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Special Munitions

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Special Munitions
Special Munitions
Class Commando
Type Passive
Range N/A
Energy Cells None
Channeling Time Instant
Cooldown None

ncreases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by [2 / 4 / 6]%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by [3 / 6 / 9] and Grav Round by [1 / 2 / 3]. Combat Support Cell: Increases tech critical chance by [1 / 2 / 3]%.

Rank 1

Increases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by 2%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by 3 and Grav Round by 1. Combat Support Cell: Increases tech critical chance by 1%.

Rank 2

Increases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by 4%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by 6 and Grav Round by 2. Combat Support Cell: Increases tech critical chance by 2%.

Rank 3

Increases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by 6%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by 9 and Grav Round by 3. Combat Support Cell: Increases tech critical chance by 3%.

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