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Trooper abilities

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These are the Trooper abilities which the Trooper uses them in a midst of combat.
Trooper Abilities

Troopers


Starting Abilities

Name Cast Time Cooldown Cell Cost Range Description
Hammer Shot Instant 1.5s None 30m Fires a series of hammering shots that deal weapon damage to the target.
Explosive Round Instant 1.5s 3 30m Fires a heavy round that deals low kinetic damage to the primary target and minimal kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.
Recharge Cells Instant 2m None Self Recharges 6 cells over 3 seconds
Recharge & Reload 15s (channeled) 1.5s None Self Fully recharges your energy cells, 2 at a time. Heals you and your companion.
Fortification Instant 6s None 30m Increases the target's Endurance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Armor Proficency: Heavy Passive None None Self Able to equip heavy combat armor.
Armor Proficency: Medium Passive None None Self Able to equip medium-weight armor.
Armor Proficency: Light Passive None None Self Able to equip clothing, robes and light-weight armor.
Weapon Proficency: Blaster Rifle Passive None None Self Able to equip blaster rifles, carbines and repeaters
Quick Travel 6s 30m None Self Takes you to a discovered bind point of your choosing. Not usable in combat.
Revive 6s 15m None 10m Revives a defeated friendly player.
Revive Companion 1.5s None None 10m Revives a defeated companion

Trainable Abilities

Name Level Learned Cast Time Cooldown Cell Cost Range Description
Stockstrike 2 Instant 9s 2 4m Strikes the target with the butt of the rifle, dealing low kinetic damage.
Full Auto 3 3s (channeled) 15s 2 30m Fires a continuous stream of bolts that deal low weapon damage every second. Weak and standard enemies caught in the blaster fire are stunned for the duration.
Plasma Cell 4 1.50s 1.5s None Self Loads the rifle with a plasma powercell, giving all your rifle attacks a 10% chance to deal low additional elemental damage over 6 seconds. Only one cell can be active at a time.
Sticky Grenade 5 Instant 15s 2 30m Throws a sticky grenade that will detonate after several seconds. Standard and weak enemies enter a state of panic when the grenade is active. The explosion deals low to medium kinetic damage when it detonates. Standard and weak targets are knocked back from the blast.
High Impact Bolt 6 Instant 15s 2 30m Fires a very powerful round at the target, dealing medium weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
Pulse Cannon 8 3s (channeled) 18s 3 10m Sprays waves of ionizing energy at targets in a 10-meter cone dealing medium elemental damage over the duration.
Tenacity 9 Instant 2m None Self Removes all incapacitating and movement-impairing effects.
Mortar Volley 10 3s (channeled) 1m 3 5-30m Launches a volley of mortar shells at the target area dealing high kinetic damage to up to 5 targets within 8 meters over the duration. Standard and weak targets are knocked back by the blasts.
Cryo Grenade 10 Instant 1s 1 30m Hurls a cryo grenade that freezes the target, stunning it for 4 seconds.
Reactive shield 14 Instant 2m None Self Reduces all damage taken by 25% for 12 seconds.
Sprint 14 Instant 1.5s None Self Increases movement speed by 35% while not in combat.
Heroic Moment: No Retreat 15 Instant 20m None Self Finishes the cooldown on Cryo Grenade and restores 2% of maximum health to you and your companion every 3 seconds. Requires an active companion. Usable while in combat. Lasts 1 minute.
Speeder Piloting 25 Passive None None Self Able to ride speeder bikes.
Adrenaline Rush 32 Instant 3m None Self Restores 15% of maximum health over 10 seconds.
Blitz 34 Instant 45s None 4m Bashes the target dealing very high damage to weak and standard targets or high damage to strong targets. Only usable on incapacitated targets.
Stealth Scan 36 Instant 20s None 30m Fires off probes that scan the area for stealthed oponets. The probes last for 10 seconds
Reserve Powercell 42 Instant 2m None Self Your next ability's energy cell cost is reduced by 100%. Effect lasts 15 seconds.

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