Sith Marauder
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| Faction:
| Sith Empire
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| Starting class:
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| Role:
| Melee DPS
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| Armor:
| Medium
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| Weapons:
| Dual Wield Sabers
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| Primary Attribute(s):
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The Sith Marauder is an advanced class of the Sith Warrior.
Wielding two sabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks, dealing death with merciless efficiency. Able to intuit precisely how to attack in order to maximize every strike, their adversaries become victims in the blink of an eye.
Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and
exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain and damage in the galaxy.
Added by Celöbra dauthMarauders gain fury when they take damage and defeat foes. A full stack of fury (30) can be used to trigger abilities like. Berserk. When the marauder has fury their eyes start glowing red.
Primary Focus:[1]
- Dual Wield Sabers / Medium Armor
- Saber Fighting Specialist
- Melee DPS
- Temporary stealth usable in combat
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Contents |
Skill Trees
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The two Marauder skill trees are Annihilation and Carnage. The shared Marauder and Juggernaut skill tree is Rage.
Annihilation
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Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.
Carnage
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Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.
Rage
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Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.
Abilities
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Dual Wielding
References
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