New Items
      • A new Contraband Pack, the Vice Commandant's Contraband Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Vice Commandant's Contraband Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
      • The Stalwart Protector's Armor Set is now available! This adaptive gear can be worn by any Class at level 1. (Discounted by 20% for a limited time!) Cost: 1,152 Cartel Coins
    • New Discounts
      • Permanent Reductions
        • Access Authorization: Section X is now permanently discounted. New Cost: 500 Cartel Coins
        • Access Authorization: Section X (Account) is now permanently discounted. New Cost: 1,000 Cartel Coins
        • The Rancor Holo-Replica is now permanently discounted. New Cost: 120 Cartel Coins
        • The Experimental Pilot Suit is now permanently discounted. New Cost: 800 Cartel Coins
        • The Covert Pilot Suit is now permanently discounted. New Cost: 900 Cartel Coins
      • Temporary Reductions
        • Authorization: Artifact Equipment is now discounted by 33%. Cost: 800 Cartel Coins
        • Authorization: Artifact Equipment (Account) is now discounted by 33%. Cost: 1,800 Cartel Coins
        • Weekly Pass: Flashpoints is now discounted by 80%. Cost: 48 Cartel Coins
        • Weekly Pass: Operations is now discounted by 66.7%. Cost: 80 Cartel Coins
        • Authorization: Crew Member Appearance is now discounted by 40%. Cost: 195 Cartel Coins
        • Authorization: Crew Member Appearance (Account) is now discounted by 40%. Cost: 435 Cartel Coins
        • Authorization: Event Equipment Requisition is now discounted by 20%. Cost: 140 Cartel Coins
        • Authorization: Event Equipment Requisition (Account) is now discounted by 20%. Cost: 320 Cartel Coins
        • The Rancor Holo-Replica is now discounted by 20%. Cost: 96 Cartel Coins
        • The Experimental Pilot Suit is now discounted by 25%. Cost: 600 Cartel Coins
        • The Interstellar Privateer Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
        • The MA-44 Combat Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
        • The Experimental Pilot Suit is now discounted by 25%. Cost: 600 Cartel Coins
      • Price Adjustments
        • The Legacy Character Perk: Field Repair Droid has a new cost of 300 Cartel Coins
        • The Legacy Global Unlock: Rocket Boost has a new cost of 400 Cartel Coins
        • The Legacy Character Perk: Field Mail Droid has a new cost of 300 Cartel Coins
      • Bug Fixes
        • The Ubrikki Crimson Claw and the Ubrikki Sand Devil icons now display the correct colors
        • The Ultimate Leveling Bundle will now be listed in the results of a keyword search on the GTN
        • Priority Transport unlocks for Outlaw's Den, Capital World, and Section X that are obtained via the Going Places Bundle no longer incorrectly indicate that they unlock for the full account
        • The "Furious" emote will now work properly when used by all female characters
  • Classes and Combat
    • Jedi Knight
      • Guardian
        • Defense
          • Daunting Presence will now allow Force Leap to finish the cooldown on Force Kick when only 1 point is spent in the skill
        • Focus (Guardian)
          • Intervention will no longer incorrectly provide the maximum 100% benefit from a single committed Skill Point
    • Sith Warrior
      • Juggernaut
        • Immortal
          • Invincible's visual effect will now last for the full duration of the ability
        • Rage (Juggernaut)
          • Oppressor will no longer incorrectly provide the maximum 100% benefit from a single committed Skill Point
    • Jedi Consular
      • Sage
        • Balance (Sage)
          • Metaphysical Alacrity will no longer be prevented from properly granting a speed boost whenever the Mental Alacrity ability had been activated
    • Smuggler
      • Gunslinger
        • Scrambling Field's animation has been updated to better fit the fact that it can be used outside of Cover
        • Saboteur
          • The tooltip for Incendiary Grenade now correctly states that the slow applied by the ability lasts until targets leave the affected area
        • Sharpshooter
          • Ballistic Dampers will now be removed when the Gunslinger was broken out of cover
        • Dirty Fighting (Gunslinger)
          • The slow from the Feelin' Woozy skill will now properly reapply if the target is already under the effect of Shrap Bomb
      • Scoundrel
        • Dirty Fighting (Scoundrel)
          • The slow from the Feelin' Woozy skill will now properly reapply if the target is already under the effect of Shrap Bomb
    • Imperial Agent
      • Sniper
        • Marksmanship
          • Ballistic Dampers will now be removed when the Sniper was broken out of cover
        • Engineering
          • The tooltip for Plasma Probe now correctly states that the slow applied by the ability lasts until targets leave the affected area
        • Lethality (Sniper)
          • The slow from the Adhesive Corrosives skill will now properly reapply if the target is already under the effect of Corrosive Grenade
      • Operative
        • Lethality (Operative)
          • The slow from the Adhesive Corrosives skill will now properly reapply if the target is already under the effect of Corrosive Grenade
