Smuggler abilities
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Starting Abilities
|
Name |
Cast Time |
Cooldown |
Energy Cost |
Range |
Description |
|
Instant |
Global |
None |
30m |
Fires a flurry of bolts from your blaster, dealing X weapon damage. | |
|
Take Cover |
Instant |
1s |
None |
Self | Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. |
| Crouch | Instant | 1s | None | Self | Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. |
|
Charged Burst |
1.5s |
None |
20 |
30m |
Fires a series of powerful blasts for X weapon damage. Can only be used from cover. Fires both blasters if dual wielding. |
|
Sabotage Charge |
Instant |
30s |
20 |
30m |
Attaches a sabotage charge to the target that detonates when the target takes damage, dealing X kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing Y additional elemental damage over 3 seconds. Can only be used from cover. |
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Recuperate |
15s (channeled) |
None |
None |
Self |
Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat. |
| Lucky Shots | Instant | 6s | None | Self + 30m | Increases the target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected. |
| Armor Proficiency: Light | Passive | Passive | None | Self | Able to equip clothing, robes, and light-weight armor. |
| Armor Proficiency: Medium | Passive | Passive | None | Self | Able to equip medium-weight armor. |
|
Weapon Proficiency: Blaster Pistol | Passive | Passive | None | Self | Able to equip blaster pistols, and similar sidearm weapons. |
Trainable Abilities
|
Name |
Level Learnt |
Cast Time |
Cooldown |
Energy Cost |
Range |
Description | ||||
|
Blaster Whip |
2 |
Instant |
6s |
15 |
4m |
Strikes the target with your weapon for X kinetic damage. | ||||
| Thermal Grenade | 3 | Instant | 6s | 20 | 30m | Throws a thermal grenade that deals X kinetic damage to up to 5 targets in an 8-meter radius. If the primary target is standard or weak, it is knocked down by the blast. | ||||
|
4 |
Instant |
45s |
10 |
4m |
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Vital Shot |
5 |
Instant |
None |
20 |
30m |
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Flash Grenade |
6 |
Instant |
60s |
10 |
10m |
Lobs a flash grenade that blinds up to 5 targets within 5 meters for 8 seconds. Damage causes this effect to end prematurely. | ||||
|
Quick Shot |
8 |
Instant |
None |
17 |
10m |
Blasts a target for X weapon damage. Fires both blasters if dual wielding. | ||||
|
Escape |
9 |
Instant |
2m |
None |
Self |
Breaks you free from all incapacitating and movement-impairing effects. | ||||
|
Slice Droid |
12 |
1.5s | None | None |
30m | Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time. | ||||
| Cool Head | 14 | Instant | 2m | None | Self | Keeps a cool head, recovering 50 energy over 3 seconds. | ||||
| Heroic Moment: All In | 15 | Instant | 20m | None | Self | Immediately finishes the cooldown of Cool Head and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute. | ||||
| Distraction | 18 | Instant | 12s | None | 10m | Interrupts the target's current action and prevents that ability from being used for 4 seconds. | ||||
| Dodge | 24 | Instant | 1m | None | Self | Increases your chance to dodge melee and ranged attacks by 100% for 3 seconds. Does not break Stealth. | ||||
| Speeder Piloting | 25 | Passive | Passive | None | Self |
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| Cheap Shot | 28 | Instant | None | None | 4m | Deals a cheap shot to a vulnerable target, dealing X kinetic damage to weak and standard targets, and X kinetic damage to strong targets. Only usable on incapacitated targets. | ||||
| Surrender | 30 | Instant | 45s | None | Self |
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| Defense Screen | 32 | Instant | 45s | None | Self | Projects a defense field around yourself, which absorbs incoming damage for 15 seconds. | ||||
| Headshot | 34 | Instant | None | None | 30m | Fires a carefully placed shot that deals X weapon damage to weak and standard targets, and X weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding. | ||||
| XS Freighter Flyby | 48 | 3s | 1m | 30 | 30m | Calls in support from your crew, dealing Y elemental damage over 9 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies additionally panic from the flames. | ||||
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