Scoundrel
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| DPS/Healer
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Scoundrel is one of the of two Smuggler Advanced Classes.
For information on this subject beyond The Old Republic, see: Scoundrel on Wookieepedia
The Scoundrel doesn't have time for politeness or a fair fight. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive. Being invisible works best, but even when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first.
Primary Focus:
- Blaster ‘Shot Gun’
- Stealth / Cover system / Medicine
- Burst ranged damage or Healing
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Skill Trees
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Although Scrapper and Dirty Fighting(Scoundrel) have quite a few ranged abilities, both specs require that you are in Melee/Close range (10 meters or less) with your target in order to achieve maximum DPS. Unlike the Sniper/Gunslinger who have 35 meters of range, Operative/Scoundrel are very short range DPS.
Sawbones
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The Scoundrel patches his allies up using whatever medical supplies he can scrap together.
Scrapper
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Focuses on stealth and using the scatter gun to sneak in, take out the enemy and sneak out.
Dirty Fighting
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These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding
Abilities through Level
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| Name | Level Learnt | Cast Time | Cooldown | Energy Cost | Range | Description |
| Back Blast | 10 | Instant | 9 seconds | 10 | 4m | Fires the scattergun point-blank into the target's backside, dealing X - Y kinetic damage. Must be behind the target to use. |
| Blasters Blazing | 10 | Passive | Passive | N/A | Self | Increases the damage dealt by Quick Shot by 15%. |
| Defibrillator | 10 | Passive | Passive | N/A | Self | Reduces the cooldown of Revive by 100%. |
| Stealth | 10 | Passive | Passive | N/A | Self | Activates the stealth generator, making the player and the companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. The companion will not react to enemy attacks while in stealth. |
| Underworld Medicine | 10 | 2.5s | None | 25 | 30m | Heals a friendly target for X - Y. |
| Upper Hand | 10 | Passive | Passive | N/A | Self | Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10 seconds. Up to 2 charges of Upper Hand can exist at once. |
| Weapon Proficiency:Scattergun | 10 | Passive | Passive | N/A | Self | Able to equip scatterguns, shotguns, and flechette launchers. |
Abilites through Skills
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Sawbone Skills
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| Name | Skill | Cast Time | Cooldown | Energy Cost | Range | Description |
| Slow-Release Medpac | Slow-Release Medpac (Skill) | Instant | None | 15 | 30m | Injects the target will a slow release medicine that heals for X over 18 seconds. Stacks up to 2 times. |
| Emergency Medpac | Emergency Medpac (Skill) | Instant | None | None | 30m | Exploits Upper Hand to immediately heal the target for X. |
| Kolto Cloud | Kolto Cloud (Skill) | Instant | 12 seconds | 30 | 30m | Heals 4 targets within 10 meters of each other for X over 15 seconds. |
Gallery
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References
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