    • Trooper
      • Commando
        • Electro Net now has an improved tooltip, and players can now see a stacking debuff for the damage scaling
    • Bounty Hunter
      • Mercenary
        • Electro Net now has an improved tooltip, and players can now see a stacking debuff for the damage scaling
  • Companion Characters
    • Aric Jorgan: The Urban Outfit for this Companion Character will no longer incorrectly provide Scout rather than Urban pants
  • Crew Skills
    • Crafting Skills
      • Schematic item names now match the name of the item learned from the Schematic
      • Armstech
        • Tier 23 and 26 Armstech Augments now have the correct crafting times
      • Artifice
        • Arkanian Relics will now be listed in the correct category in the Artifice Crafting Window
    • Gathering Skills
      • Successful Gathering Missions above level 400+ will now provide more crafting materials
      • Slicing
        • Increased the number of Bio-Mechanical Interface Chips and Thermal Regulators provided as rewards for level 400+ Slicing missions
    • Mission Skills
      • Reforging the Chains: This mission will no longer provide Artifact Quality crafting materials without a critical success
  • Flashpoints and Operations
    • Flashpoints
      • [WEEKLY] Galactic Conflicts: This mission will no longer automatically update with progress the second week it is obtained and will now update when players exit the Hard Mode Flashpoint. Any current progress on this mission has been reset
      • Athiss
        • The Challenge Boss Ancient Abomination will now more reliably use his Resounding Strike ability
        • This Flashpoint is now available in Group Finder for levels 19-26, instead of 19-27
      • Cademimu
        • Bounty Hunters using Hydraulic Overrides and Troopers using Hold the Line are now able to free players from General Ortol's Magnetic Shackles
      • False Emperor
        • Players can now defeat the final boss encounter in this Flashpoint via normal means and are no longer required to throw the boss into the Reactor Shaft
      • Kaon Under Siege
        • This Flashpoint will now grant the correct amount of Dark Side and Light Side points in all difficulty modes
      • Mandalorian Raiders
        • Mavrix Varad will no longer occasionally remain standing in one place rather than move around the room during combat
    • Operations
      • Explosive Conflict
        • Zorn's "Fearful" debuff has been reduced in duration to 15 seconds
      • Terror From Beyond
        • Writhing Horror, Ciphas, Heirad, and Kel'Sara now have increased health in 16 Player Hard Mode
        • The Terror from Beyond will now start at 50% health in Phase 2 in all difficulty modes
        • Added several missing mapnotes
      • Scum and Villainy
        • The last two mission steps for the "Legions of Scum and Villainy"mission now have the correct Mission Log text
        • Mercenary Firebugs will be less likely to target players on the upper ring of the area during the Thrasher encounter
        • Players are no longer able to remove the "Disoriented" debuff during the encounter with Dash'Roode in all difficulty modes
        • The doors to the encounter with the Wealthy Buyer will no longer remain open after the encounter has begun
  • Items
    • General
      • All Arkanian, Verpine, Black Market, and Underworld helmets now modulate and distort voices
      • All Trooper helms will now display as intended when players have selected to show the head slot
      • Female Zabrak hair no longer clips through Underworld helmets
      • Jawagram Couriers now all display the correct error message when attempting to use them in Warzones
      • The Partisan Field Medic Helmet will now display properly when equipped
      • Icons for Standard Quality items will again display a white boarder around them
      • Players can no longer us the Czerka VX-736 Injector during Warzones
      • The Genteel Armor Set no longer displays incorrectly for male characters
      • Revan's Mask no longer clips through the Eradicator's Cuirass
    • Commendations
      • Planetary Commendations now have a maximum cap of 100 (up from 50)
      • Classic Commendations now have a maximum cap of 1000 (up from 400)
      • Classic Commendations no longer have a weekly cap
      • Basic Commendations now have a maximum cap of 1000 (up from 600)
      • Basic Commendations now have a weekly cap of 500 (up from 300)
      • Players will no longer be incorrectly given a warning about the Weekly Commendation Limit when they are not near the limit
    • Vendors
      • The PvP Vendor has restocked all missing pets, mounts, and color crystals
      • Verpine offhand weapons will now be sold by the appropriate Class vendor
  • Legacy
    • General
      • Lowered the Cartel Coin price for the Repair Droid Legacy Unlock to 300 Cartel Coins
      • Lowered the Cartel Coin price for the Rocket Boost Legacy Unlock to 400 Cartel Coins
      • Lowered the Cartel Coin price for the Field Mail Droid Legacy Unlock to 300 Cartel Coins
    • Achievements
      • Bounty Hunters will now be properly granted the Achievement for completing Chapter 3
