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While looking at the Equipment pages, I got wondering about this: Does anyone have a sense of whether characters can use non-class gear?
For example: could you play a Jedi similar to Kyle Katarn, with the lightsaber and Force powers in the tool bag, but also the option to use a scoped disruptor rifle or thermal detonator to soften up the pathway a little. Just wonderin'.
In other words, is the gear in an MMORPG usually independent of or constrained by the skill tree?
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Is it just me, or on the Smuggler Character Progression, do we get a little Raiders of the Lost Ark flavor? I'm thinking of the Scoundrel path, when the Sith Inquisitor drops in and starts waving his dual-blade saber around in a most intimidating fashion. To which, the Smuggler drops him unceremoniously. Makes me smile even more than the dirty melee trick.
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By way of Darth Hater, a clip of "Huttball". [1]
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Footage of Eternity Vault live action, and there's sure to be more. (Sorry if you've already seen it all.)
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As a noob to MMO, I'm not sure what the appeal is to operations / raids. Is it just a matter of the game not being "over" when you've maxed out levels? -
The SWTOR site now includes a developer walk-through for an early level, Republic flashpoint. The featured story events include a significant moral dilemma that makes it easy for "good" characters to earn Dark Side points.
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