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Sniper

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Sniper
Sith Empire Icon
Sniper
Sith Empire Icon
Faction:
Starting class:
Role:
Ranged DPS
Armor:
Medium
Weapons:
Sniper Rifle
Primary Attribute(s):
Cunning
"Focused on long-range tactics and eliminating sensitive targets, Snipers are the most elite and professional marksmen in the galaxy. After extensive training, the Sniper learns to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle. All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies."
―In-game Codex (Game Rules)[src]

Sniper is one of the of two Imperial Agent Advanced Classes. They typically use long range laser rifles and recon to eliminate their targets.

Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle in his favor.

In addition to the skills listed on the following pages, Snipers have upgrades for setting up an entrenched position, providing a counter against attacks that might knock him out of cover, as well as a knock-back upgrade called Cover Pulse---a player-triggered pulse mine that can knock an unsuspecting attacker away from the Sniper.[1]

Skill Trees

The two Sniper skill trees are Marksmanship and Engineering. The shared Sniper/Operative skill tree is Lethality.

Marksmanship

Blue Glass Arrow Main article: Marksmanship

Teaches the Sniper to strike down targets from long range and from the safety of cover.

Engineering

Blue Glass Arrow Main article: Engineering

Empowers the Sniper's droids and probes to weaken the enemies and give the Empire the advantage.

Lethality

Blue Glass Arrow Main article: Lethality

Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.

Abilities

Skill

Skill Type

Level Available

Description

img Ambush Active 10 deals high amount of Dmg to a target. Only usable in cover
img Portable cover passive 10 deploys a shield when no cover is available
img Leg Shot Ranged 16 immobilizes the target, if it takes Damage after 2s the effect will be removed
img Entrench Active Entrenches you into cover becoming immune to all controlling effects. Only Usable in Cover. Ends prematurely if cover is exited. Lasts 20 seconds.
img Cover Pulse Active Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends effect prematurely.
img Interrogation Probe Tech Deals Damage over 18 seconds.
img Laze Target Active Increase Crit. Chance of next snipe by 100%
img Shatter Shot Ranged Fires a high impact shot that deals damage and reduces targets armor by 20% for 45 seconds.
img Takedown Ranged Attempts to take the target down with a powerful shot. Only usable on targets at or below 30% health.
img Suppressive Fire Ranged Sprays a wave of bolts over target area dealing damage over the duration to up to 3 targets.

External Videos

Creating an Imperial Agent - TOR - Star Wars The Old Republic(02:38)

Gallery

Sources

External Links

WookieepediaFavicon For information on this subject beyond The Old Republic, see: Sniper on Wookieepedia
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