      • Imperial Agents will now be properly granted the Achievement for completing Chapter 1
      • Certain Espionage Droids on Tython and Nar Shaddaa now scan properly with Macrobinoculars and will update Achievement progress as intended
      • Defeating Aberrant Nexus, Aberrant Ferrazids, and Aberrant Bogstalkers will now count towards their respective Achievements on Taris
      • Operations Achievements for Survival and Timed Run Nightmare Mode are now in separate categories and are no longer separated by player number
      • Players no longer need the "Longspur STAP" to obtain the Longspur Collector achievement ("Longspur STAP Executive" & "Longspur STAP Royal" are still needed however)
      • Players will now receive Achievement credit for having maximum affection with HK-51
      • Removed "Terentatek" as a required beast from the "Beastmaster of Tython" Achievement
      • The "Aratech Nethian" mount is now a part of the "Aratech Collector" Achievement
      • The Jedi Consular Achievement on Balmorra now correctly displays "Passing the Torch" as a requirement
      • The Republic "Hero of Taris" Achievement no longer requires [HEROIC] Ravaged Reconstruction for completion
  • Missions and NPCs
    • Missions General
      • [WEEKLY] Searching for Allies: This mission will no longer automatically complete for some players the first time it is picked up
      • Crafting Trainers: Crafting Crew Skill trainers on Makeb will now properly grant credit for this mission
    • Galactic Solutions Industries Missions
      • During Macrobinoculars missions, IR-77 will now properly draw his weapon when attacking players
      • Dig sites on Hoth and Alderaan will now properly update after players have found the rare treasure
      • [WEEKLY] GSI Valued Partner Initiative: The Mission Log has been updated to specify that GSI Assignments can be found on Alderaan, Hoth, Makeb, and Tatooine
      • A Secret Revealed: Imperial players are now able to use the Medical Droid near the Sewer Entrance for this mission on Quesh
      • Antiquity Analysis: Adjusted the amount of credits rewarded for this Macrobinoculars mission
      • Buried Evils: This Republic Seeker Droid mission will no longer have corrupted cinematics if abandoned and reacquired
      • Groundwork: This Imperial Macrobinoculars mission will no longer have corrupted cinematics if abandoned and reacquired
      • [HEROIC 2+] A Droid Defiant: The GSI Battle Droid on Tatooine now drops loot when defeated
      • The Search Begins: This Republic Macrobinoculars mission will no longer have corrupted cinematics if abandoned and reacquired
      • Trade Secrets: Adjusted the amount of credits rewarded for this Macrobinoculars mission
      • Weapons of Chaos: This Imperial Seeker Droid mission will no longer have corrupted cinematics if abandoned and reacquired
    • World Missions
      • Makeb
        • Armor Piercing: This Bonus Mission will now update when defeating the Armored Underwalker
        • Contain and Control: Companions are now able to enter the last room when on the step "Recover a Code Cylinder from the Mercenary Bunker Commander"
        • Culling the Commanders: This Bonus Mission now requires fewer Talaos Lieutenants to complete
        • Descent into the Core: Decreased the difficulty of the encounter with the Ferocious Deep Dweller
        • Extraordinary Measures: During this Republic mission, players can no longer interact with prisoners after completing the task to free them, and freed prisoners will no longer have a buff icon on them
        • Fuel for the Fire: The Generators and Shields now correctly reset to ensure that players are always able to complete this Bonus Mission
        • [HEROIC 4] The Observer: The mission step "Obtain Regulator Shuttle Access Codes" will now update properly for all group members
        • Inciting Incident: The step "Spot Artillery Camp Bunker" will now update properly for all group members
        • Mass Exodus: The Mission Droid for this Republic mission now indicates that the mission can be repeated weekly rather than every 24 hours
        • Mauling the Militia: This Imperial Bonus Mission now requires players to defeat 35 enemies rather than 40
        • Picking Up the Pieces: Added mapnotes for the mission step "Rescue Evacuees" during this Bonus Mission
        • Old Feuds: Corrected line of sight issues with the Isotope-5 Prototype Walker Droid encounter during this Republic mission
        • Securing the City: Players will now receive this Bonus Mission correctly and will no longer receive a different mission in some circumstances
        • Smuggler's Den: This Imperial mission now has a Bonus Mission called "Tracing Guilt"
        • Stealing Thunder: This mission now has the correct text in the Mission Log when on the step "Investigate the Small Isotope-5 Droid"
        • Taking on Toborro: Players are no longer able to interrupt The Glittering Fury's abilities
        • Taking on Toborro: Toborro's Heavy Defense Droid will now properly detect stealthed players when using the Stealth Scan ability
        • Tracing Guilt: Added missing mapnotes to guide players to this Bonus Mission
        • Weakened Grasp: Players will now receive proper credit for this Bonus Mission when defeating Regulator forces
