Sith Sorcerer
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| Role:
| Heal, Ranged DPS
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The Sith Sorcerer is an advanced class of the Sith Inquisitor. The other is the Sith Assassin.
The Dark side holds dangerous secrets – and immense power for those who dare to uncover them. The Sorcerer reaches into the darkest corners of the Force to harness volatile energies that can wreak devastation on his enemies and bolster or even heal his allies.
The air around a Sorcerer crackles with dark energy, and those foolish enough to get in a Sorcerer’s way soon learn a new definition of suffering.
Power is the word to describe a Sorcerer.
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Primary Focus:
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- Single Saber
- More focused Force Lightning / Force Drain
- Ranged DPS or Dedicated Healer with Caster controlling abilities.
Here can be seen gameplay and tips on the leveling process of a Sith Sorcerer.
Here can be seen lvl 50 PVP Gameplay of a sith sorcerer.
Skill Trees
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The two Sorcerer skill trees are Lightning and Corruption. The shared Sorcerer and Assassin skill tree is Madness.
Here can be seen a detailed video of the Skill Trees
Lightning
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Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
Corruption
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Uses dark power to maintain allies' health in battle, and protect from incoming damage.
Madness
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Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Abilities
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| Name | Level Learned | Cast Time | Cooldown | Force Cost | Range | Description |
| Force Attunement | 10 | Passive | Passive | NA | Self | Attuned to the Force, your maximum Force is increased by 400. |
| Sith Lifebinder | 10 | Passive | Passive | NA | Self | Reduces the cooldown of Revive by 100% |
| Transmission | 10 | Passive | Passive | NA | Self | Increases the range of Force Lightning, Shock, Jolt, Crushing Darkness and Force Slow by 20 meters. Also increases the duration of Whirlwind to 60 seconds. |
| Lightning Strike | 10 | 1.50 sec | Instant | 30 | 30 m | Fires a charge of lightning at the target, deals x energy damage. |
| Dark Heal | 10 | 1.50 sec | Instant | 50 | 30 m | Heals a friendly target for x health. |
| Dark Infusion | 12 | 3 sec | Instant | 55 | 30 m | Heals a friendly target for y health. |
| Static Barrier | 14 | Instant | 4.50 sec | 65 | 30 m | Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds. |
| Consumption | 20 | Instant | Instant | NA | Self | Consumes 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times. |
| Purge | 24 | Instant | 4.50 sec | 30 | 30 m | Purges a friendly target of up to 2 negative mental or Force effects. |
| Cloud Mind | 30 | Instant | 45 sec | NA | NA | Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount. |
| Force Storm | 34 | 6 sec (channeled) | Instant | 100 | 30 m | Calls down a Force storm over the target area, dealing 694-845 energy damage over 6 seconds to all targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second. |
| Extrication | 42 | Instant | 1 minute | 30 | 30 m | Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location. |
| Reanimation | 50 | 1.50 sec | 5 minutes | 30 | 30 m | Revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes. |
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