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Starting class:
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"The Scoundrel doesn’t have time for polite and doesn’t do fair fight. In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpac–everything you need to get in, knock the enemy for a loop and get out alive. All Scoundrels learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Scoundrels can also opt to learn the skills of the Scrapper, using scatterguns to deal even more damage close-up; the Sawbones, applying medicine and damage prevention techniques to heal and protect allies; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics."
―In-game Codex (Game Rules)[src]

Scoundrel is one of the of two Smuggler Advanced Classes.

WookieepediaFavicon For information on this subject beyond The Old Republic, see: Scoundrel on Wookieepedia

The Scoundrel doesn't have time for politeness or a fair fight. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive. Being invisible works best, but even when Sith fly through the air-waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first.

Primary Focus:

  • Blaster ‘Shot Gun’
  • Stealth / Cover system / Medicine
  • Burst ranged damage or Healing

Skill Trees

Although Scrapper and Dirty Fighting(Scoundrel) have quite a few ranged abilities, both specs require that you are in Melee/Close range (10 meters or less) with your target in order to achieve maximum DPS. Unlike the Sniper/Gunslinger who have 35 meters of range, Operative/Scoundrel are very short range DPS.


Blue Glass Arrow Main article: Sawbones

The Scoundrel patches his allies up using whatever medical supplies he can scrap together.


Blue Glass Arrow Main article: Scrapper

Focuses on stealth and using the scatter gun to sneak in, take out the enemy and sneak out.

Dirty Fighting

Blue Glass Arrow Main article: Dirty Fighting

These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding

Abilities through Level

Below is a list of the abilites that a Scoundrel can learn. Please note that the Scoundrel is still a Smuggler as well, so remember to see what other abilites they will learn from their Smuggler ability list.

Name Level Learnt Cast Time Cooldown Energy Cost Range Description
Back Blast 10 Instant 9s 10 4m Fires the scattergun point-blank into the target's backside, dealing X kinetic damage. Must be behind the target to use.
Blasters Blazing 10 Passive Passive N/A Self Increases the damage dealt by Quick Shot by 15%.
Defibrillator 10 Passive Passive N/A Self Reduces the cooldown of Revive by 100%.
Stealth 10 Passive Passive N/A Self Activates the stealth generator, making the player and the companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. The companion will not react to enemy attacks while in stealth.
Underworld Medicine 10 2.5s None 25 30m Heals a friendly target for Z.
Upper Hand 10 Passive Passive N/A Self Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10 seconds. Up to 2 charges of Upper Hand can exist at once.
Weapon Proficiency:Scattergun 10 Passive Passive N/A Self Able to equip scatterguns, shotguns, and flechette launchers.
Pugnacity 12 Instant 35s None Self Exploits Upper Hand to recover 3 energy every 3 seconds for 45 seconds. Requires and consumes Upper Hand. Does not break Stealth.
Diagnostic Scan 12 3s (Channeled) None None 30m Heals a friendly target for Z over 3 seconds.
Kolto Pack 14 1.5s None 20 30m Exploits Upper Hand, healing a friendly target for Z. Requires and consumes Upper Hand.
Blaster Volley 16 Instant None 20 10m Exploits Upper Hand to fire a blaster burst that hits up to 5 targets in a 10-meter cone in front of you for X weapon damage. Requires and consumes Upper Hand.
Tranquilizer 20 Instant None 20 10m Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.
Sneak 22 Instant 1m None Self Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Disappearing Act 22 Instant 3m None Self Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
Lucky Dodge 24 Passive Passive None Self Dodge also removes all hostile removable effects when used.
Triage 24 Instant 4.5s 10 30m Purges a friendly target of up to 2 negative tech or physical effects.
Tendon Blast 26 Instant 12s 10 10m Blasts the target's legs with your scattergun, dealing X kinetic damage and slowing the target's movement speed by 50% for 12 seconds.
Shoot First 36 Instant 7.5s 17 4m Slips out of stealth to blast the target point-blank with the scattergun, dealing X kinetic damage. Must be in stealth and behind a target to use.
Smuggle 42 Instant 3m None Self + 10m Cloaks you and party members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat or while already in stealth.
Heartrigger Patch 50 1.5s 5m None 30m Shocks and revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.

Abilites through Skills

Sawbone Skills

Name Skill Cast Time Cooldown Energy Cost Range Description
Slow-Release Medpac Slow-Release Medpac (Skill) Instant None 15 30m Injects the target will a slow release medicine that heals for X over 18 seconds. Stacks up to 2 times.
Emergency Medpac Emergency Medpac (Skill) Instant None None 30m Exploits Upper Hand to immediately heal the target for X.
Kolto Cloud Kolto Cloud (Skill) Instant 12 seconds 30 30m Heals 4 targets within 10 meters of each other for X over 15 seconds.



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