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Sniper

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Sniper.png
Sith Empire
Sniper
Sith Empire
Faction:
Sith Empire
Starting class:
Role:
Armor:
Weapons:
Primary Attribute(s):

Sniper is one of the of two Imperial Agent Advanced Classes. They typically use long range rifles and recon to eliminate their targets.

Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle.

In addition to the skills listed on the following pages, Snipers have upgrades for setting up an entrenched position, providing a counter against attacks that might knock him out of cover, as well as a knock-back upgrade called Cover Pulse---a player-triggered pulse mine that can knock an unsuspecting attacker away from the Sniper.[1]

Contents

Skill TreesEdit

The two Sniper skill trees are Marksmanship and Engineering. The shared Sniper/Operative skill tree is Lethality.

MarksmanshipEdit

Blue Glass Arrow.png Main article: Marksmanship

Teaches the Sniper to strike down targets from long range and from the safety of cover.

EngineeringEdit

Blue Glass Arrow.png Main article: Engineering

Empowers the Sniper's droids and probes to weaken the enemies and give the Empire the advantage.

LethalityEdit

Blue Glass Arrow.png Main article: Lethality

Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.

AbilitiesEdit

Skill

Skill Type

Level Available

Description

img Ambush Active 10 deals high amount of Dmg to a target. Only usable in cover
img Portable cover passive 10 deploys a shield when no cover is available
img Leg Shot Ranged 16 immobilizes the target, if it takes Damage after 2s the effect will be removed
img Entrench Active Entrenches you into cover becoming immune to all controlling effects. Only Usable in Cover. Ends prematurely if cover is exited. Lasts 20 seconds.
img Cover Pulse Active Detonates an emergency charge tha knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends effect prematurely.
img Interrogation Probe Tech Deals Damage over 18 seconds.
img Laze Target Active Increase Crit. Chance of next snipe by 100%
img Shatter Shot Ranged Fires a high impact shot that deals damage and reduces targets armor by 20% for 45 seconds.
img Takedown Ranged Attempts to take the target down with a powerful shot. Only usable on targets at or below 30% health.
img Suppresive Fire Ranged Sprays a wave of bolts over target area dealing damage over the duration to up to 3 targets.

External VideosEdit

GalleryEdit

SourcesEdit

External LinksEdit

WookieepediaFavicon.png For information on this subject beyond The Old Republic, see: Sniper on Wookieepedia
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