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Scoundrel

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Scoundrel.png
Scoundrel
Faction:
Starting class:
Role:
DPS/Healer
Armor:
Weapons:
Primary Attribute(s):

Scoundrel is one of the of two Smuggler Advanced Classes.

WookieepediaFavicon.png For information on this subject beyond The Old Republic, see: Scoundrel on Wookieepedia

The Scoundrel doesn't have time for politeness or a fair fight. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive. Being invisible works best, but even when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first.

Primary Focus:

  • Blaster ‘Shot Gun’
  • Stealth / Cover system / Medicine
  • Burst ranged damage or Healing

Contents

Skill TreesEdit

Although Scrapper and Dirty Fighting(Scoundrel) have quite a few ranged abilities, both specs require that you are in Melee/Close range (10 meters or less) with your target in order to achieve maximum DPS. Unlike the Sniper/Gunslinger who have 35 meters of range, Operative/Scoundrel are very short range DPS.

SawbonesEdit

Blue Glass Arrow.png Main article: Sawbones

The Scoundrel patches his allies up using whatever medical supplies he can scrap together.

ScrapperEdit

Blue Glass Arrow.png Main article: Scrapper

Focuses on stealth and using the scatter gun to sneak in, take out the enemy and sneak out.

Dirty FightingEdit

Blue Glass Arrow.png Main article: Dirty Fighting

These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding

Abilities through LevelEdit

Name Level Learnt Cast Time Cooldown Energy Cost Range Description
Back Blast 10 Instant 9 seconds 10 4m Fires the scattergun point-blank into the target's backside, dealing X - Y kinetic damage. Must be behind the target to use.
Blasters Blazing 10 Passive Passive N/A Self Increases the damage dealt by Quick Shot by 15%.
Defibrillator 10 Passive Passive N/A Self Reduces the cooldown of Revive by 100%.
Stealth 10 Passive Passive N/A Self Activates the stealth generator, making the player and the companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. The companion will not react to enemy attacks while in stealth.
Underworld Medicine 10 2.5s None 25 30m Heals a friendly target for X - Y.
Upper Hand 10 Passive Passive N/A Self Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10 seconds. Up to 2 charges of Upper Hand can exist at once.
Weapon Proficiency:Scattergun 10 Passive Passive N/A Self Able to equip scatterguns, shotguns, and flechette launchers.


Abilites through SkillsEdit

Sawbone SkillsEdit

Name Skill Cast Time Cooldown Energy Cost Range Description
Slow-Release Medpac Slow-Release Medpac (Skill) Instant None 15 30m Injects the target will a slow release medicine that heals for X over 18 seconds. Stacks up to 2 times.
Emergency Medpac Emergency Medpac (Skill) Instant None None 30m Exploits Upper Hand to immediately heal the target for X.
Kolto Cloud Kolto Cloud (Skill) Instant 12 seconds 30 30m Heals 4 targets within 10 meters of each other for X over 15 seconds.

GalleryEdit

ReferencesEdit

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