    • Class Missions
      • Bounty Hunter
        • The Mandalorian Killer: Players who are defeated while on the step "Defeat the Republic Warden" will now respawn at the Bridge Medical Center
        • Number One With a Bullet: The loading screen text will now properly update to indicate that players have completed Chapter 3
    • NPCs
      • General
        • Low level (non-attacking) NPCs on Makeb will no longer remain in combat with players if they are not killed
        • Cartel Drill Operations Droids on Makeb will no longer teleport to the player's location after being knocked from the platform
        • The "Regulator Heavy Field Support" NPC now correctly displays the "Cover" buff in the buff section of the UI
        • Some Sith and Jedi NPCs will now wield Lightsabers
        • Creatures will now use the correct idle animations
    • World Bosses
      • The Forbidden Knowledge used to summon the Nightmare Pilgrim encounter will only be unavailable for a short amount of time after use
      • Players are no longer able to summon the Nightmare Pilgrim on Voss while affected by Mental Exhaustion from defeating him
  • PvP
    • General
      • [DAILY] No Quarter: This Republic mission now requires Level 55
      • Level 50+ players who were unable to obtain the PvP missions [DAILY] United We Stand and [DAILY] Zero Tolerance will now be eligible again
    • Warzones
      • General
        • Added a PvP Items vendor to all Warzones. This vendor sells Warzone Adrenals and Warzone Medpacks and will convert Warzone Commendations into Planetary Commendations
        • Bolster will no longer grant an increased amount of stats to gear when certain mods are removed while others are left in place
        • Decreased the amount of Expertise given via Bolster on Underworld and Arkanian gear
        • Characters below level 55 will now receive the proper stat increase from Bolster
      • Voidstar
        • Wins will now be granted properly in the case of a tie
  • Space Combat
    • Heroic Space Combat missions no longer reward Elite Commendations
    • Increased the number of Basic Commendations rewarded by Heroic Space Combat missions
  • UI
    • Character sheets will now display properly when inspecting others
    • Character sheets will no longer appear as overlapping when viewing your own character after having inspected a fellow player
    • If a player leaves the area while Achievements are being inspected, the Window will close as intended rather than display distorted text
    • Inspect Player and Inspect Achievements no longer appear on the character context menu when the player is in a conversation
    • Players that have purchased Rise of the Hutt Cartel will no longer be prompted to do so on the Character Select Screen
    • Ready check status icons will no longer be displayed in the Target of Target or Focus Target portraits
    • The UI will no longer display strings of red text on screen and in the chat window when players are in combat with the World Boss "Lucky" on Corellia
    • Players are now able to properly revert all graphics options
    • Updated Character Selection Screen art to ensure that colors and textures better match their in game appearance
  • Miscellaneous Bug Fixes
    • Corrected several areas on Makeb where players could fall through the game world
    • Players who revive after falling a great distance will no longer take additional damage and die a second time
    • Updated Alderaan to remove odd coloration for players with their Shader Complexity set to Very Low
    • Added missing audio to several conversations on Makeb
    • Corrected an issue that would cause an infinite loading screen and prevent certain characters from logging in
2.0.0b 16 Apr 2013
  • Crew Skills
    • Artifice
      • Reverse Engineering certain color crystals will no longer provide an error message
      • Advanced Crew Skill training is no longer required to Reverse Engineer color crystals of any type
  • PvP
    • The effect of Bolster on empty item slots has been decreased
    • Due to itemization changes, Expertise has been removed from all War Hero and Elite War Hero pieces except for weapon crystals
2.0.0a 10 Apr 2013
  • Pending Missions that were unable to be opened before Game Update 2.0 will now function as intended.
  • Corrected an issue that could cause a crash to desktop directly after clicking "Play".
2.0 09 Apr 2013
  • Rise of the Hutt Cartel (Digital Expansion) Released
    • All Classes can now reach Level 55
    • New Planet: Makeb
    • New Features: Macrobinoculars and Seeker Droids
  • Game Update 2.0 Highlights
    • New Operation: Scum and Villainy
    • New Hard Mode Flashpoints! Hard Mode is now available for the following Flashpoints at level 55:
      • Athiss
      • Cademimu
      • Hammer Station
      • Mandalorian Raiders
    • New Features: Achievements and Priority Mission Terminal
    • New Tier of Gear! New, more powerful gear is available from Flashpoints, Operations, and Warzones at level 55! Additionally, many commendation types have been consolidated and simplified. See the Items section for more details.
    • Players who are in a guild will now receive a 5% bonus to all experience gained!
Game Update 201:10

