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Vanguard
Galactic Republic Icon
Vanguard
Galactic Republic Icon
Faction:
Starting class:
Role:
Tank, Damage
Armor:
Heavy
Weapons:
Blaster Rifle
Primary Attribute(s):
Aim, Endurance
"Unstoppable and utterly fearless, Vanguards wade into battle wearing advanced heavy armor. They are the first and best line of defense in the Republic military, ignoring personal risk and stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Specialists have an uncanny survivability due to their expert defensive tactics and technology. All Vanguards learn to use personal shield generators and can opt to acquire the skills of an Assault Specialist, relying on shield power surges and energy blade attacks to do damage at short range and prevent an enemy from fleeing; the skills of a Shield Specialist, further training in advanced armor and defenses in order to absorb damage and protect allies; and Tactics, specializing in explosives and weapons that penetrate a target’s armor."
―In-game Codex (Game Rules)[src]

Vanguard is one of the of two Trooper Advanced Classes.

Unstoppable and utterly fearless, the Vanguards wade into battle wearing advanced heavy armor and weapons at their disposal. They are the first, and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Vanguards have an uncanny survivability in combat due to their expert defensive tactics and the advanced technology at their disposal.
Trooper2
A Vanguard

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Primary Focus

  • Blaster Rifle
  • Energy Shields and Defense
  • Tank
  • Close range DPS


Skill Trees

The two Vanguard skill trees are Tactics and Shield Specialist. The shared Vanguard and Commando skill tree is Assault Specialist.

Tactics

Blue Glass Arrow Main article: Tactics

Trains the Vanguard how to more effectively deal with close range combatants.

Shield Specialist

Blue Glass Arrow Main article: Shield Specialist

Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.

Assault Specialist

Blue Glass Arrow Main article: Assault Specialist

Teaches explosives and grenades to complement either rifles or heavy cannons.

Abilities through Level

Below is a list of the abilites that a Vanguard can learn. Please note that the Vanguard is still a Trooper as well, so remember to see what other abilites they will learn from their Trooper ability list.

Name Level Learned Cast Time Cooldown Ammo Range Description
Armor Proficiency: Power Generator 10 Passive Passive None Self Able to equip a power generator in your off-hand.
Armor Proficiency: Shield Generator 10 Passive Passive None Self Able to equip a personal shield generator in your off-hand.
Ion Pulse 10 Instant None 2 10m Fires an ion pulse at the target, dealing Y elemental damage.
Ion Cell 14 1.5s None None Self Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal 253 additional energy damage. Increases armor by 60%, decreases all damage taken by 5% and increases shield chance by 15%. While Ion Cell is active, threat generated is increased by 50%. Only one cell can be active at a time. Ion Jolts can only occur once every 1.5 seconds.
Guard 14 Instant None None 30m While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Ion Cell.
Neural Jolt 16 Instant 15s None 30m Shocks the target at long range, taunting it to attack. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts 6 seconds.
Riot Strike 18 Instant 8s None 4m Interrupts the target's current action and prevents that ability from being used for the next 4 seconds.
High Energy Cell 20 1.5s None None Self
Loads your rifle with a high-energy powercell. While active, all internal and elemental damage dealt is increased by 5%. Only one cell can be active at a time.
Harpoon 22 Instant 45s None 30m Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Cannot be used on targets in cover.
Explosive Surge 24 Instant None 3 Self + 5m Emits an explosive surge, dealing Y elemental damage to up to 5 enemies within 5 meters.
Sonic Round 30 Instant 45s None 30m Fires a sonic round that taunts your target and all nearby enemies, forcing them to attack for 6 seconds. Enemy players have their damage reduced for 6 seconds unless they attack you.
Neural Surge 46 Instant 45s 1 Self + 8m Stuns up to 5 enemies within 8 meters for 2.5 seconds.
Battle Focus 50 Instant 2m None Self Increases ranged and tech critical hit chance by 25% for 15 seconds.

Gallery

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External Links

WookieepediaFavicon For information on this subject beyond The Old Republic, see: Vanguard on Wookieepedia


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