- "Focused on long-range tactics and eliminating sensitive targets, Snipers are the most elite and professional marksmen in the galaxy. After extensive training, the Sniper learns to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle. All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies."
- ―In-game Codex (Game Rules)
Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle in his favor.
In addition to the skills listed on the following pages, Snipers have upgrades for setting up an entrenched position, providing a counter against attacks that might knock him out of cover, as well as a knock-back upgrade called Cover Pulse---a player-triggered pulse mine that can knock an unsuspecting attacker away from the Sniper.
The two Sniper skill trees are Marksmanship and Engineering. The shared Sniper/Operative skill tree is Lethality.
Teaches the Sniper to strike down targets from long range and from the safety of cover.
Empowers the Sniper's droids and probes to weaken the enemies and give the Empire the advantage.
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
|img||Ambush||Active||10||deals high amount of Dmg to a target. Only usable in cover|
|img||Portable cover||passive||10||deploys a shield when no cover is available|
|img||Leg Shot||Ranged||16||immobilizes the target, if it takes Damage after 2s the effect will be removed|
|img||Entrench||Active||Entrenches you into cover becoming immune to all controlling effects. Only Usable in Cover. Ends prematurely if cover is exited. Lasts 20 seconds.|
|img||Cover Pulse||Active||Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends effect prematurely.|
|img||Interrogation Probe||Tech||Deals Damage over 18 seconds.|
|img||Laze Target||Active||Increase Crit. Chance of next snipe by 100%|
|img||Shatter Shot||Ranged||Fires a high impact shot that deals damage and reduces targets armor by 20% for 45 seconds.|
|img||Takedown||Ranged||Attempts to take the target down with a powerful shot. Only usable on targets at or below 30% health.|
|img||Suppressive Fire||Ranged||Sprays a wave of bolts over target area dealing damage over the duration to up to 3 targets.|
External VideosCreating an Imperial Agent - TOR - Star Wars The Old Republic(02:38)
- For information on this subject beyond The Old Republic, see: Sniper on Wookieepedia