Game Update 2.0 "Scum and Villainy" Trailer

2.0 Scum and Villainy


1.7 Return of the Gree

For the associated World Event, see Relics of the Gree.

Patch Release date Highlights and notes
1.7.0b 16 Feb 2013
1.7.0a 14 Feb 2013
  • [Abuse] Frequently reported Chat abuse will result in chat lockout for 12 hours
  • [Bug Fix] No longer kicked to character select in rare circumstances on login
  • [Legacy, Bug Fix] Removed the character level requirement for Improved Priority Transport: Personal Starship and fixed bug that incorrectly unlocked all levels of the ability
1.7.0 12 Feb 2013
  • [Content Release] Seventh major content release
  • [Content Release] World Event, Relics of the Gree.
  • [Content Release] Galactic Reputation system added to the game.
  • [Content Release] Legacy Titles added.
  • [Cartel Market] Final pack of Shipment One, The Space Pirate Pack now available.
  • [Cartel Market] Added Jawagrams
  • [Items] bartenders on fleet also sell a Jawagram
  • [Cartel Market] Discounted new items and expired discounts on current items.
  • [Bug Fix] Can now use more than one type of experience boost a time.
  • [Cartel Market, Bug Fix] Updated depiction on some items.
  • [Bug Fix] Providing Classic version of pieces of some acquired sets via in-game mail.
  • [Bug Fix] Increased number of abilities that can be learned to allow additional pets and vehicles to be used by a player character.
  • [VIP] Added additional amenities to the VIP area on the fleets.
  • [Operation] Tuning for Terror From Beyond
  • [Bug Fix] Item sell values now reflect enhancements.
  • [Legacy] In addition to Galactic Reputation and Legacy Titles, can now unlock a Priority Transport: Personal Starship ability.
  • [Bug Fix, Legacy] Imperial unlock of HK-51 properly restricted now to Imperial characters.
  • [Bug Fix, Items] various tooltip fixes
  • [Missions, Reputation] New reputation related missions, vendors in Section X and with the Voss.
  • [Missions, Class] Fixes for several missions to properly inform the player character of companion requirements.
  • [Missions, PVP] Changes in Ilum missions corresponding to the new Relics of the Gree World Event.
  • [Missions, Space Combat] Reputation award added.
  • [GTN] Galactic Trade Network performance improvements.
  • [Bug Fixes] Grammer and spelling error fixes.
  • [Bug Fixes] Using /stuck on personal starship will kill player characters.

