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Smuggler abilities

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Starting Abilities

Name

Cast Time

Cooldown

Energy Cost

Range

Description

Flurry of Bolts

Instant

Global

None

30m

Fires a flurry of bolts from your blaster, dealing X weapon damage.

Take Cover

Instant

1s

None

Self

Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Crouch Instant 1s None Self Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.

Charged Burst

1.5s

None

20

30m

Fires a series of powerful blasts for X weapon damage. Can only be used from cover. Fires both blasters if dual wielding.

Sabotage Charge

Instant

30s

20

30m

Attaches a sabotage charge to the target that detonates when the target takes damage, dealing X kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing Y additional elemental damage over 3 seconds. Can only be used from cover.

Recuperate

15s (channeled)

None

None

Self

Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.

Lucky Shots Instant 6s None Self + 30m Increases the target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Armor Proficiency: Light Passive Passive None Self Able to equip clothing, robes, and light-weight armor.
Armor Proficiency: Medium Passive Passive None Self Able to equip medium-weight armor.

Weapon Proficiency: Blaster Pistol

Passive Passive None Self Able to equip blaster pistols, and similar sidearm weapons.

Trainable Abilities

Name

Level Learnt

Cast Time

Cooldown

Energy Cost

Range

Description

Blaster Whip

2

Instant

6s

15

4m

Strikes the target with your weapon for X kinetic damage.

Thermal Grenade 3 Instant 6s 20 30m Throws a thermal grenade that deals X kinetic damage to up to 5 targets in an 8-meter radius. If the primary target is standard or weak, it is knocked down by the blast.

Dirty Kick

4

Instant

45s

10

4m

Stuns the target for 4 seconds and deals X kinetic damage.

Vital Shot

5

Instant

None

20

30m

Fires a shot that causes the target to bleed, dealing Y internal damage over 15 seconds.

Flash Grenade

6

Instant

60s

10

10m

Lobs a flash grenade that blinds up to 5 targets within 5 meters for 8 seconds. Damage causes this effect to end prematurely.

Quick Shot

8

Instant

None

17

10m

Blasts a target for X weapon damage. Fires both blasters if dual wielding.

Escape

9

Instant

2m

None

Self

Breaks you free from all incapacitating and movement-impairing effects.

Slice Droid

12

1.5s

None None

30m

Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
Cool Head 14 Instant 2m None Self Keeps a cool head, recovering 50 energy over 3 seconds.
Heroic Moment: All In 15 Instant 20m None Self Immediately finishes the cooldown of Cool Head and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Distraction 18 Instant 12s None 10m Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Dodge 24 Instant 1m None Self Increases your chance to dodge melee and ranged attacks by 100% for 3 seconds. Does not break Stealth.
Speeder Piloting 25 Passive Passive None Self
Able to ride speeder bikes.
Cheap Shot 28 Instant None None 4m Deals a cheap shot to a vulnerable target, dealing X kinetic damage to weak and standard targets, and X kinetic damage to strong targets. Only usable on incapacitated targets.
Surrender 30 Instant 45s None Self
Puts up the front of surrender, instantly lowering your threat by a moderate amount.
Defense Screen 32 Instant 45s None Self Projects a defense field around yourself, which absorbs incoming damage for 15 seconds.
Headshot 34 Instant None None 30m Fires a carefully placed shot that deals X weapon damage to weak and standard targets, and X weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding.
XS Freighter Flyby 48 3s 1m 30 30m Calls in support from your crew, dealing Y elemental damage over 9 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies additionally panic from the flames.

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