1.6 Ancient Hypergate

Blue Glass Arrow Main article: The Ancient Hypergate
Patch Release date Highlights and notes
1.6.3a 25 Jan 2013
1.6.3 23 Jan 2013
1.6.2a 15 Jan 2013
1.6.2 8 Jan 2013
  • [Cartel Market] adding items and new discounts
  • [Bug Fix] [Cartel Market] Unlock items no longer stack
  • [Bug Fix] [Cartel Market] item appearance/equip issues
  • [Bug Fix] [Cartel Market] Stylish Dancer's Top no longer BoP
  • [Bug Fix] [Cartel Market] Holo-statues no longer allowing use of Heroic Moment abilities
  • [Bug Fix] [Cartel Market] Cyan-blue War Hero's Color Crystal now BoE
  • [Bug Fix] [Cartel Market] Using fireworks now has player kneeling down and not moving when using Fountain Fireworks
  • [Bug Fix] [Cartel Market] Tinsel bombs can be used on Friendly and Hostile targets
  • [Bug Fix] [Cartel Market] Tooltip correct after acquiring Event Equipment Requisition Authorization
  • [Bug Fix]] [Cartel Market] Regneration items from Cartel Market now properly regenerating ammo for Trooper
  • [Bug Fix]] [Cartel Market] Remote Control Starship now properly regenerates character health and energy while channeled
  • [Account] Character slot restrictions now being enforced, public test server characters don't count toward limit
  • [Account] [Cartel Market] Character slots purchasable on Cartel Market
  • [Class] Tuning for Scoundrel Scrapper
  • [Class] Tuning for Operative Concealment
  • [Companion] Fixes for HK-51 dagger Dicer and Warning: Rivals Detected mission
  • [Flashpoint] Tuning for Kaon Under Siege and Maelstrom Prison Flashpoints
  • [Operation] Tuning for Eternity Vault, Explosive Conflict, Karagga's Palace and Terror from Beyond Operations
  • [Item] Appearance/sound effects for couple of items tweaked
  • [Legacy] [Warzone] Can no longer use Legacy of Combat abilities in Warzones
  • [Bug Fix] [Legacy] Using Priority Transport: Captial World advances missions where appropriate
  • [Mission] Fixes to Belsavis missions
  • [Class] [Mission] Fix to Jedi Consular Find the Ancien Weapon mission
  • [Class] [Mission] Fix to Trooper The Justice mission
  • [NPC] Fixes to Dreadtooth
  • [Warzone] Tuning for The Ancient Hypergate and Voidstar Warzones
  • [Space Combat] Costs for Grade 7 items at vendords reduced
  • [Space Combat] Credit from Heroic missions reduced
  • [Bug Fix] [UI] Unify to Chest should work properly now
  • [UI] Vendors now have a Sell Junk option
  • [UI] Inventory and Cargo Holds have new sorting options
  • [Bug Fix] [Trade] [Account] Preferred players can now correclty sell 5 items
  • [Bug Fix] Several miscellaneous bug fixes
1.6.1 18 Dec 2012
  • [Cartel Market] Added items and discounts
  • [Bug Fix] [Cartel Market] [Account] LD-1 Celebrator correctly identifies player-only unlock
  • [Bug Fix] [Item] Names and descriptions tweaked for accuracy and consistency
  • [Warzone] [Item] Elite War Hero Combat Tech and Medic now require War Hero pieces for purchase
  • [Localization] Text fixes for German and French
1.6.0 11 Dec 2012
  • [Content Release] Sixth major content release, Ancient Hypergate
  • [Warzone] The Ancient Hypergate added
  • [Space Combat] New weekly Heroic Space Combat and Grade 7 Starship Upgrades
  • [Cartel Market] New items and discounts, inlcuding Life Day items and Fireworks
  • [Bug Fix] [Cartel Market] [Item] One handed blasters and lightsabers can now be used in main and offhand
  • [Bug Fix] [Crew Skill] No longer losing Schematics after unlearning a skill and learning a schematics from Reverse Engineering
  • [Group] New group finder mission, group finder UI tweak, more commendations from group story mode Operations
  • [Item] various item updates
  • [Class] [Mission] New 'Advanced Gear' mission added for each class
  • [PVP] various tuning
  • [Bug Fix] [Space Combat] Ammo count now includes one in the chamber, and Power Conversion Module swapping fix for some classes
  • [UI] Currency window tweaked for commendations
  • [Bug Fix] [UI] Friends list fix for missing friends
  • [Bug Fix] No longer seeing other players incorrectly on personal starship

1.5 HK-51 Activated

Patch Release date Highlights and notes
1.5.0 15 Nov 2012
  • [Content Release] Fifth major content release, HK-51 Activated

1.4 Terror from Beyond

Patch Release date Highlights and notes
1.4.0 26 Sept 2012
  • [Content Release] Fourth major content release, Terror from Beyond

1.3 Allies

Patch Release date Highlights and notes
1.3.0 26 Jun 2012
  • [Content Release] Third major content release, Allies

1.2 Legacy

Patch Release date Highlights and notes
1.2.7b 19 Jul 2012
  • In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased.
1.2.7a 13 Jul 2012
  • Addressed an issue that prevented players from reconnecting to an area for a short period of time after being disconnected from a Flashpoint or Operation. This issue could prevent players from logging into the game after transferring their character.
1.2.7 12 Jul 2012
  • When a player is required to rename multiple characters, it is now clear which character the rename prompt refers to.
  • Bug fixes
1.2.6a 7 Jul 2012
  • Improved overall client stability.
1.2.6 5 Jul 2012
  • Bug fixes
1.2.5 30 Jun 2012
  • Any players required to change a character's name due to Customer Support request must now make all name changes before logging in with any characters on a server.
  • Level 50 PvP missions now grant 100 Warzone Commendations for daily missions and 300 Warzone Commendations for weekly missions.
  • Warzones now end early if team populations become too imbalanced.
  • Players can no longer assign keybindings to toggle off music (ctrl+M) and ambient sounds (ctrl+A) . These can still be adjusted using the sliders in the Preferences Window and all sound can still be toggled using ctrl+S.
  • Players can now purchase both Cargo Hold expansions back-to-back if eligible to do so.
  • Bug fixes
1.2.4 15 Jun 2012
  • Mini-pets can no longer be summoned inside Warzones.
  • Characters that exit the protected spawn area before the match begins are now killed.
  • Bug fixes
1.2.3a 10 Jun 2012
  • An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press "I" and then select the "Mission Items" tab at the bottom of the window).
1.2.3 8 Jun 2012
  • More Custom (orange) moddable items that have no modifications installed can now be reverse engineered. This does not include some crafted Custom items and social gear.
  • All characters in a Legacy now appear in the Family Tree, even if the character has not logged in since patch 1.2.
  • Daily Warzone missions now require the completion of 6 Warzone matches. Losing a match counts as 1 completion towards this goal, while winning a match counts as 2 completions.
  • In the GTN UI the default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.
  • Bug fixes
1.2.2 1 Jun 2012
  • The "Exit Area" button in Flashpoints and Operations is now disabled during combat.
  • Kephess now uses the Gift of the Masters ability during 16-player Hard Mode Explosive Conflict.
  • Mysterious, Unusual, and Wondrous Eggs can now be sold on the Galactic Trade Network.
  • The weekly Nightmare Pilgrim mission now rewards 4 Black Hole Commendations.
  • If a player logout causes a mission to fail, the player is now transported outside of that mission's phase when logging back in.
  • Target Markers can now be bound to keys in the preferences menu.
  • Guild Banks now display on the map even if the player is not in a guild or the player's guild does not currently have a Guild Bank.
  • Bug fixes
1.2.1a 27 Apr 2012
  • Corrected an item-related issue to prevent a serious economic exploit.
1.2.1 24 Apr 2012
  • Chests in Hard Mode Explosive Conflict no longer drop Black Hole gear.
  • The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.
  • The cost for PvP consumables has been reduced to 10 commendations
  • Class re-balancing
  • Bug fixing
1.2.0c 19 Apr 2012
  • Corrected an audio issue that could cause a loud, perpetual "jet engine" sound that is most noticeable on the Republic and Imperial Fleets.
  • Corrected a rare issue that could cause players to be unable to access their guild.
  • Heatseeker Missile: This ability will no longer deal more than 25% bonus damage on targets with more than 5 stacks of Heat Signature. Also corrected an issue which would cause this ability to hit for an increased 50% damage at all times instead of 25% as intended.
  • Demolition Round: This ability will no longer deal more than 25% bonus damage on targets with more than 5 stacks of Gravity Vortex. Also corrected an issue which would cause this ability to hit for an increased 50% damage at all times instead of 25% as intended.
  • Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.
  • Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.
  • Increased rewards for players on the losing side of Warzone matches.
  • Players will now receive rewards for Warzones if they have earned at least one medal.
1.2.0b 17 Apr 2012
  • An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it.
  • Tionese and Centurion gear have had their stats corrected to pre-update 1.2 values.
1.2.0a 13 Apr 2012
  • Addressed an issue that could prevent characters from being deleted.
  • Made improvements to the CS ticketing system.
1.2.0 12 Apr 2012
  • "Legacy"
  • Second Content Update for SW:TOR
  • The Legacy system has been expanded with a legacy three and rewards for reaching a certain legacy level.
  • Lost Island, a new flashpoint, Explosive Conflict, a new operation and Novare Coast, a new warzone have been added to the game.
  • New high-level daily missions are available in the Black Hole area on Corellia.
  • Guilds now have access to a Guild Bank on the Fleet.
  • A new tier of gear has been added for both PvP and PvE.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss has been added in the Gormak Lands region on Voss.
  • Balance of the classes(skillpoints will be refunded).
STAR WARS The Old Republic - Coming in Game Update 102:05

STAR WARS The Old Republic - Coming in Game Update 1.2

1.2 Legacy


1.1 Rise of the Rakghouls

Patch Release date Highlights and notes
1.1.5e 4 Apr 2012
  • Updated several areas in order to increase general server stability.
1.1.5d 23 Mar 2012
  • Implemented changes to improve overall server stability.
  • [In Voidstar] Players will no longer be able to exit the starting area earlier than intended.
1.1.5c 20 Mar 2012
  • Made further adjustments to prevent incorrect access for Weekend Pass players.
1.1.5b 15 Mar 2012
  • Corrected an issue allowing incorrect access for Weekend Pass players.
1.1.5a 13 Mar 2012
  • Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion.
  • Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.
1.1.5 6 Mar 2012
  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • Dark/Light requirements present on some color crystals have been removed.
  • Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.
  • Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
  • Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
  • The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.
  • The Shader Complexity preference now supports a "Very Low" option.
1.1.4 22 Feb 2012
  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window...
  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone...
  • The Eastern Turret [in the Alderaan Warzone] no longer fires twice under some circumstances when it is captured by the Imperials.
  • Added several new preferences for cooldown appearance.
1.1.3a 14 Feb 2012
  • Using mouse button 5 while hovering over the UI will no longer cause the game client to crash.
1.1.3 14 Feb 2012
  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.
  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.
1.1.2a 9 Feb 2012
  • Killing players on Ilum will now consistently grant Valor and mission credit as intended.
1.1.2 7 Feb 2012
  • Further improved response time for ability activation requests, especially in low-framerate situations.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Companion Characters no longer occasionally appear unclothed when summoned.
  • It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.
1.1.1a 2 Feb 2012
  • Made a configuration change to resolve hitching/freezing issues seen on some clients after patch 1.1.1.
1.1.1 31 Jan 2012
  • [Bug Fix] Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • In Eternety Vault, players no longer randomly die in this Operation after being in Gharj's lava.
  • On Ilum, additional base turrets now protect the taxi location inside each faction's base.
  • [Bug Fix] Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
1.1.0c 28 Jan 2012
  • Improved service to reduce the number of player disconnections to the character selection screen.
1.1.0b 24 Jan 2012
  • Implemented optimizations to improve performance on Republic and Imperial Fleets.
  • Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.
  • Operations will no longer allow more than 16 Operations Group members to enter concurrently.
  • In Karagga’s Palace, G4-B3 Heavy Fabricator will no longer respawn more than once if players have not defeated Karagga.
  • Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno in Karagga’s Palace.
  • Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."
1.1.0a 19 Jan 2012
  • Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats.
  • On Ilum players can no longer enter the opposing faction’s safe base area, thus preventing players from continually "camping" the other faction's base.
  • On Ilum turrets inside faction bases were not intended to be destroyed and are now immune to damage.
  • The population cap for instances of Ilum has been reduced to improve performance.
  • Implemented optimizations to improve performance on Ilum.
  • [Bug Fix] Loading screens no longer appear when other players spawn nearby.
1.1.0 18 Jan 2012
  • "Rise of the Rakghouls"
  • First Content Update for SW:TOR
  • Brings a new Level 50 Flashpoint called "Kaon Under Siege"
  • Four new bosses added to "Karagga's Palace"
  • PvP brackets for lvl 50 players

1.0 Welcome

Patch Release date Highlights and notes
1.0.2d 12 Jan 2012
  • Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.
  • [Bug Fix] Fixed an issue that sometimes prevented players from resetting their active Flashpoint.
  • Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters in Operation: Eternity Vault
1.0.2c 06 Jan 2012
  • Fixed an exploit that could allow players to receive more items than intended via in-game mail.
  • Resolved an exploit when selling items.
1.0.2b 05 Jan 2012
  • Fixed an issue that could cause in-game chat channels to stop functioning for some players.
  • [Bug Fix] Social emotes (like /getdown) can no longer interfere with combat.
1.0.2a 04 Jan 2012
  • Fixed an issue that could cause players to crash to desktop after selecting a character.
1.0.2 04 Jan 2012
  • Second major patch since launch
  • Included many bug fixes and exploit fixes
1.0.1a 29 Dec 2011
  • Adjusted the refresh rate for the game client server selection screen.
  • Made changes to help alleviate issues for players who were getting stuck on the loading screen.
1.0.1 27 Dec 2011
  • First major patch since launch
  • Included many bug fixes and exploit fixes
1.0.0f 22 Dec 2011
  • Fixed an issue where players were unable to open and complete pending missions as intended.
1.0.0e 22 Dec 2011
  • Fixed an issue that cause dome pre-assigned guild names to display incorrectly
  • Players who are disconnected while in the queue to join a server now retain their position upon logging back in within a reasonable amount of time.
1.0.0d 20 Dec 2011
  • Corrected an issue that could cause degraded performance or client crashes for some players on Taris
  • Fixed a bug that could prevent players from accepting pending mission rewards.
1.0.0c 19 Dec 2011
  • Implemented player account changes to prepare for launch
  • Made several improvements to increase overall hardware stability
1.0.0b 17 Dec 2011
  • Fixed an issue that could cause the game client to crash under some circumstances
1.0.0a 16 Dec 2011
  • Corrected a server-side issue that caused some game systems to behave incorrectly
1.0.0 13 Dec 2011
  • Initial Release Version of SW:TOR

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